1015 lines
26 KiB
YAML
1015 lines
26 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Game.GameManager
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commentId: T:Game.GameManager
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id: GameManager
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parent: Game
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children:
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- Game.GameManager.AlivePlayers
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- Game.GameManager.EndGameEvent
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- Game.GameManager.gameMode
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- Game.GameManager.gameOver
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- Game.GameManager.GameOver
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- Game.GameManager.gameTimer
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- Game.GameManager.hatObject
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- Game.GameManager.hatSpawnPositions
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- Game.GameManager.Instance
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- Game.GameManager.LeaderboardCanvas
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- Game.GameManager.map
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- Game.GameManager.music
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- Game.GameManager.obstacleCourseSpawnPosition
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- Game.GameManager.offset
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- Game.GameManager.playerColors
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- Game.GameManager.PlayerDied(Player.Damageable)
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- Game.GameManager.playerHoldTimes
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- Game.GameManager.players
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- Game.GameManager.spawnPosition
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- Game.GameManager.StartGame
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- Game.GameManager.StartGameEvent
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- Game.GameManager.time
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- Game.GameManager.TimerCanvas
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- Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
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langs:
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- csharp
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- vb
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name: GameManager
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nameWithType: GameManager
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fullName: Game.GameManager
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type: Class
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source:
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id: GameManager
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path: ''
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startLine: 1713
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThis class controls the main game logic, like starting the game, keeping track of players, \nhandling game modes, and deciding when the game ends.\n"
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example: []
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syntax:
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content: 'public class GameManager : MonoBehaviour'
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content.vb: Public Class GameManager Inherits MonoBehaviour
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inheritance:
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- System.Object
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- uid: Game.GameManager.Instance
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commentId: P:Game.GameManager.Instance
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id: Instance
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: Instance
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nameWithType: GameManager.Instance
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fullName: Game.GameManager.Instance
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type: Property
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source:
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id: Instance
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path: ''
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startLine: 1718
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe single instance of this class that can be accessed from anywhere in the game.\n"
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example: []
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syntax:
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content: public static GameManager Instance { get; }
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parameters: []
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return:
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type: Game.GameManager
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content.vb: Public Shared Property Instance As GameManager
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overload: Game.GameManager.Instance*
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- uid: Game.GameManager.time
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commentId: F:Game.GameManager.time
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id: time
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: time
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nameWithType: GameManager.time
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fullName: Game.GameManager.time
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type: Field
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source:
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id: time
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path: ''
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startLine: 1723
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe total time (in seconds) for the game to run.\n"
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example: []
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syntax:
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content: public float time
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return:
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type: System.Single
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content.vb: Public time As Single
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- uid: Game.GameManager.StartGameEvent
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commentId: E:Game.GameManager.StartGameEvent
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id: StartGameEvent
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: StartGameEvent
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nameWithType: GameManager.StartGameEvent
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fullName: Game.GameManager.StartGameEvent
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type: Event
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source:
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id: StartGameEvent
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path: ''
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startLine: 1733
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nEvent triggered when the game starts.\n"
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example: []
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syntax:
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content: public event GameManager.GameEvent StartGameEvent
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return:
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type: Game.GameManager.GameEvent
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content.vb: Public Event StartGameEvent As GameManager.GameEvent
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- uid: Game.GameManager.EndGameEvent
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commentId: E:Game.GameManager.EndGameEvent
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id: EndGameEvent
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: EndGameEvent
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nameWithType: GameManager.EndGameEvent
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fullName: Game.GameManager.EndGameEvent
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type: Event
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source:
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id: EndGameEvent
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path: ''
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startLine: 1738
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nEvent triggered when the game ends.\n"
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example: []
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syntax:
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content: public event GameManager.GameEvent EndGameEvent
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return:
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type: Game.GameManager.GameEvent
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content.vb: Public Event EndGameEvent As GameManager.GameEvent
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- uid: Game.GameManager.players
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commentId: F:Game.GameManager.players
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id: players
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: players
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nameWithType: GameManager.players
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fullName: Game.GameManager.players
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type: Field
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source:
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id: players
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path: ''
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startLine: 1743
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA list of all the players in the game.\n"
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example: []
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syntax:
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content: public static List<GameObject> players
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return:
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type: Global.List{GameObject}
