Files
Crash-Course/Documentation/api/Game.GameManager.yml
RochesterX ce741c87d5 Bugfixes
2025-04-18 20:11:19 -04:00

1015 lines
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YAML

### YamlMime:ManagedReference
items:
- uid: Game.GameManager
commentId: T:Game.GameManager
id: GameManager
parent: Game
children:
- Game.GameManager.AlivePlayers
- Game.GameManager.EndGameEvent
- Game.GameManager.gameMode
- Game.GameManager.gameOver
- Game.GameManager.GameOver
- Game.GameManager.gameTimer
- Game.GameManager.hatObject
- Game.GameManager.hatSpawnPositions
- Game.GameManager.Instance
- Game.GameManager.LeaderboardCanvas
- Game.GameManager.map
- Game.GameManager.music
- Game.GameManager.obstacleCourseSpawnPosition
- Game.GameManager.offset
- Game.GameManager.playerColors
- Game.GameManager.PlayerDied(Player.Damageable)
- Game.GameManager.playerHoldTimes
- Game.GameManager.players
- Game.GameManager.spawnPosition
- Game.GameManager.StartGame
- Game.GameManager.StartGameEvent
- Game.GameManager.time
- Game.GameManager.TimerCanvas
- Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
langs:
- csharp
- vb
name: GameManager
nameWithType: GameManager
fullName: Game.GameManager
type: Class
source:
id: GameManager
path: ''
startLine: 1641
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThis class controls the main game logic, like starting the game, keeping track of players, \nhandling game modes, and deciding when the game ends.\n"
example: []
syntax:
content: 'public class GameManager : MonoBehaviour'
content.vb: Public Class GameManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Game.GameManager.Instance
commentId: P:Game.GameManager.Instance
id: Instance
parent: Game.GameManager
langs:
- csharp
- vb
name: Instance
nameWithType: GameManager.Instance
fullName: Game.GameManager.Instance
type: Property
source:
id: Instance
path: ''
startLine: 1646
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe single instance of this class that can be accessed from anywhere in the game.\n"
example: []
syntax:
content: public static GameManager Instance { get; }
parameters: []
return:
type: Game.GameManager
content.vb: Public Shared Property Instance As GameManager
overload: Game.GameManager.Instance*
- uid: Game.GameManager.time
commentId: F:Game.GameManager.time
id: time
parent: Game.GameManager
langs:
- csharp
- vb
name: time
nameWithType: GameManager.time
fullName: Game.GameManager.time
type: Field
source:
id: time
path: ''
startLine: 1651
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe total time (in seconds) for the game to run.\n"
example: []
syntax:
content: public float time
return:
type: System.Single
content.vb: Public time As Single
- uid: Game.GameManager.StartGameEvent
commentId: E:Game.GameManager.StartGameEvent
id: StartGameEvent
parent: Game.GameManager
langs:
- csharp
- vb
name: StartGameEvent
nameWithType: GameManager.StartGameEvent
fullName: Game.GameManager.StartGameEvent
type: Event
source:
id: StartGameEvent
path: ''
startLine: 1661
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nEvent triggered when the game starts.\n"
example: []
syntax:
content: public event GameManager.GameEvent StartGameEvent
return:
type: Game.GameManager.GameEvent
content.vb: Public Event StartGameEvent As GameManager.GameEvent
- uid: Game.GameManager.EndGameEvent
commentId: E:Game.GameManager.EndGameEvent
id: EndGameEvent
parent: Game.GameManager
langs:
- csharp
- vb
name: EndGameEvent
nameWithType: GameManager.EndGameEvent
fullName: Game.GameManager.EndGameEvent
type: Event
source:
id: EndGameEvent
path: ''
startLine: 1666
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nEvent triggered when the game ends.\n"
example: []
syntax:
content: public event GameManager.GameEvent EndGameEvent
return:
type: Game.GameManager.GameEvent
content.vb: Public Event EndGameEvent As GameManager.GameEvent
- uid: Game.GameManager.players
commentId: F:Game.GameManager.players
id: players
parent: Game.GameManager
langs:
- csharp
- vb
name: players
nameWithType: GameManager.players
fullName: Game.GameManager.players
type: Field
source:
id: players
path: ''
startLine: 1671
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nA list of all the players in the game.\n"
example: []
syntax:
content: public static List<GameObject> players
return:
type: Global.List{GameObject}
content.vb: Public Shared players As List(Of GameObject)
- uid: Game.GameManager.playerColors
commentId: F:Game.GameManager.playerColors
id: playerColors
parent: Game.GameManager
langs:
- csharp
- vb
name: playerColors
nameWithType: GameManager.playerColors
fullName: Game.GameManager.playerColors
type: Field
source:
id: playerColors
path: ''
