Files
Crash-Course/Documentation/api/Music.TrackLayer.EnableTrigger.yml
RochesterX 954d37e50b API
2025-04-19 12:59:07 -04:00

301 lines
7.4 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Music.TrackLayer.EnableTrigger
commentId: T:Music.TrackLayer.EnableTrigger
id: TrackLayer.EnableTrigger
parent: Music
children:
- Music.TrackLayer.EnableTrigger.Button
- Music.TrackLayer.EnableTrigger.Collectible
- Music.TrackLayer.EnableTrigger.ConstantForce
- Music.TrackLayer.EnableTrigger.ElectromagneticPulse
- Music.TrackLayer.EnableTrigger.EndOfLevel
- Music.TrackLayer.EnableTrigger.Goal
- Music.TrackLayer.EnableTrigger.Magnetism
- Music.TrackLayer.EnableTrigger.Movement
- Music.TrackLayer.EnableTrigger.Scene
- Music.TrackLayer.EnableTrigger.Toggle
langs:
- csharp
- vb
name: TrackLayer.EnableTrigger
nameWithType: TrackLayer.EnableTrigger
fullName: Music.TrackLayer.EnableTrigger
type: Enum
source:
id: EnableTrigger
path: ''
startLine: 706
assemblies:
- cs.temp.dll
namespace: Music
summary: "\nDefines the conditions under which this layer is enabled.\n"
example: []
syntax:
content: public enum TrackLayer.EnableTrigger
content.vb: Public Enum TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Scene
commentId: F:Music.TrackLayer.EnableTrigger.Scene
id: Scene
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: Scene
nameWithType: TrackLayer.EnableTrigger.Scene
fullName: Music.TrackLayer.EnableTrigger.Scene
type: Field
source:
id: Scene
path: ''
startLine: 709
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when a specific scene is active.
example: []
syntax:
content: Scene = 0
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Magnetism
commentId: F:Music.TrackLayer.EnableTrigger.Magnetism
id: Magnetism
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: Magnetism
nameWithType: TrackLayer.EnableTrigger.Magnetism
fullName: Music.TrackLayer.EnableTrigger.Magnetism
type: Field
source:
id: Magnetism
path: ''
startLine: 711
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when the player is magnetized.
example: []
syntax:
content: Magnetism = 1
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Goal
commentId: F:Music.TrackLayer.EnableTrigger.Goal
id: Goal
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: Goal
nameWithType: TrackLayer.EnableTrigger.Goal
fullName: Music.TrackLayer.EnableTrigger.Goal
type: Field
source:
id: Goal
path: ''
startLine: 713
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when a goal is activated.
example: []
syntax:
content: Goal = 2
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Button
commentId: F:Music.TrackLayer.EnableTrigger.Button
id: Button
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: Button
nameWithType: TrackLayer.EnableTrigger.Button
fullName: Music.TrackLayer.EnableTrigger.Button
type: Field
source:
id: Button
path: ''
startLine: 715
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when a button is pressed.
example: []
syntax:
content: Button = 3
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Toggle
commentId: F:Music.TrackLayer.EnableTrigger.Toggle
id: Toggle
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: Toggle
nameWithType: TrackLayer.EnableTrigger.Toggle
fullName: Music.TrackLayer.EnableTrigger.Toggle
type: Field
source:
id: Toggle
path: ''
startLine: 717
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when a toggle is active.
example: []
syntax:
content: Toggle = 4
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Movement
commentId: F:Music.TrackLayer.EnableTrigger.Movement
id: Movement
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: Movement
nameWithType: TrackLayer.EnableTrigger.Movement
fullName: Music.TrackLayer.EnableTrigger.Movement
type: Field
source:
id: Movement
path: ''
startLine: 719
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when the player is moving.
example: []
syntax:
content: Movement = 5
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.ConstantForce
commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce
id: ConstantForce
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: ConstantForce
nameWithType: TrackLayer.EnableTrigger.ConstantForce
fullName: Music.TrackLayer.EnableTrigger.ConstantForce
type: Field
source:
id: ConstantForce
path: ''
startLine: 721
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when a constant force is applied to the player.
example: []
syntax:
content: ConstantForce = 6
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.EndOfLevel
commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel
id: EndOfLevel
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: EndOfLevel
nameWithType: TrackLayer.EnableTrigger.EndOfLevel
fullName: Music.TrackLayer.EnableTrigger.EndOfLevel
type: Field
source:
id: EndOfLevel
path: ''
startLine: 723
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled at the end of a level.
example: []
syntax:
content: EndOfLevel = 7
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse
id: ElectromagneticPulse
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: ElectromagneticPulse
nameWithType: TrackLayer.EnableTrigger.ElectromagneticPulse
fullName: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
type: Field
source:
id: ElectromagneticPulse
path: ''
startLine: 725
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled during an electromagnetic pulse event.
example: []
syntax:
content: ElectromagneticPulse = 8
return:
type: Music.TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Collectible
commentId: F:Music.TrackLayer.EnableTrigger.Collectible
id: Collectible
parent: Music.TrackLayer.EnableTrigger
langs:
- csharp
- vb
name: Collectible
nameWithType: TrackLayer.EnableTrigger.Collectible
fullName: Music.TrackLayer.EnableTrigger.Collectible
type: Field
source:
id: Collectible
path: ''
startLine: 727
assemblies:
- cs.temp.dll
namespace: Music
summary: Enabled when a collectible is interacted with.
example: []
syntax:
content: Collectible = 9
return:
type: Music.TrackLayer.EnableTrigger
references:
- uid: Music
commentId: N:Music
name: Music
nameWithType: Music
fullName: Music
- uid: Music.TrackLayer.EnableTrigger
commentId: T:Music.TrackLayer.EnableTrigger
parent: Music
name: TrackLayer.EnableTrigger
nameWithType: TrackLayer.EnableTrigger
fullName: Music.TrackLayer.EnableTrigger
spec.csharp:
- uid: Music.TrackLayer
name: TrackLayer
- name: .
- uid: Music.TrackLayer.EnableTrigger
name: EnableTrigger
spec.vb:
- uid: Music.TrackLayer
name: TrackLayer
- name: .
- uid: Music.TrackLayer.EnableTrigger
name: EnableTrigger