Files
Crash-Course/Assets/Scripts/Player/TeleportPlatform.cs
2025-03-28 17:39:07 -04:00

38 lines
1015 B
C#

using UnityEngine;
public class TeleportPlatform : MonoBehaviour
{
public Vector2 teleportPoint;
public string teleportTag;
public string playerTag = "Player";
public bool isPlatform = true;
private void OnTriggerEnter2D(Collider2D collision)
{
if (!isPlatform)
{
// Teleports the platform
if (collision.CompareTag(teleportTag))
{
transform.position = teleportPoint;
if (TryGetComponent<Rigidbody2D>(out var rb))
{
rb.linearVelocity = Vector2.zero;
}
}
}
else
{
// Teleports the player
if (collision.CompareTag(playerTag))
{
collision.transform.position = teleportPoint;
if (collision.TryGetComponent<Rigidbody2D>(out var rb))
{
rb.linearVelocity = Vector2.zero;
}
}
}
}
}