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content.vb: Public Shared players As List(Of GameObject)
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- uid: Game.GameManager.playerColors
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commentId: F:Game.GameManager.playerColors
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id: playerColors
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: playerColors
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nameWithType: GameManager.playerColors
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fullName: Game.GameManager.playerColors
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type: Field
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source:
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id: playerColors
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path: ''
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startLine: 1748
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA list of colors assigned to each player.\n"
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example: []
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syntax:
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content: public static List<Color> playerColors
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return:
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type: Global.List{Color}
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content.vb: Public Shared playerColors As List(Of Color)
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- uid: Game.GameManager.offset
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commentId: F:Game.GameManager.offset
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id: offset
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: offset
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nameWithType: GameManager.offset
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fullName: Game.GameManager.offset
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type: Field
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source:
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id: offset
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path: ''
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startLine: 1753
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe distance between players when they spawn.\n"
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example: []
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syntax:
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content: public float offset
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return:
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type: System.Single
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content.vb: Public offset As Single
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- uid: Game.GameManager.music
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commentId: F:Game.GameManager.music
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id: music
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: music
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nameWithType: GameManager.music
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fullName: Game.GameManager.music
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type: Field
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source:
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id: music
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path: ''
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startLine: 1758
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nWhether the background music is turned on.\n"
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example: []
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syntax:
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content: public static bool music
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return:
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type: System.Boolean
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content.vb: Public Shared music As Boolean
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- uid: Game.GameManager.gameOver
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commentId: F:Game.GameManager.gameOver
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id: gameOver
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: gameOver
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nameWithType: GameManager.gameOver
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fullName: Game.GameManager.gameOver
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type: Field
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source:
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id: gameOver
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path: ''
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startLine: 1763
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nWhether the game is currently over.\n"
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example: []
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syntax:
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content: public bool gameOver
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return:
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type: System.Boolean
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content.vb: Public gameOver As Boolean
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- uid: Game.GameManager.gameTimer
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commentId: F:Game.GameManager.gameTimer
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id: gameTimer
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: gameTimer
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nameWithType: GameManager.gameTimer
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fullName: Game.GameManager.gameTimer
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type: Field
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source:
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id: gameTimer
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path: ''
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startLine: 1768
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA timer that counts down during the game.\n"
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example: []
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syntax:
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content: public GameTimer gameTimer
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return:
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type: Game.GameTimer
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content.vb: Public gameTimer As GameTimer
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- uid: Game.GameManager.playerHoldTimes
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commentId: F:Game.GameManager.playerHoldTimes
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id: playerHoldTimes
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: playerHoldTimes
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nameWithType: GameManager.playerHoldTimes
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fullName: Game.GameManager.playerHoldTimes
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type: Field
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source:
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id: playerHoldTimes
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path: ''
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startLine: 1773
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nTracks how long each player has held an item in "keep-away" mode.\n"
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example: []
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syntax:
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content: public static Dictionary<GameObject, float> playerHoldTimes
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return:
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type: Global.Dictionary{GameObject,System.Single}
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content.vb: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)
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- uid: Game.GameManager.gameMode
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commentId: F:Game.GameManager.gameMode
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id: gameMode
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: gameMode
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nameWithType: GameManager.gameMode
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fullName: Game.GameManager.gameMode
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type: Field
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source:
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id: gameMode
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path: ''
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startLine: 1778
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe current game mode (e.g., free-for-all, keep-away, or obstacle course).\n"
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example: []
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syntax:
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content: public static GameManager.GameMode gameMode
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return:
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type: Game.GameManager.GameMode
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content.vb: Public Shared gameMode As GameManager.GameMode
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- uid: Game.GameManager.map
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commentId: F:Game.GameManager.map
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id: map
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: map
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nameWithType: GameManager.map
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fullName: Game.GameManager.map
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type: Field
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source:
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id: map
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path: ''
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startLine: 1783
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe name of the map being played.\n"
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example: []
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syntax:
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content: public static string map
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return:
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type: System.String