startLine: 1676
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nA list of colors assigned to each player.\n"
example: []
syntax:
content: public static List<Color> playerColors
return:
type: Global.List{Color}
content.vb: Public Shared playerColors As List(Of Color)
- uid: Game.GameManager.offset
commentId: F:Game.GameManager.offset
id: offset
parent: Game.GameManager
langs:
- csharp
- vb
name: offset
nameWithType: GameManager.offset
fullName: Game.GameManager.offset
type: Field
source:
id: offset
path: ''
startLine: 1681
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe distance between players when they spawn.\n"
example: []
syntax:
content: public float offset
return:
type: System.Single
content.vb: Public offset As Single
- uid: Game.GameManager.music
commentId: F:Game.GameManager.music
id: music
parent: Game.GameManager
langs:
- csharp
- vb
name: music
nameWithType: GameManager.music
fullName: Game.GameManager.music
type: Field
source:
id: music
path: ''
startLine: 1686
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nWhether the background music is turned on.\n"
example: []
syntax:
content: public static bool music
return:
type: System.Boolean
content.vb: Public Shared music As Boolean
- uid: Game.GameManager.gameOver
commentId: F:Game.GameManager.gameOver
id: gameOver
parent: Game.GameManager
langs:
- csharp
- vb
name: gameOver
nameWithType: GameManager.gameOver
fullName: Game.GameManager.gameOver
type: Field
source:
id: gameOver
path: ''
startLine: 1691
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nWhether the game is currently over.\n"
example: []
syntax:
content: public bool gameOver
return:
type: System.Boolean
content.vb: Public gameOver As Boolean
- uid: Game.GameManager.gameTimer
commentId: F:Game.GameManager.gameTimer
id: gameTimer
parent: Game.GameManager
langs:
- csharp
- vb
name: gameTimer
nameWithType: GameManager.gameTimer
fullName: Game.GameManager.gameTimer
type: Field
source:
id: gameTimer
path: ''
startLine: 1696
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nA timer that counts down during the game.\n"
example: []
syntax:
content: public GameTimer gameTimer
return:
type: Game.GameTimer
content.vb: Public gameTimer As GameTimer
- uid: Game.GameManager.playerHoldTimes
commentId: F:Game.GameManager.playerHoldTimes
id: playerHoldTimes
parent: Game.GameManager
langs:
- csharp
- vb
name: playerHoldTimes
nameWithType: GameManager.playerHoldTimes
fullName: Game.GameManager.playerHoldTimes
type: Field
source:
id: playerHoldTimes
path: ''
startLine: 1701
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nTracks how long each player has held an item in &quot;keep-away&quot; mode.\n"
example: []
syntax:
content: public static Dictionary<GameObject, float> playerHoldTimes
return:
type: Global.Dictionary{GameObject,System.Single}
content.vb: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)
- uid: Game.GameManager.gameMode
commentId: F:Game.GameManager.gameMode
id: gameMode
parent: Game.GameManager
langs:
- csharp
- vb
name: gameMode
nameWithType: GameManager.gameMode
fullName: Game.GameManager.gameMode
type: Field
source:
id: gameMode
path: ''
startLine: 1706
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe current game mode (e.g., free-for-all, keep-away, or obstacle course).\n"
example: []
syntax:
content: public static GameManager.GameMode gameMode
return:
type: Game.GameManager.GameMode
content.vb: Public Shared gameMode As GameManager.GameMode
- uid: Game.GameManager.map
commentId: F:Game.GameManager.map
id: map
parent: Game.GameManager
langs:
- csharp
- vb
name: map
nameWithType: GameManager.map
fullName: Game.GameManager.map
type: Field
source:
id: map
path: ''
startLine: 1711
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe name of the map being played.\n"
example: []
syntax:
content: public static string map
return:
type: System.String
content.vb: Public Shared map As String
- uid: Game.GameManager.spawnPosition
commentId: F:Game.GameManager.spawnPosition
id: spawnPosition
parent: Game.GameManager
langs:
- csharp
- vb
name: spawnPosition
nameWithType: GameManager.spawnPosition
fullName: Game.GameManager.spawnPosition
type: Field
source:
id: spawnPosition
path: ''
startLine: 1716
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe position where players spawn at the start of the game.\n"
example: []
syntax:
content: public Vector2 spawnPosition
return:
type: Global.Vector2
content.vb: Public spawnPosition As Vector2
- uid: Game.GameManager.obstacleCourseSpawnPosition
commentId: F:Game.GameManager.obstacleCourseSpawnPosition
id: obstacleCourseSpawnPosition
parent: Game.GameManager
langs:
- csharp
- vb
name: obstacleCourseSpawnPosition
