using UnityEngine; public class MovingPlatform : MonoBehaviour { public Transform platform; public int startPoint; public Transform[] points; public float speed; private int i; void Start() { transform.position = points[startPoint].position; } void Update() { if (Vector2.Distance(transform.position, points[i].position) < 0.02f) { i++; if (i == points.Length) { i = 0; } } transform.position = Vector2.MoveTowards(transform.position, points[i].position, speed * Time.deltaTime); } }