Files
Crash-Course/Documentation/api/Game.RespawnOnTriggerEnter.yml
RochesterX 954d37e50b API
2025-04-19 12:59:07 -04:00

154 lines
3.8 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Game.RespawnOnTriggerEnter
commentId: T:Game.RespawnOnTriggerEnter
id: RespawnOnTriggerEnter
parent: Game
children:
- Game.RespawnOnTriggerEnter.respawnTag
- Game.RespawnOnTriggerEnter.spawnPoint
- Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
langs:
- csharp
- vb
name: RespawnOnTriggerEnter
nameWithType: RespawnOnTriggerEnter
fullName: Game.RespawnOnTriggerEnter
type: Class
source:
id: RespawnOnTriggerEnter
path: ''
startLine: 2639
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThis class handles respawning objects when they collide with a trigger tagged with a specific value.\n"
example: []
syntax:
content: 'public class RespawnOnTriggerEnter : MonoBehaviour'
content.vb: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Game.RespawnOnTriggerEnter.spawnPoint
commentId: F:Game.RespawnOnTriggerEnter.spawnPoint
id: spawnPoint
parent: Game.RespawnOnTriggerEnter
langs:
- csharp
- vb
name: spawnPoint
nameWithType: RespawnOnTriggerEnter.spawnPoint
fullName: Game.RespawnOnTriggerEnter.spawnPoint
type: Field
source:
id: spawnPoint
path: ''
startLine: 2644
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe spawn point where the object will respawn.\n"
example: []
syntax:
content: public Vector2 spawnPoint
return:
type: Global.Vector2
content.vb: Public spawnPoint As Vector2
- uid: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
id: spawnPointIsInitialPosition
parent: Game.RespawnOnTriggerEnter
langs:
- csharp
- vb
name: spawnPointIsInitialPosition
nameWithType: RespawnOnTriggerEnter.spawnPointIsInitialPosition
fullName: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
type: Field
source:
id: spawnPointIsInitialPosition
path: ''
startLine: 2649
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nIf true, the spawn point is set to the object's initial position.\n"
example: []
syntax:
content: public bool spawnPointIsInitialPosition
return:
type: System.Boolean
content.vb: Public spawnPointIsInitialPosition As Boolean
- uid: Game.RespawnOnTriggerEnter.respawnTag
commentId: F:Game.RespawnOnTriggerEnter.respawnTag
id: respawnTag
parent: Game.RespawnOnTriggerEnter
langs:
- csharp
- vb
name: respawnTag
nameWithType: RespawnOnTriggerEnter.respawnTag
fullName: Game.RespawnOnTriggerEnter.respawnTag
type: Field
source:
id: respawnTag
path: ''
startLine: 2654
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe tag of the trigger that causes the object to respawn.\n"
example: []
syntax:
content: public string respawnTag
return:
type: System.String
content.vb: Public respawnTag As String
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.Vector2
isExternal: true
name: Vector2
nameWithType: Vector2
fullName: Vector2
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: System.String
commentId: T:System.String
parent: System
isExternal: true
name: string
nameWithType: string
fullName: string
nameWithType.vb: String
fullName.vb: String
name.vb: String