Files
Crash-Course/Assets/Scripts/GameManager.cs
2025-02-26 18:19:38 -05:00

60 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public void StartGame()
{
if (gameMode == GameMode.freeForAll)
{
StartFreeForAll();
}
if (gameMode == GameMode.keepAway)
{
StartKeepAway();
}
if (gameMode == GameMode.obstacleCourse)
{
StartObstacleCourse();
}
}
public enum GameMode
{
freeForAll,
keepAway,
obstacleCourse
}
public static GameMode gameMode = GameMode.freeForAll;
public static string map = "Platformer With Headroom"; //is called for in playermanager but should probably be removed.
public static List<GameObject> players = new List<GameObject>();
public Vector2 spawnPosition;
private void StartFreeForAll()
{
foreach (GameObject player in players)
{
player.transform.position = spawnPosition;
}
}
private void StartKeepAway()
{
foreach (GameObject player in players)
{
player.transform.position = spawnPosition;
}
}
private void StartObstacleCourse()
{
foreach (GameObject player in players)
{
player.transform.position = spawnPosition;
}
}
}