### YamlMime:ManagedReference items: - uid: Music.TrackLayer.EnableTrigger commentId: T:Music.TrackLayer.EnableTrigger id: TrackLayer.EnableTrigger parent: Music children: - Music.TrackLayer.EnableTrigger.Button - Music.TrackLayer.EnableTrigger.Collectible - Music.TrackLayer.EnableTrigger.ConstantForce - Music.TrackLayer.EnableTrigger.ElectromagneticPulse - Music.TrackLayer.EnableTrigger.EndOfLevel - Music.TrackLayer.EnableTrigger.Goal - Music.TrackLayer.EnableTrigger.Magnetism - Music.TrackLayer.EnableTrigger.Movement - Music.TrackLayer.EnableTrigger.Scene - Music.TrackLayer.EnableTrigger.Toggle langs: - csharp - vb name: TrackLayer.EnableTrigger nameWithType: TrackLayer.EnableTrigger fullName: Music.TrackLayer.EnableTrigger type: Enum source: id: EnableTrigger path: '' startLine: 706 assemblies: - cs.temp.dll namespace: Music summary: "\nDefines the conditions under which this layer is enabled.\n" example: [] syntax: content: public enum TrackLayer.EnableTrigger content.vb: Public Enum TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Scene commentId: F:Music.TrackLayer.EnableTrigger.Scene id: Scene parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: Scene nameWithType: TrackLayer.EnableTrigger.Scene fullName: Music.TrackLayer.EnableTrigger.Scene type: Field source: id: Scene path: '' startLine: 709 assemblies: - cs.temp.dll namespace: Music summary: Enabled when a specific scene is active. example: [] syntax: content: Scene = 0 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Magnetism commentId: F:Music.TrackLayer.EnableTrigger.Magnetism id: Magnetism parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: Magnetism nameWithType: TrackLayer.EnableTrigger.Magnetism fullName: Music.TrackLayer.EnableTrigger.Magnetism type: Field source: id: Magnetism path: '' startLine: 711 assemblies: - cs.temp.dll namespace: Music summary: Enabled when the player is magnetized. example: [] syntax: content: Magnetism = 1 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Goal commentId: F:Music.TrackLayer.EnableTrigger.Goal id: Goal parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: Goal nameWithType: TrackLayer.EnableTrigger.Goal fullName: Music.TrackLayer.EnableTrigger.Goal type: Field source: id: Goal path: '' startLine: 713 assemblies: - cs.temp.dll namespace: Music summary: Enabled when a goal is activated. example: [] syntax: content: Goal = 2 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Button commentId: F:Music.TrackLayer.EnableTrigger.Button id: Button parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: Button nameWithType: TrackLayer.EnableTrigger.Button fullName: Music.TrackLayer.EnableTrigger.Button type: Field source: id: Button path: '' startLine: 715 assemblies: - cs.temp.dll namespace: Music summary: Enabled when a button is pressed. example: [] syntax: content: Button = 3 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Toggle commentId: F:Music.TrackLayer.EnableTrigger.Toggle id: Toggle parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: Toggle nameWithType: TrackLayer.EnableTrigger.Toggle fullName: Music.TrackLayer.EnableTrigger.Toggle type: Field source: id: Toggle path: '' startLine: 717 assemblies: - cs.temp.dll namespace: Music summary: Enabled when a toggle is active. example: [] syntax: content: Toggle = 4 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Movement commentId: F:Music.TrackLayer.EnableTrigger.Movement id: Movement parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: Movement nameWithType: TrackLayer.EnableTrigger.Movement fullName: Music.TrackLayer.EnableTrigger.Movement type: Field source: id: Movement path: '' startLine: 719 assemblies: - cs.temp.dll namespace: Music summary: Enabled when the player is moving. example: [] syntax: content: Movement = 5 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.ConstantForce commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce id: ConstantForce parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: ConstantForce nameWithType: TrackLayer.EnableTrigger.ConstantForce fullName: Music.TrackLayer.EnableTrigger.ConstantForce type: Field source: id: ConstantForce path: '' startLine: 721 assemblies: - cs.temp.dll namespace: Music summary: Enabled when a constant force is applied to the player. example: [] syntax: content: ConstantForce = 6 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.EndOfLevel commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel id: EndOfLevel parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: EndOfLevel nameWithType: TrackLayer.EnableTrigger.EndOfLevel fullName: Music.TrackLayer.EnableTrigger.EndOfLevel type: Field source: id: EndOfLevel path: '' startLine: 723 assemblies: - cs.temp.dll namespace: Music summary: Enabled at the end of a level. example: [] syntax: content: EndOfLevel = 7 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.ElectromagneticPulse commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse id: ElectromagneticPulse parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: ElectromagneticPulse nameWithType: TrackLayer.EnableTrigger.ElectromagneticPulse fullName: Music.TrackLayer.EnableTrigger.ElectromagneticPulse type: Field source: id: ElectromagneticPulse path: '' startLine: 725 assemblies: - cs.temp.dll namespace: Music summary: Enabled during an electromagnetic pulse event. example: [] syntax: content: ElectromagneticPulse = 8 return: type: Music.TrackLayer.EnableTrigger - uid: Music.TrackLayer.EnableTrigger.Collectible commentId: F:Music.TrackLayer.EnableTrigger.Collectible id: Collectible parent: Music.TrackLayer.EnableTrigger langs: - csharp - vb name: Collectible nameWithType: TrackLayer.EnableTrigger.Collectible fullName: Music.TrackLayer.EnableTrigger.Collectible type: Field source: id: Collectible path: '' startLine: 727 assemblies: - cs.temp.dll namespace: Music summary: Enabled when a collectible is interacted with. example: [] syntax: content: Collectible = 9 return: type: Music.TrackLayer.EnableTrigger references: - uid: Music commentId: N:Music name: Music nameWithType: Music fullName: Music - uid: Music.TrackLayer.EnableTrigger commentId: T:Music.TrackLayer.EnableTrigger parent: Music name: TrackLayer.EnableTrigger nameWithType: TrackLayer.EnableTrigger fullName: Music.TrackLayer.EnableTrigger spec.csharp: - uid: Music.TrackLayer name: TrackLayer - name: . - uid: Music.TrackLayer.EnableTrigger name: EnableTrigger spec.vb: - uid: Music.TrackLayer name: TrackLayer - name: . - uid: Music.TrackLayer.EnableTrigger name: EnableTrigger