### YamlMime:ManagedReference items: - uid: Player.PlayerCameraMovement commentId: T:Player.PlayerCameraMovement id: PlayerCameraMovement parent: Player children: - Player.PlayerCameraMovement.lowerBound - Player.PlayerCameraMovement.speed - Player.PlayerCameraMovement.staticCamera - Player.PlayerCameraMovement.weight - Player.PlayerCameraMovement.winScene - Player.PlayerCameraMovement.WinScene(GameObject) langs: - csharp - vb name: PlayerCameraMovement nameWithType: PlayerCameraMovement fullName: Player.PlayerCameraMovement type: Class source: id: PlayerCameraMovement path: '' startLine: 4713 assemblies: - cs.temp.dll namespace: Player summary: "\nThis class controls the movement of the camera to follow players during the game.\nIt also handles special behavior for the camera in the win scene.\n" example: [] syntax: content: 'public class PlayerCameraMovement : MonoBehaviour' content.vb: Public Class PlayerCameraMovement Inherits MonoBehaviour inheritance: - System.Object - uid: Player.PlayerCameraMovement.weight commentId: F:Player.PlayerCameraMovement.weight id: weight parent: Player.PlayerCameraMovement langs: - csharp - vb name: weight nameWithType: PlayerCameraMovement.weight fullName: Player.PlayerCameraMovement.weight type: Field source: id: weight path: '' startLine: 4728 assemblies: - cs.temp.dll namespace: Player summary: "\nThe weight used to blend between the camera's starting position and the players' average position.\n" example: [] syntax: content: public float weight return: type: System.Single content.vb: Public weight As Single - uid: Player.PlayerCameraMovement.speed commentId: F:Player.PlayerCameraMovement.speed id: speed parent: Player.PlayerCameraMovement langs: - csharp - vb name: speed nameWithType: PlayerCameraMovement.speed fullName: Player.PlayerCameraMovement.speed type: Field source: id: speed path: '' startLine: 4733 assemblies: - cs.temp.dll namespace: Player summary: "\nThe speed at which the camera moves toward the target position.\n" example: [] syntax: content: public float speed return: type: System.Single content.vb: Public speed As Single - uid: Player.PlayerCameraMovement.lowerBound commentId: F:Player.PlayerCameraMovement.lowerBound id: lowerBound parent: Player.PlayerCameraMovement langs: - csharp - vb name: lowerBound nameWithType: PlayerCameraMovement.lowerBound fullName: Player.PlayerCameraMovement.lowerBound type: Field source: id: lowerBound path: '' startLine: 4743 assemblies: - cs.temp.dll namespace: Player summary: "\nThe lowest vertical position the camera can move to.\n" example: [] syntax: content: public float lowerBound return: type: System.Single content.vb: Public lowerBound As Single - uid: Player.PlayerCameraMovement.winScene commentId: F:Player.PlayerCameraMovement.winScene id: winScene parent: Player.PlayerCameraMovement langs: - csharp - vb name: winScene nameWithType: PlayerCameraMovement.winScene fullName: Player.PlayerCameraMovement.winScene type: Field source: id: winScene path: '' startLine: 4748 assemblies: - cs.temp.dll namespace: Player summary: "\nIndicates whether the camera is in the win scene mode.\n" example: [] syntax: content: public bool winScene return: type: System.Boolean content.vb: Public winScene As Boolean - uid: Player.PlayerCameraMovement.staticCamera commentId: F:Player.PlayerCameraMovement.staticCamera id: staticCamera parent: Player.PlayerCameraMovement langs: - csharp - vb name: staticCamera nameWithType: PlayerCameraMovement.staticCamera fullName: Player.PlayerCameraMovement.staticCamera type: Field source: id: staticCamera path: '' startLine: 4753 assemblies: - cs.temp.dll namespace: Player summary: "\nIndicates whether the camera should remain static and not follow players.\n" example: [] syntax: content: public bool staticCamera return: type: System.Boolean content.vb: Public staticCamera As Boolean - uid: Player.PlayerCameraMovement.WinScene(GameObject) commentId: M:Player.PlayerCameraMovement.WinScene(GameObject) id: WinScene(GameObject) parent: Player.PlayerCameraMovement langs: - csharp - vb name: WinScene(GameObject) nameWithType: PlayerCameraMovement.WinScene(GameObject) fullName: Player.PlayerCameraMovement.WinScene(GameObject) type: Method source: id: WinScene path: '' startLine: 4838 assemblies: - cs.temp.dll namespace: Player summary: "\nActivates the win scene mode and focuses the camera on the winning player.\n" example: [] syntax: content: public void WinScene(GameObject player) parameters: - id: player type: Global.GameObject description: The player who won the game. content.vb: Public Sub WinScene(player As GameObject) overload: Player.PlayerCameraMovement.WinScene* references: - uid: Player commentId: N:Player name: Player nameWithType: Player fullName: Player - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: Player.PlayerCameraMovement.WinScene* commentId: Overload:Player.PlayerCameraMovement.WinScene name: WinScene nameWithType: PlayerCameraMovement.WinScene fullName: Player.PlayerCameraMovement.WinScene - uid: Global.GameObject isExternal: true name: GameObject nameWithType: GameObject fullName: GameObject