using UnityEngine; public class InfiniteScroll : MonoBehaviour { public float speed; public float start; public float end; private void Update() { if (transform.position.x > end) { transform.position = new Vector3(start, transform.position.y, transform.position.z); } else if (transform.position.x < start) { transform.position = new Vector3(end, transform.position.y, transform.position.z); } transform.position += speed * Time.deltaTime * Vector3.right; } }