Files
Crash-Course/Assets/Scripts/UseItem.cs
2025-02-28 13:49:02 -05:00

59 lines
1.2 KiB
C#

using UnityEngine;
public class UseItem : MonoBehaviour
{
private GameObject heldItem;
private bool isHoldingItem = false;
void Update()
{
if (isHoldingItem)
{
heldItem.transform.position = transform.position;
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Item") && !isHoldingItem)
{
PickUpItem(collision.gameObject);
}
}
private void PickUpItem(GameObject item)
{
heldItem = item;
isHoldingItem = true;
item.GetComponent<Collider2D>().enabled = false;
}
public void DropItem()
{
if (isHoldingItem)
{
heldItem.GetComponent<Collider2D>().enabled = true;
heldItem = null;
isHoldingItem = false;
}
}
private void OnEnable()
{
Punch.OnPlayerPunched += HandlePlayerPunched;
}
private void OnDisable()
{
Punch.OnPlayerPunched -= HandlePlayerPunched;
}
private void HandlePlayerPunched(GameObject punchedPlayer)
{
if (punchedPlayer == gameObject)
{
DropItem();
}
}
}