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content.vb: Public Shared map As String
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- uid: Game.GameManager.spawnPosition
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commentId: F:Game.GameManager.spawnPosition
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id: spawnPosition
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: spawnPosition
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nameWithType: GameManager.spawnPosition
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fullName: Game.GameManager.spawnPosition
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type: Field
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source:
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id: spawnPosition
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path: ''
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startLine: 1788
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe position where players spawn at the start of the game.\n"
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example: []
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syntax:
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content: public Vector2 spawnPosition
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return:
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type: Global.Vector2
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content.vb: Public spawnPosition As Vector2
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- uid: Game.GameManager.obstacleCourseSpawnPosition
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commentId: F:Game.GameManager.obstacleCourseSpawnPosition
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id: obstacleCourseSpawnPosition
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: obstacleCourseSpawnPosition
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nameWithType: GameManager.obstacleCourseSpawnPosition
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fullName: Game.GameManager.obstacleCourseSpawnPosition
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type: Field
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source:
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id: obstacleCourseSpawnPosition
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path: ''
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startLine: 1793
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe position where players spawn in obstacle course mode.\n"
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example: []
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syntax:
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content: public Vector2 obstacleCourseSpawnPosition
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return:
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type: Global.Vector2
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content.vb: Public obstacleCourseSpawnPosition As Vector2
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- uid: Game.GameManager.hatSpawnPositions
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commentId: F:Game.GameManager.hatSpawnPositions
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id: hatSpawnPositions
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parent: Game.GameManager
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langs:
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- csharp
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- vb
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name: hatSpawnPositions
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nameWithType: GameManager.hatSpawnPositions
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fullName: Game.GameManager.hatSpawnPositions
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type: Field
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source:
|
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id: hatSpawnPositions
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path: ''
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startLine: 1798
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nPositions where the hat can spawn in "keep-away" mode.\n"
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example: []
|
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syntax:
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content: public List<Vector2> hatSpawnPositions
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return:
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type: Global.List{Vector2}
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content.vb: Public hatSpawnPositions As List(Of Vector2)
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- uid: Game.GameManager.LeaderboardCanvas
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commentId: F:Game.GameManager.LeaderboardCanvas
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id: LeaderboardCanvas
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parent: Game.GameManager
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langs:
|
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- csharp
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- vb
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name: LeaderboardCanvas
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nameWithType: GameManager.LeaderboardCanvas
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fullName: Game.GameManager.LeaderboardCanvas
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type: Field
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source:
|
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id: LeaderboardCanvas
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path: ''
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startLine: 1803
|
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe canvas that shows the leaderboard during the game.\n"
|
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example: []
|
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syntax:
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content: public Canvas LeaderboardCanvas
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return:
|
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type: Global.Canvas
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content.vb: Public LeaderboardCanvas As Canvas
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- uid: Game.GameManager.TimerCanvas
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commentId: F:Game.GameManager.TimerCanvas
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id: TimerCanvas
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parent: Game.GameManager
|
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langs:
|
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- csharp
|
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- vb
|
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name: TimerCanvas
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nameWithType: GameManager.TimerCanvas
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fullName: Game.GameManager.TimerCanvas
|
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type: Field
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source:
|
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id: TimerCanvas
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path: ''
|
|
startLine: 1808
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nThe canvas that shows the timer during the game.\n"
|
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example: []
|
|
syntax:
|
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content: public Canvas TimerCanvas
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return:
|
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type: Global.Canvas
|
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content.vb: Public TimerCanvas As Canvas
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- uid: Game.GameManager.hatObject
|
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commentId: F:Game.GameManager.hatObject
|
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id: hatObject
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parent: Game.GameManager
|
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langs:
|
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- csharp
|
|
- vb
|
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name: hatObject
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nameWithType: GameManager.hatObject
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fullName: Game.GameManager.hatObject
|
|
type: Field
|
|
source:
|
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id: hatObject
|
|
path: ''
|
|
startLine: 1813
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nThe hat object used in "keep-away" mode.\n"
|
|
example: []
|
|
syntax:
|
|
content: public GameObject hatObject
|
|
return:
|
|
type: Global.GameObject
|
|
content.vb: Public hatObject As GameObject
|
|
- uid: Game.GameManager.StartGame
|
|
commentId: M:Game.GameManager.StartGame
|
|
id: StartGame
|
|
parent: Game.GameManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: StartGame()
|
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nameWithType: GameManager.StartGame()
|
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fullName: Game.GameManager.StartGame()
|
|
type: Method
|
|
source:
|
|
id: StartGame
|
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path: ''
|
|
startLine: 1898
|
|
assemblies:
|
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- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nSets up the game based on the selected game mode. This includes spawning players and setting their lives.\n"
|
|
example: []
|
|
syntax:
|
|
content: public void StartGame()
|
|
content.vb: Public Sub StartGame()
|
|
overload: Game.GameManager.StartGame*
|
|
- uid: Game.GameManager.PlayerDied(Player.Damageable)
|
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commentId: M:Game.GameManager.PlayerDied(Player.Damageable)
|
|
id: PlayerDied(Player.Damageable)
|
|
parent: Game.GameManager
|
|
langs:
|
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- csharp
|
|
- vb
|
|
name: PlayerDied(Damageable)
|
|
nameWithType: GameManager.PlayerDied(Damageable)
|
|
fullName: Game.GameManager.PlayerDied(Player.Damageable)
|
|
type: Method
|
|
source:
|
|
id: PlayerDied
|
|
path: ''
|
|
startLine: 1948
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nHandles what happens when a player dies, like respawning them or ending the game.\n"
|
|
example: []
|
|
syntax:
|
|
content: public void PlayerDied(Damageable player)
|
|
parameters:
|
|
- id: player
|
|
type: Player.Damageable
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|
description: The player who died.
