Files
Crash-Course/Assets/Scripts/RespawnOnTriggerEnter.cs
2025-01-17 19:46:17 -05:00

33 lines
776 B
C#

using UnityEngine;
public class RespawnOnTriggerEnter : MonoBehaviour
{
public Vector2 spawnPoint;
public bool spawnPointIsInitialPosition = false;
public string respawnTag;
private void Start()
{
if (spawnPointIsInitialPosition)
{
spawnPoint = transform.position;
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag(respawnTag))
{
transform.position = spawnPoint;
if (TryGetComponent<Rigidbody2D>(out var rb))
{
rb.linearVelocity = Vector2.zero;
}
if (TryGetComponent<Damageable>(out var damageable))
{
damageable.ResetDamage();
}
}
}
}