Files
Crash-Course/Assets/Scripts/Game/UserManualPopup.cs
djkellerman 38adb04d66 Finalized user manual and bug fixes
mainly added button/keyboard icon sprites
2025-04-18 14:27:08 -04:00

77 lines
3.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using UnityEngine;
using TMPro;
public class UserManualPopup : MonoBehaviour
{
public GameObject popupPanel;
public TextMeshProUGUI userManualText;
// Reference to the combined sprite asset
public TMP_SpriteAsset combinedSpriteAsset;
private void Start()
{
// Assign the combined sprite asset
userManualText.spriteAsset = combinedSpriteAsset;
// Clear the text
userManualText.text = "";
// Add the header
userManualText.text += "<align=center><size=60><b>User Manual How to Play</b></size></align>\n\n";
// Add the first section
userManualText.text += "<size=30>Press the 'Start' Button to enter the main menu.</size>\n";
userManualText.text += "<size=30>Use <sprite=1> on keyboard, or <sprite=13> on controller to add your player.</size>\n";
userManualText.text += "<size=30>Choose your desired gamemode and map.</size>\n";
userManualText.text += "<size=30>Press 'Begin' to start the match.</size>\n\n";
// Add the "Game Modes" section
userManualText.text += "<align=center><size=50><b>Game Modes</b></size></align>\n\n";
userManualText.text += "<size=40><b>Free For All</b></size>\n";
userManualText.text += "<size=30>Battle it out with other players.</size>\n";
userManualText.text += "<size=30>Each player starts with 5 lives.</size>\n";
userManualText.text += "<size=30>The last player standing wins.</size>\n\n";
userManualText.text += "<size=40><b>Obstacle Course</b></size>\n";
userManualText.text += "<size=30>Punch and race your way through the course to reach the end.</size>\n";
userManualText.text += "<size=30>The player who reaches the flag first wins.</size>\n\n";
userManualText.text += "<size=40><b>Keep Away</b></size>\n";
userManualText.text += "<size=30>Fight for the hat! You get 3 minutes.</size>\n";
userManualText.text += "<size=30>Touch the hat to start wearing it.</size>\n";
userManualText.text += "<size=30>You will drop the hat if you are hit or if you died.</size>\n";
userManualText.text += "<size=30>The player who wears the hat the longest wins.</size>\n\n";
// Add the "Controls" section
userManualText.text += "<align=center><size=40><b>Controls</b></size></align>\n\n";
userManualText.text += "<size=30><b>Move:</b> <sprite=16> / <sprite=7><sprite=4><sprite=6><sprite=0></size>\n";
userManualText.text += "<size=30><b>Jump:</b> <sprite=8> / <sprite=10> / <sprite=14> / <sprite=5></size>\n";
userManualText.text += "<size=30><b>Punch:</b> <sprite=11> / <sprite=9> / <sprite=15> / <sprite=2></size>\n";
userManualText.text += "<size=30><b>Block:</b> <sprite=12></size>\n";
userManualText.text += "<size=30><b>Parry:</b> Let go of <sprite=12> at the right time</size>\n\n";
userManualText.text += "<align=center><size=40><b>Tips</b></size></align>\n\n";
// Add the "Tips" section
userManualText.text += "<size=30>Punches seem to hit you harder when you lose health.</size>\n\n";
userManualText.text += "<size=30>Walk into your opponent to turn them around and push them.</size>\n\n";
userManualText.text += "<size=30>Time your jumps to avoid falling (or hitting your head).</size>\n\n";
userManualText.text += "<size=30>The hat has physics too! Don't punch it too hard.</size>";
}
public void ShowPopup() // Show the popup
{
popupPanel.SetActive(true);
gameObject.SetActive(true);
print("User manual opened");
}
public void HidePopup() // Hide the popup
{
popupPanel.SetActive(false);
gameObject.SetActive(false);
print("User manual closed");
}
}