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|
content.vb: Public Sub PlayerDied(player As Damageable)
|
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overload: Game.GameManager.PlayerDied*
|
|
- uid: Game.GameManager.GameOver
|
|
commentId: M:Game.GameManager.GameOver
|
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id: GameOver
|
|
parent: Game.GameManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GameOver()
|
|
nameWithType: GameManager.GameOver()
|
|
fullName: Game.GameManager.GameOver()
|
|
type: Method
|
|
source:
|
|
id: GameOver
|
|
path: ''
|
|
startLine: 2018
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nEnds the game and determines the winner based on the current game mode.\n"
|
|
remarks: "\nThis method handles the end-of-game logic, such as stopping the timer, hiding UI elements,\nand determining the winner based on the <xref href=\"Game.GameManager.GameMode\" data-throw-if-not-resolved=\"false\"></xref>. It also triggers the \n<xref href=\"Game.GameManager.EndGameEvent\" data-throw-if-not-resolved=\"false\"></xref> for any subscribed listeners.\n\nIn "free-for-all" mode, the last alive player is declared the winner. In "keep-away" mode, \nthe player with the longest hold time wins. In "obstacle course" mode, the winner is determined \nby the <xref href=\"Game.ObstacleCourse\" data-throw-if-not-resolved=\"false\"></xref> logic.\n"
|
|
example:
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|
- "\n<pre><code>GameManager.Instance.GameOver();</code></pre>\n"
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|
syntax:
|
|
content: public void GameOver()
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content.vb: Public Sub GameOver()
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overload: Game.GameManager.GameOver*
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|
- uid: Game.GameManager.AlivePlayers
|
|
commentId: M:Game.GameManager.AlivePlayers
|
|
id: AlivePlayers
|
|
parent: Game.GameManager
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|
langs:
|
|
- csharp
|
|
- vb
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|
name: AlivePlayers()
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|
nameWithType: GameManager.AlivePlayers()
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|
fullName: Game.GameManager.AlivePlayers()
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|
type: Method
|
|
source:
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|
id: AlivePlayers
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|
path: ''
|
|
startLine: 2145
|
|
assemblies:
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|
- cs.temp.dll
|
|
namespace: Game
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|
summary: "\nGets a list of all players who are still alive in the game.\n"
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remarks: "\nThis method checks all players in the game and returns only those who are still active.\nA player is considered "alive" if their GameObject is active in the scene.\n"
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example: []
|
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syntax:
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content: public List<GameObject> AlivePlayers()
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return:
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|
type: Global.List{GameObject}
|
|
description: A list of players who are still active in the game.
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|
content.vb: Public Function AlivePlayers() As List(Of GameObject)
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overload: Game.GameManager.AlivePlayers*
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|
- uid: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
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|
commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
|
|
id: UpdatePlayerHoldTime(GameObject,System.Single)
|
|
parent: Game.GameManager
|
|
langs:
|
|
- csharp
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|
- vb
|
|
name: UpdatePlayerHoldTime(GameObject, float)
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|
nameWithType: GameManager.UpdatePlayerHoldTime(GameObject, float)
|
|
fullName: Game.GameManager.UpdatePlayerHoldTime(GameObject, float)
|
|
type: Method
|
|
source:
|
|
id: UpdatePlayerHoldTime
|
|
path: ''
|
|
startLine: 2170
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nUpdates the hold time for a player and refreshes the leaderboard.\n"
|
|
remarks: "\nThis method updates the player's hold time in the dictionary and refreshes the leaderboard UI.\nIf the player's hold time is higher than before, the leaderboard is re-sorted.\n"
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|
example: []
|
|
syntax:
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|
content: public void UpdatePlayerHoldTime(GameObject player, float holdTime)
|
|
parameters:
|
|
- id: player
|
|
type: Global.GameObject
|
|
description: The player whose hold time is being updated.
