using UnityEngine; using Game; using Music; using Player; namespace Game { [ExecuteAlways] public class GameManagerHelper : MonoBehaviour { public bool addHatPosition; public bool addSpawnPosition; private void Update() { if (addHatPosition) { addHatPosition = false; GetComponent().hatSpawnPositions.Add(GameObject.Find("HELPER").transform.position); } if (addSpawnPosition) { addSpawnPosition = false; GetComponent().spawnPosition = GameObject.Find("HELPER").transform.position; } } } }