### YamlMime:ManagedReference items: - uid: Game.DayNightCycle commentId: T:Game.DayNightCycle id: DayNightCycle parent: Game children: - Game.DayNightCycle.cycleDuration - Game.DayNightCycle.dayBackClouds - Game.DayNightCycle.dayFrontClouds - Game.DayNightCycle.daySky - Game.DayNightCycle.eveningBackClouds - Game.DayNightCycle.eveningFrontClouds - Game.DayNightCycle.eveningSky - Game.DayNightCycle.nightBackClouds - Game.DayNightCycle.nightFrontClouds - Game.DayNightCycle.nightSky - Game.DayNightCycle.transitionDuration langs: - csharp - vb name: DayNightCycle nameWithType: DayNightCycle fullName: Game.DayNightCycle type: Class source: id: DayNightCycle path: '' startLine: 11 assemblies: - cs.temp.dll namespace: Game summary: "\nManages the day-night cycle by transitioning between different sky and cloud sprites.\n" example: [] syntax: content: 'public class DayNightCycle : MonoBehaviour' content.vb: Public Class DayNightCycle Inherits MonoBehaviour inheritance: - System.Object - uid: Game.DayNightCycle.daySky commentId: F:Game.DayNightCycle.daySky id: daySky parent: Game.DayNightCycle langs: - csharp - vb name: daySky nameWithType: DayNightCycle.daySky fullName: Game.DayNightCycle.daySky type: Field source: id: daySky path: '' startLine: 16 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the sky during the day.\n" example: [] syntax: content: public SpriteRenderer daySky return: type: Global.SpriteRenderer content.vb: Public daySky As SpriteRenderer - uid: Game.DayNightCycle.eveningSky commentId: F:Game.DayNightCycle.eveningSky id: eveningSky parent: Game.DayNightCycle langs: - csharp - vb name: eveningSky nameWithType: DayNightCycle.eveningSky fullName: Game.DayNightCycle.eveningSky type: Field source: id: eveningSky path: '' startLine: 21 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the sky during the evening.\n" example: [] syntax: content: public SpriteRenderer eveningSky return: type: Global.SpriteRenderer content.vb: Public eveningSky As SpriteRenderer - uid: Game.DayNightCycle.nightSky commentId: F:Game.DayNightCycle.nightSky id: nightSky parent: Game.DayNightCycle langs: - csharp - vb name: nightSky nameWithType: DayNightCycle.nightSky fullName: Game.DayNightCycle.nightSky type: Field source: id: nightSky path: '' startLine: 26 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the sky during the night.\n" example: [] syntax: content: public SpriteRenderer nightSky return: type: Global.SpriteRenderer content.vb: Public nightSky As SpriteRenderer - uid: Game.DayNightCycle.dayBackClouds commentId: F:Game.DayNightCycle.dayBackClouds id: dayBackClouds parent: Game.DayNightCycle langs: - csharp - vb name: dayBackClouds nameWithType: DayNightCycle.dayBackClouds fullName: Game.DayNightCycle.dayBackClouds type: Field source: id: dayBackClouds path: '' startLine: 31 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the back clouds during the day.\n" example: [] syntax: content: public SpriteRenderer dayBackClouds return: type: Global.SpriteRenderer content.vb: Public dayBackClouds As SpriteRenderer - uid: Game.DayNightCycle.eveningBackClouds commentId: F:Game.DayNightCycle.eveningBackClouds id: eveningBackClouds parent: Game.DayNightCycle langs: - csharp - vb name: eveningBackClouds nameWithType: DayNightCycle.eveningBackClouds fullName: Game.DayNightCycle.eveningBackClouds type: Field source: id: eveningBackClouds path: '' startLine: 36 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the back clouds during the evening.