|
|
- id: holdTime
|
|
type: System.Single
|
|
description: The new hold time for the player.
|
|
content.vb: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)
|
|
overload: Game.GameManager.UpdatePlayerHoldTime*
|
|
nameWithType.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single)
|
|
fullName.vb: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single)
|
|
name.vb: UpdatePlayerHoldTime(GameObject, Single)
|
|
references:
|
|
- uid: Game
|
|
commentId: N:Game
|
|
name: Game
|
|
nameWithType: Game
|
|
fullName: Game
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System
|
|
commentId: N:System
|
|
isExternal: true
|
|
name: System
|
|
nameWithType: System
|
|
fullName: System
|
|
- uid: Game.GameManager.Instance*
|
|
commentId: Overload:Game.GameManager.Instance
|
|
name: Instance
|
|
nameWithType: GameManager.Instance
|
|
fullName: Game.GameManager.Instance
|
|
- uid: Game.GameManager
|
|
commentId: T:Game.GameManager
|
|
parent: Game
|
|
name: GameManager
|
|
nameWithType: GameManager
|
|
fullName: Game.GameManager
|
|
- uid: System.Single
|
|
commentId: T:System.Single
|
|
parent: System
|
|
isExternal: true
|
|
name: float
|
|
nameWithType: float
|
|
fullName: float
|
|
nameWithType.vb: Single
|
|
fullName.vb: Single
|
|
name.vb: Single
|
|
- uid: Game.GameManager.GameEvent
|
|
commentId: T:Game.GameManager.GameEvent
|
|
parent: Game
|
|
name: GameManager.GameEvent
|
|
nameWithType: GameManager.GameEvent
|
|
fullName: Game.GameManager.GameEvent
|
|
spec.csharp:
|
|
- uid: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
spec.vb:
|
|
- uid: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Game.GameManager.GameEvent
|
|
name: GameEvent
|
|
- uid: Global.List{GameObject}
|
|
commentId: '!:Global.List{GameObject}'
|
|
definition: Global.List`1
|
|
name: List<GameObject>
|
|
nameWithType: List<GameObject>
|
|
fullName: List<GameObject>
|
|
nameWithType.vb: List(Of GameObject)
|
|
fullName.vb: List(Of GameObject)
|
|
name.vb: List(Of GameObject)
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
- uid: Global.List`1
|
|
isExternal: true
|
|
name: List<>
|
|
nameWithType: List<>
|
|
fullName: List<>
|
|
nameWithType.vb: List(Of )
|
|
fullName.vb: List(Of )
|
|
name.vb: List(Of )
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
- uid: Global.List{Color}
|
|
commentId: '!:Global.List{Color}'
|
|
definition: Global.List`1
|
|
name: List<Color>
|
|
nameWithType: List<Color>
|
|
fullName: List<Color>
|
|
nameWithType.vb: List(Of Color)
|
|
fullName.vb: List(Of Color)
|
|
name.vb: List(Of Color)
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.Color
|
|
name: Color
|
|
isExternal: true
|
|
- name: )
|
|
- uid: System.Boolean
|
|
commentId: T:System.Boolean
|
|
parent: System
|
|
isExternal: true
|
|
name: bool
|
|
nameWithType: bool
|
|
fullName: bool
|
|
nameWithType.vb: Boolean
|
|
fullName.vb: Boolean
|
|
name.vb: Boolean
|
|
- uid: Game.GameTimer
|
|
commentId: T:Game.GameTimer
|
|
parent: Game
|
|
name: GameTimer
|
|
nameWithType: GameTimer
|
|
fullName: Game.GameTimer
|
|
- uid: Global.Dictionary{GameObject,System.Single}
|
|
commentId: '!:Global.Dictionary{GameObject,System.Single}'
|
|
definition: Global.Dictionary`2
|
|
name: Dictionary<GameObject, float>
|
|
nameWithType: Dictionary<GameObject, float>
|
|
fullName: Dictionary<GameObject, float>
|
|
nameWithType.vb: Dictionary(Of GameObject, Single)
|
|
fullName.vb: Dictionary(Of GameObject, Single)
|
|
name.vb: Dictionary(Of GameObject, Single)
|
|
spec.csharp:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: float
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
- name: )
|
|
- uid: Global.Dictionary`2
|
|
isExternal: true
|
|
name: Dictionary<, >
|
|
nameWithType: Dictionary<, >
|
|
fullName: Dictionary<, >
|
|
nameWithType.vb: Dictionary(Of , )
|
|
fullName.vb: Dictionary(Of , )
|
|
name.vb: Dictionary(Of , )
|
|
spec.csharp:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
- uid: Game.GameManager.GameMode
|
|
commentId: T:Game.GameManager.GameMode
|
|
parent: Game
|
|
name: GameManager.GameMode
|
|
nameWithType: GameManager.GameMode
|
|
fullName: Game.GameManager.GameMode
|
|
spec.csharp:
|
|
- uid: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Game.GameManager.GameMode
|
|
name: GameMode
|
|
spec.vb:
|
|
- uid: Game.GameManager
|
|
name: GameManager
|
|
- name: .
