using UnityEngine; using TMPro; public class UserManualPopup : MonoBehaviour { public GameObject popupPanel; public TextMeshProUGUI userManualText; // Reference to the combined sprite asset public TMP_SpriteAsset combinedSpriteAsset; private void Start() { // Assign the combined sprite asset userManualText.spriteAsset = combinedSpriteAsset; // Clear the text userManualText.text = ""; // Add the header userManualText.text += "User Manual – How to Play\n\n"; // Add the first section userManualText.text += "Press the 'Start' Button to enter the main menu.\n"; userManualText.text += "Use on keyboard, or on controller to add your player.\n"; userManualText.text += "Choose your desired gamemode and map.\n"; userManualText.text += "Press 'Begin' to start the match.\n\n"; // Add the "Game Modes" section userManualText.text += "Game Modes\n\n"; userManualText.text += "Free For All\n"; userManualText.text += "Battle it out with other players.\n"; userManualText.text += "Each player starts with 5 lives.\n"; userManualText.text += "The last player standing wins.\n\n"; userManualText.text += "Obstacle Course\n"; userManualText.text += "Punch and race your way through the course to reach the end.\n"; userManualText.text += "The player who reaches the flag first wins.\n\n"; userManualText.text += "Keep Away\n"; userManualText.text += "Fight for the hat! You get 3 minutes.\n"; userManualText.text += "Touch the hat to start wearing it.\n"; userManualText.text += "You will drop the hat if you are hit or if you died.\n"; userManualText.text += "The player who wears the hat the longest wins.\n\n"; // Add the "Controls" section userManualText.text += "Controls\n\n"; userManualText.text += "Naviagation: Use Left-Click to select and press to exit\n"; userManualText.text += "Move: / \n"; userManualText.text += "Jump: / / / \n"; userManualText.text += "Punch: / / / \n"; userManualText.text += "Block: \n"; userManualText.text += "Parry: Let go of at the right time\n\n"; // Add the "Tips" section userManualText.text += "Tips\n\n"; userManualText.text += "Punches seem to hit you harder when you lose health.\n\n"; userManualText.text += "Walk into your opponent to turn them around and push them.\n\n"; userManualText.text += "Time your jumps to avoid falling (or hitting your head).\n\n"; userManualText.text += "The hat has physics too! Don't punch it too hard."; } public void ShowPopup() // Show the popup { popupPanel.SetActive(true); gameObject.SetActive(true); print("User manual opened"); } public void HidePopup() // Hide the popup { popupPanel.SetActive(false); gameObject.SetActive(false); print("User manual closed"); } }