### YamlMime:ManagedReference items: - uid: Game.PlayerCardCreator commentId: T:Game.PlayerCardCreator id: PlayerCardCreator parent: Game children: - Game.PlayerCardCreator.CreateCard - Game.PlayerCardCreator.Instance - Game.PlayerCardCreator.playerJoinCardPrefab langs: - csharp - vb name: PlayerCardCreator nameWithType: PlayerCardCreator fullName: Game.PlayerCardCreator type: Class source: id: PlayerCardCreator path: '' startLine: 1028 assemblies: - cs.temp.dll namespace: Game summary: "\nThis class is used to create cards for players when they join the game.\n" example: [] syntax: content: 'public class PlayerCardCreator : MonoBehaviour' content.vb: Public Class PlayerCardCreator Inherits MonoBehaviour inheritance: - System.Object - uid: Game.PlayerCardCreator.Instance commentId: F:Game.PlayerCardCreator.Instance id: Instance parent: Game.PlayerCardCreator langs: - csharp - vb name: Instance nameWithType: PlayerCardCreator.Instance fullName: Game.PlayerCardCreator.Instance type: Field source: id: Instance path: '' startLine: 1033 assemblies: - cs.temp.dll namespace: Game summary: "\nA single instance of this class that can be accessed from anywhere.\n" example: [] syntax: content: public static PlayerCardCreator Instance return: type: Game.PlayerCardCreator content.vb: Public Shared Instance As PlayerCardCreator - uid: Game.PlayerCardCreator.playerJoinCardPrefab commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab id: playerJoinCardPrefab parent: Game.PlayerCardCreator langs: - csharp - vb name: playerJoinCardPrefab nameWithType: PlayerCardCreator.playerJoinCardPrefab fullName: Game.PlayerCardCreator.playerJoinCardPrefab type: Field source: id: playerJoinCardPrefab path: '' startLine: 1038 assemblies: - cs.temp.dll namespace: Game summary: "\nThe template used to create new player cards.\n" example: [] syntax: content: public GameObject playerJoinCardPrefab return: type: Global.GameObject content.vb: Public playerJoinCardPrefab As GameObject - uid: Game.PlayerCardCreator.CreateCard commentId: M:Game.PlayerCardCreator.CreateCard id: CreateCard parent: Game.PlayerCardCreator langs: - csharp - vb name: CreateCard() nameWithType: PlayerCardCreator.CreateCard() fullName: Game.PlayerCardCreator.CreateCard() type: Method source: id: CreateCard path: '' startLine: 1061 assemblies: - cs.temp.dll namespace: Game summary: "\nCreates a new player card and returns it.\n" example: [] syntax: content: public PlayerJoinCard CreateCard() return: type: Game.PlayerJoinCard description: The new player card, or nothing if it couldn't be created. content.vb: Public Function CreateCard() As PlayerJoinCard overload: Game.PlayerCardCreator.CreateCard* references: - uid: Game commentId: N:Game name: Game nameWithType: Game fullName: Game - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: Game.PlayerCardCreator commentId: T:Game.PlayerCardCreator parent: Game name: PlayerCardCreator nameWithType: PlayerCardCreator fullName: Game.PlayerCardCreator - uid: Global.GameObject isExternal: true name: GameObject nameWithType: GameObject fullName: GameObject - uid: Game.PlayerCardCreator.CreateCard* commentId: Overload:Game.PlayerCardCreator.CreateCard name: CreateCard nameWithType: PlayerCardCreator.CreateCard fullName: Game.PlayerCardCreator.CreateCard - uid: Game.PlayerJoinCard commentId: T:Game.PlayerJoinCard parent: Game name: PlayerJoinCard nameWithType: PlayerJoinCard fullName: Game.PlayerJoinCard