Files
Crash-Course/Assets/Scripts/Music/Playlist.cs
RochesterX 7b4bdd927e Music implementation, cloud art, and bug fixes
Implemented music
Added cloud tiles
Made players be able to stand on each others' heads
Synced the music and day/night cycle
Added a transition in to the gameplay scene
Fixed blocking while dying bug
2025-03-07 23:32:42 -05:00

15 lines
308 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
[System.Serializable]
public class Playlist
{
public string trackName;
public List<string> trackScenes;
public List<AudioClip> songs;
public float shuffleTime;
public float volume;
}