using UnityEngine; public class TeleportPlatform : MonoBehaviour { public Vector2 teleportPoint; //public bool teleportPosition = false; public string teleportTag; //private void Start() //{ //if (teleportPosition) //{ //teleportPoint = transform.position; //} //} private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(teleportTag)) { transform.position = teleportPoint; if (TryGetComponent(out var rb)) { rb.linearVelocity = Vector2.zero; } } } }