Files
Crash-Course/Documentation/api/Game.GameManagerHelper.yml
RochesterX 954d37e50b API
2025-04-19 12:59:07 -04:00

113 lines
2.9 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Game.GameManagerHelper
commentId: T:Game.GameManagerHelper
id: GameManagerHelper
parent: Game
children:
- Game.GameManagerHelper.addHatPosition
- Game.GameManagerHelper.addSpawnPosition
langs:
- csharp
- vb
name: GameManagerHelper
nameWithType: GameManagerHelper
fullName: Game.GameManagerHelper
type: Class
source:
id: GameManagerHelper
path: ''
startLine: 1367
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThis class helps manage positions for the GameManager during development.\nIt allows adding hat spawn positions and player spawn positions directly in the editor.\n"
example: []
syntax:
content: 'public class GameManagerHelper : MonoBehaviour'
content.vb: Public Class GameManagerHelper Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Game.GameManagerHelper.addHatPosition
commentId: F:Game.GameManagerHelper.addHatPosition
id: addHatPosition
parent: Game.GameManagerHelper
langs:
- csharp
- vb
name: addHatPosition
nameWithType: GameManagerHelper.addHatPosition
fullName: Game.GameManagerHelper.addHatPosition
type: Field
source:
id: addHatPosition
path: ''
startLine: 1373
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nIf true, adds the current position of the "HELPER" object to the hat spawn positions in the GameManager.\n"
example: []
syntax:
content: public bool addHatPosition
return:
type: System.Boolean
content.vb: Public addHatPosition As Boolean
- uid: Game.GameManagerHelper.addSpawnPosition
commentId: F:Game.GameManagerHelper.addSpawnPosition
id: addSpawnPosition
parent: Game.GameManagerHelper
langs:
- csharp
- vb
name: addSpawnPosition
nameWithType: GameManagerHelper.addSpawnPosition
fullName: Game.GameManagerHelper.addSpawnPosition
type: Field
source:
id: addSpawnPosition
path: ''
startLine: 1378
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nIf true, sets the current position of the "HELPER" object as the player spawn position in the GameManager.\n"
example: []
syntax:
content: public bool addSpawnPosition
return:
type: System.Boolean
content.vb: Public addSpawnPosition As Boolean
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean