60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(PlayerInput))]
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[RequireComponent(typeof(AnimationPlayer))]
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public class Punch : MonoBehaviour
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{
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public bool cancelable = true;
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[SerializeField] private BoxCollider2D hurtbox;
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InputActionAsset actions;
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private void Start()
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{
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actions = GetComponent<PlayerInput>().actions;
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}
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private void Update() // Executes punch when 'punch' is pressed
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{
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if (actions.FindAction("Punch").WasPressedThisFrame())
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{
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if (!cancelable) return;
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ExecutePunch();
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}
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}
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private void ExecutePunch() // Triggers punch animation
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{
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GetComponent<AnimationPlayer>().Punch();
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DisableCancellation();
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GetComponent<PlayerMovement>().maxSpeedOverride = 1f; // Slows player down when punching
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}
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public void EnableHurtbox()
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{
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if (hurtbox != null) hurtbox.enabled = true;
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}
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public void DisableHurtbox()
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{
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if (hurtbox != null) hurtbox.enabled = false;
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}
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public void DisableCancellation()
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{
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cancelable = false;
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}
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public void EnableCancellation()
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{
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cancelable = true;
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}
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public void ReturnToMaxSpeed() // Resets player speed after punch
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{
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GetComponent<PlayerMovement>().maxSpeedOverride = GetComponent<PlayerMovement>().maxSpeed;
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}
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}
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