Files
Crash-Course/Assets/Scripts/Game/RespawnOnTriggerEnter.cs
djkellerman 0838aebf89 Lots of fixes. 2 BUGS FOUND (read)
Added white border to flag sprite.  Removed debug.log testing code. Fixed hat respawn bug. Positioned all flags/end zones in every map properly. Extensively tested each gamemode with 3 players and found 2 bugs I cannot seem to fix.

First bug I found is the Win Screen that displays during FreeForAll always only shows Player 1 as the winner, regardless of the actual winner. The Win Screen fails to update to the proper player and color after a player wins. This only happens while playing FreeForAll, on any map other than Clouds. The Clouds map, and every other gamemode and map combination works just fine.

The second bug I found could be considered a feature if we wanted. During a Keep Away game, when the Hat is inactive for too long, it appears to spaz over the screen for a second right before respawning. I'm not sure if this is an animation bug or a spawnpoint bug in the code.

Other than these two bugs, every map has been extensively tested and tweaked to work properly for every gamemode.
2025-04-18 00:34:33 -04:00

28 lines
700 B
C#

using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class RespawnOnTriggerEnter : MonoBehaviour
{
public Vector2 spawnPoint;
public bool spawnPointIsInitialPosition = false;
public string respawnTag;
private void Start() // Set the spawn point to the initial maps spawn point
{
if (spawnPointIsInitialPosition)
{
spawnPoint = transform.position;
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag(respawnTag))
{
if (TryGetComponent(out Damageable damageable))
{
damageable.Damage(9999f);
}
}
}
}}