|
|
- uid: Game.GameManager.GameMode
|
|
name: GameMode
|
|
- uid: System.String
|
|
commentId: T:System.String
|
|
parent: System
|
|
isExternal: true
|
|
name: string
|
|
nameWithType: string
|
|
fullName: string
|
|
nameWithType.vb: String
|
|
fullName.vb: String
|
|
name.vb: String
|
|
- uid: Global.Vector2
|
|
isExternal: true
|
|
name: Vector2
|
|
nameWithType: Vector2
|
|
fullName: Vector2
|
|
- uid: Global.List{Vector2}
|
|
commentId: '!:Global.List{Vector2}'
|
|
definition: Global.List`1
|
|
name: List<Vector2>
|
|
nameWithType: List<Vector2>
|
|
fullName: List<Vector2>
|
|
nameWithType.vb: List(Of Vector2)
|
|
fullName.vb: List(Of Vector2)
|
|
name.vb: List(Of Vector2)
|
|
spec.csharp:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: )
|
|
- uid: Global.Canvas
|
|
isExternal: true
|
|
name: Canvas
|
|
nameWithType: Canvas
|
|
fullName: Canvas
|
|
- uid: Global.GameObject
|
|
isExternal: true
|
|
name: GameObject
|
|
nameWithType: GameObject
|
|
fullName: GameObject
|
|
- uid: Game.GameManager.StartGame*
|
|
commentId: Overload:Game.GameManager.StartGame
|
|
name: StartGame
|
|
nameWithType: GameManager.StartGame
|
|
fullName: Game.GameManager.StartGame
|
|
- uid: Game.GameManager.PlayerDied*
|
|
commentId: Overload:Game.GameManager.PlayerDied
|
|
name: PlayerDied
|
|
nameWithType: GameManager.PlayerDied
|
|
fullName: Game.GameManager.PlayerDied
|
|
- uid: Player.Damageable
|
|
commentId: T:Player.Damageable
|
|
parent: Player
|
|
name: Damageable
|
|
nameWithType: Damageable
|
|
fullName: Player.Damageable
|
|
- uid: Player
|
|
commentId: N:Player
|
|
name: Player
|
|
nameWithType: Player
|
|
fullName: Player
|
|
- uid: Game.GameManager.EndGameEvent
|
|
commentId: E:Game.GameManager.EndGameEvent
|
|
isExternal: true
|
|
- uid: Game.ObstacleCourse
|
|
commentId: T:Game.ObstacleCourse
|
|
name: ObstacleCourse
|
|
nameWithType: ObstacleCourse
|
|
fullName: Game.ObstacleCourse
|
|
- uid: Game.GameManager.GameOver*
|
|
commentId: Overload:Game.GameManager.GameOver
|
|
name: GameOver
|
|
nameWithType: GameManager.GameOver
|
|
fullName: Game.GameManager.GameOver
|
|
- uid: Game.GameManager.AlivePlayers*
|
|
commentId: Overload:Game.GameManager.AlivePlayers
|
|
name: AlivePlayers
|
|
nameWithType: GameManager.AlivePlayers
|
|
fullName: Game.GameManager.AlivePlayers
|
|
- uid: Game.GameManager.UpdatePlayerHoldTime*
|
|
commentId: Overload:Game.GameManager.UpdatePlayerHoldTime
|
|
name: UpdatePlayerHoldTime
|
|
nameWithType: GameManager.UpdatePlayerHoldTime
|
|
fullName: Game.GameManager.UpdatePlayerHoldTime
|