Files
Crash-Course/Documentation/api/Game.PlayerCardCreator.yml
RochesterX 954d37e50b API
2025-04-19 12:59:07 -04:00

153 lines
3.9 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Game.PlayerCardCreator
commentId: T:Game.PlayerCardCreator
id: PlayerCardCreator
parent: Game
children:
- Game.PlayerCardCreator.CreateCard
- Game.PlayerCardCreator.Instance
- Game.PlayerCardCreator.playerJoinCardPrefab
langs:
- csharp
- vb
name: PlayerCardCreator
nameWithType: PlayerCardCreator
fullName: Game.PlayerCardCreator
type: Class
source:
id: PlayerCardCreator
path: ''
startLine: 1028
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThis class is used to create cards for players when they join the game.\n"
example: []
syntax:
content: 'public class PlayerCardCreator : MonoBehaviour'
content.vb: Public Class PlayerCardCreator Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Game.PlayerCardCreator.Instance
commentId: F:Game.PlayerCardCreator.Instance
id: Instance
parent: Game.PlayerCardCreator
langs:
- csharp
- vb
name: Instance
nameWithType: PlayerCardCreator.Instance
fullName: Game.PlayerCardCreator.Instance
type: Field
source:
id: Instance
path: ''
startLine: 1033
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nA single instance of this class that can be accessed from anywhere.\n"
example: []
syntax:
content: public static PlayerCardCreator Instance
return:
type: Game.PlayerCardCreator
content.vb: Public Shared Instance As PlayerCardCreator
- uid: Game.PlayerCardCreator.playerJoinCardPrefab
commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab
id: playerJoinCardPrefab
parent: Game.PlayerCardCreator
langs:
- csharp
- vb
name: playerJoinCardPrefab
nameWithType: PlayerCardCreator.playerJoinCardPrefab
fullName: Game.PlayerCardCreator.playerJoinCardPrefab
type: Field
source:
id: playerJoinCardPrefab
path: ''
startLine: 1038
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe template used to create new player cards.\n"
example: []
syntax:
content: public GameObject playerJoinCardPrefab
return:
type: Global.GameObject
content.vb: Public playerJoinCardPrefab As GameObject
- uid: Game.PlayerCardCreator.CreateCard
commentId: M:Game.PlayerCardCreator.CreateCard
id: CreateCard
parent: Game.PlayerCardCreator
langs:
- csharp
- vb
name: CreateCard()
nameWithType: PlayerCardCreator.CreateCard()
fullName: Game.PlayerCardCreator.CreateCard()
type: Method
source:
id: CreateCard
path: ''
startLine: 1061
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nCreates a new player card and returns it.\n"
example: []
syntax:
content: public PlayerJoinCard CreateCard()
return:
type: Game.PlayerJoinCard
description: The new player card, or nothing if it couldn't be created.
content.vb: Public Function CreateCard() As PlayerJoinCard
overload: Game.PlayerCardCreator.CreateCard*
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Game.PlayerCardCreator
commentId: T:Game.PlayerCardCreator
parent: Game
name: PlayerCardCreator
nameWithType: PlayerCardCreator
fullName: Game.PlayerCardCreator
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Game.PlayerCardCreator.CreateCard*
commentId: Overload:Game.PlayerCardCreator.CreateCard
name: CreateCard
nameWithType: PlayerCardCreator.CreateCard
fullName: Game.PlayerCardCreator.CreateCard
- uid: Game.PlayerJoinCard
commentId: T:Game.PlayerJoinCard
parent: Game
name: PlayerJoinCard
nameWithType: PlayerJoinCard
fullName: Game.PlayerJoinCard