64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using UnityEngine;
|
|
|
|
public class UseItem : MonoBehaviour
|
|
{
|
|
[SerializeField] private string itemTag;
|
|
private GameObject heldItem;
|
|
private bool isHoldingItem = false;
|
|
private float holdStartTime;
|
|
public float holdTime;
|
|
|
|
void Update()
|
|
{
|
|
if (isHoldingItem)
|
|
{
|
|
// Keeps hat on the player's head
|
|
heldItem.transform.position = transform.position + Vector3.up;
|
|
if (GameManager.gameMode == GameManager.GameMode.keepAway)
|
|
{
|
|
// Adds time to the player's leaderboard standing
|
|
holdTime += Time.deltaTime;
|
|
GameManager.Instance.UpdatePlayerHoldTime(gameObject, holdTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnCollisionEnter2D(Collision2D collision) // Player automatically picks up hat when touching it
|
|
{
|
|
if (collision.gameObject.CompareTag("Hat") && !isHoldingItem)
|
|
{
|
|
PickUpItem(collision.gameObject);
|
|
}
|
|
}
|
|
|
|
private void PickUpItem(GameObject item) // Player picks up hat and starts hold counter
|
|
{
|
|
heldItem = item;
|
|
isHoldingItem = true;
|
|
holdStartTime = Time.time;
|
|
item.GetComponent<Collider2D>().enabled = false;
|
|
item.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Static;
|
|
item.transform.rotation = Quaternion.identity;
|
|
if (!GameManager.playerHoldTimes.ContainsKey(gameObject))
|
|
{
|
|
GameManager.playerHoldTimes[gameObject] = 0f;
|
|
}
|
|
}
|
|
|
|
public void DropItem() // Player drops hat when hit
|
|
{
|
|
if (isHoldingItem)
|
|
{
|
|
heldItem.GetComponent<Collider2D>().enabled = true;
|
|
heldItem.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
|
|
heldItem.transform.position += Vector3.up * 3f;
|
|
heldItem = null;
|
|
isHoldingItem = false;
|
|
if (GameManager.playerHoldTimes.ContainsKey(gameObject))
|
|
{
|
|
GameManager.playerHoldTimes.Remove(gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|