\n" example: [] syntax: content: public SpriteRenderer eveningBackClouds return: type: Global.SpriteRenderer content.vb: Public eveningBackClouds As SpriteRenderer - uid: Game.DayNightCycle.nightBackClouds commentId: F:Game.DayNightCycle.nightBackClouds id: nightBackClouds parent: Game.DayNightCycle langs: - csharp - vb name: nightBackClouds nameWithType: DayNightCycle.nightBackClouds fullName: Game.DayNightCycle.nightBackClouds type: Field source: id: nightBackClouds path: '' startLine: 41 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the back clouds during the night.\n" example: [] syntax: content: public SpriteRenderer nightBackClouds return: type: Global.SpriteRenderer content.vb: Public nightBackClouds As SpriteRenderer - uid: Game.DayNightCycle.dayFrontClouds commentId: F:Game.DayNightCycle.dayFrontClouds id: dayFrontClouds parent: Game.DayNightCycle langs: - csharp - vb name: dayFrontClouds nameWithType: DayNightCycle.dayFrontClouds fullName: Game.DayNightCycle.dayFrontClouds type: Field source: id: dayFrontClouds path: '' startLine: 46 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the front clouds during the day.\n" example: [] syntax: content: public SpriteRenderer dayFrontClouds return: type: Global.SpriteRenderer content.vb: Public dayFrontClouds As SpriteRenderer - uid: Game.DayNightCycle.eveningFrontClouds commentId: F:Game.DayNightCycle.eveningFrontClouds id: eveningFrontClouds parent: Game.DayNightCycle langs: - csharp - vb name: eveningFrontClouds nameWithType: DayNightCycle.eveningFrontClouds fullName: Game.DayNightCycle.eveningFrontClouds type: Field source: id: eveningFrontClouds path: '' startLine: 51 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the front clouds during the evening.\n" example: [] syntax: content: public SpriteRenderer eveningFrontClouds return: type: Global.SpriteRenderer content.vb: Public eveningFrontClouds As SpriteRenderer - uid: Game.DayNightCycle.nightFrontClouds commentId: F:Game.DayNightCycle.nightFrontClouds id: nightFrontClouds parent: Game.DayNightCycle langs: - csharp - vb name: nightFrontClouds nameWithType: DayNightCycle.nightFrontClouds fullName: Game.DayNightCycle.nightFrontClouds type: Field source: id: nightFrontClouds path: '' startLine: 56 assemblies: - cs.temp.dll namespace: Game summary: "\nSprite representing the front clouds during the night.\n" example: [] syntax: content: public SpriteRenderer nightFrontClouds return: type: Global.SpriteRenderer content.vb: Public nightFrontClouds As SpriteRenderer - uid: Game.DayNightCycle.transitionDuration commentId: F:Game.DayNightCycle.transitionDuration id: transitionDuration parent: Game.DayNightCycle langs: - csharp - vb name: transitionDuration nameWithType: DayNightCycle.transitionDuration fullName: Game.DayNightCycle.transitionDuration type: Field source: id: transitionDuration path: '' startLine: 61 assemblies: - cs.temp.dll namespace: Game summary: "\nDuration of the transition between different phases of the day-night cycle.\n" example: [] syntax: content: public float transitionDuration return: type: System.Single content.vb: Public transitionDuration As Single - uid: Game.DayNightCycle.cycleDuration commentId: F:Game.DayNightCycle.cycleDuration id: cycleDuration parent: Game.DayNightCycle langs: - csharp - vb name: cycleDuration nameWithType: DayNightCycle.cycleDuration fullName: Game.DayNightCycle.cycleDuration type: Field source: id: cycleDuration path: '' startLine: 66 assemblies: - cs.temp.dll namespace: Game summary: "\nDuration of each phase (day, evening, night) before transitioning to the next phase.\n" example: [] syntax: content: public float cycleDuration return: type: System.Single content.vb: Public cycleDuration As Single references: - uid: Game commentId: N:Game name: Game nameWithType: Game fullName: Game - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Global.SpriteRenderer isExternal: true name: SpriteRenderer nameWithType: SpriteRenderer fullName: SpriteRenderer - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single