Files
Crash-Course/Assets/Scripts/GameManager.cs
2025-03-25 11:56:06 -04:00

179 lines
5.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
public int maxLives = 3;
public delegate void GameEvent();
public event GameEvent StartGameEvent;
public event GameEvent EndGameEvent;
public static List<GameObject> players = new List<GameObject>();
public static List<Color> playerColors = new List<Color>();
public float offset = 1f;
public static bool music = true;
public bool gameOver = false;
public GameTimer gameTimer;
public static Dictionary<GameObject, float> playerHoldTimes = new Dictionary<GameObject, float>();
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
private void Start()
{
MusicManager.Instance.StartPlaylist();
StartGame();
}
public void StartGame()
{
GameManager.playerHoldTimes.Clear();
if (GameManager.players.Count == 0) return;
StartGameEvent?.Invoke();
print("Starting game with mode: " + gameMode + " and map: " + map);
if (gameMode == GameMode.freeForAll)
{
foreach (GameObject player in players)
{
player.transform.position = spawnPosition + (offset * players.IndexOf(player) * Vector2.right);
player.GetComponent<Damageable>().lives = 5;
}
}
if (gameMode == GameMode.keepAway)
{
gameTimer.StartTimer();
foreach (GameObject player in players)
{
player.transform.position = spawnPosition + (offset * players.IndexOf(player) * Vector2.right);
player.GetComponent<Damageable>().lives = 0;
print("spawnder");
}
}
if (gameMode == GameMode.obstacleCourse)
{
foreach (GameObject player in players)
{
player.transform.position = spawnPosition;
}
}
}
public enum GameMode
{
freeForAll,
keepAway,
obstacleCourse
}
public static GameMode gameMode = GameMode.freeForAll; // loads a default gamemode as a safety net
public static string map = "Platformer With Headroom"; // loads a default map as a safety net
public Vector2 spawnPosition;
public Vector2 hatSpawnPosition;
public void PlayerDied(Damageable player)
{
if (gameMode == GameMode.freeForAll)
{
player.lives--;
if (player.lives <= 0 && !gameOver)
{
player.gameObject.SetActive(false);
if (AlivePlayers().Count <= 1)
{
GameOver();
}
}
else
{
RespawnPlayer(player.gameObject);
}
}
if (gameMode == GameMode.keepAway)
{
RespawnPlayer(player.gameObject);
}
if (gameMode == GameMode.obstacleCourse)
{
}
}
private void RespawnPlayer(GameObject player)
{
RespawnOnTriggerEnter respawnScript = player.GetComponent<RespawnOnTriggerEnter>();
if (respawnScript != null)
{
player.transform.position = respawnScript.spawnPoint;
player.GetComponent<Damageable>().ResetDamage();
player.GetComponent<Damageable>().Respawn();
}
}
public void GameOver()
{
gameOver = true;
EndGameEvent?.Invoke();
if (gameMode == GameMode.freeForAll)
{
print(AlivePlayers()[0].name + " is the winner");
FindFirstObjectByType<PlayerCameraMovement>().WinScene(AlivePlayers()[0]);
WinScreen.Instance.ShowWinScreen(players.IndexOf(AlivePlayers()[0]) + 1);
FindFirstObjectByType<LifeDisplayManager>().HideLifeDisplay();
}
if (gameMode == GameMode.keepAway)
{
GameObject winner = null;
float maxHoldTime = 0f;
foreach (var player in GameManager.playerHoldTimes)
{
if (player.Value > maxHoldTime)
{
maxHoldTime = player.Value;
winner = player.Key;
}
}
if (winner != null)
{
print(winner.name + " is the winner with " + maxHoldTime + " seconds!");
FindFirstObjectByType<PlayerCameraMovement>().WinScene(winner);
WinScreen.Instance.ShowWinScreen(players.IndexOf(winner) + 1);
FindFirstObjectByType<LifeDisplayManager>().HideLifeDisplay();
}
}
}
public List<GameObject> AlivePlayers()
{
List<GameObject> alivePlayers = new();
foreach (GameObject player in players)
{
if (player.activeInHierarchy) alivePlayers.Add(player);
}
return alivePlayers;
}
public void UpdateLeaderboard()
{
List<KeyValuePair<GameObject, float>> sortedList =
new List<KeyValuePair<GameObject, float>>(playerHoldTimes);
sortedList.Sort((pair1, pair2) => pair2.Value.CompareTo(pair1.Value));
}
}