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    Class Block

    This class handles the player's ability to block and parry incoming attacks. Blocking reduces damage, while parrying reflects attacks if timed correctly.

    Inheritance
    object
    Block
    Namespace: Player
    Assembly: cs.temp.dll.dll
    Syntax
    public class Block : MonoBehaviour

    Fields

    blocking

    Indicates whether the player is currently blocking.

    Declaration
    public bool blocking
    Field Value
    Type Description
    bool

    Methods

    IsParrying()

    Checks if the player is currently parrying.

    Declaration
    public bool IsParrying()
    Returns
    Type Description
    bool

    True if the player is parrying, false otherwise.

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