nameWithType: GameManager.obstacleCourseSpawnPosition
fullName: Game.GameManager.obstacleCourseSpawnPosition
type: Field
source:
id: obstacleCourseSpawnPosition
path: ''
startLine: 1721
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe position where players spawn in obstacle course mode.\n"
example: []
syntax:
content: public Vector2 obstacleCourseSpawnPosition
return:
type: Global.Vector2
content.vb: Public obstacleCourseSpawnPosition As Vector2
- uid: Game.GameManager.hatSpawnPositions
commentId: F:Game.GameManager.hatSpawnPositions
id: hatSpawnPositions
parent: Game.GameManager
langs:
- csharp
- vb
name: hatSpawnPositions
nameWithType: GameManager.hatSpawnPositions
fullName: Game.GameManager.hatSpawnPositions
type: Field
source:
id: hatSpawnPositions
path: ''
startLine: 1726
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nPositions where the hat can spawn in &quot;keep-away&quot; mode.\n"
example: []
syntax:
content: public List<Vector2> hatSpawnPositions
return:
type: Global.List{Vector2}
content.vb: Public hatSpawnPositions As List(Of Vector2)
- uid: Game.GameManager.LeaderboardCanvas
commentId: F:Game.GameManager.LeaderboardCanvas
id: LeaderboardCanvas
parent: Game.GameManager
langs:
- csharp
- vb
name: LeaderboardCanvas
nameWithType: GameManager.LeaderboardCanvas
fullName: Game.GameManager.LeaderboardCanvas
type: Field
source:
id: LeaderboardCanvas
path: ''
startLine: 1731
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe canvas that shows the leaderboard during the game.\n"
example: []
syntax:
content: public Canvas LeaderboardCanvas
return:
type: Global.Canvas
content.vb: Public LeaderboardCanvas As Canvas
- uid: Game.GameManager.TimerCanvas
commentId: F:Game.GameManager.TimerCanvas
id: TimerCanvas
parent: Game.GameManager
langs:
- csharp
- vb
name: TimerCanvas
nameWithType: GameManager.TimerCanvas
fullName: Game.GameManager.TimerCanvas
type: Field
source:
id: TimerCanvas
path: ''
startLine: 1736
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe canvas that shows the timer during the game.\n"
example: []
syntax:
content: public Canvas TimerCanvas
return:
type: Global.Canvas
content.vb: Public TimerCanvas As Canvas
- uid: Game.GameManager.hatObject
commentId: F:Game.GameManager.hatObject
id: hatObject
parent: Game.GameManager
langs:
- csharp
- vb
name: hatObject
nameWithType: GameManager.hatObject
fullName: Game.GameManager.hatObject
type: Field
source:
id: hatObject
path: ''
startLine: 1741
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nThe hat object used in &quot;keep-away&quot; mode.\n"
example: []
syntax:
content: public GameObject hatObject
return:
type: Global.GameObject
content.vb: Public hatObject As GameObject
- uid: Game.GameManager.StartGame
commentId: M:Game.GameManager.StartGame
id: StartGame
parent: Game.GameManager
langs:
- csharp
- vb
name: StartGame()
nameWithType: GameManager.StartGame()
fullName: Game.GameManager.StartGame()
type: Method
source:
id: StartGame
path: ''
startLine: 1826
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nSets up the game based on the selected game mode. This includes spawning players and setting their lives.\n"
example: []
syntax:
content: public void StartGame()
content.vb: Public Sub StartGame()
overload: Game.GameManager.StartGame*
- uid: Game.GameManager.PlayerDied(Player.Damageable)
commentId: M:Game.GameManager.PlayerDied(Player.Damageable)
id: PlayerDied(Player.Damageable)
parent: Game.GameManager
langs:
- csharp
- vb
name: PlayerDied(Damageable)
nameWithType: GameManager.PlayerDied(Damageable)
fullName: Game.GameManager.PlayerDied(Player.Damageable)
type: Method
source:
id: PlayerDied
path: ''
startLine: 1868
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nHandles what happens when a player dies, like respawning them or ending the game.\n"
example: []
syntax:
content: public void PlayerDied(Damageable player)
parameters:
- id: player
type: Player.Damageable
description: The player who died.
content.vb: Public Sub PlayerDied(player As Damageable)
overload: Game.GameManager.PlayerDied*
- uid: Game.GameManager.GameOver
commentId: M:Game.GameManager.GameOver
id: GameOver
parent: Game.GameManager
langs:
- csharp
- vb
name: GameOver()
nameWithType: GameManager.GameOver()
fullName: Game.GameManager.GameOver()
type: Method
source:
id: GameOver
path: ''
startLine: 1930
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nEnds the game and determines the winner based on the current game mode.\n"
remarks: "\nThis method handles the end-of-game logic, such as stopping the timer, hiding UI elements,\nand determining the winner based on the <xref href=\"Game.GameManager.GameMode\" data-throw-if-not-resolved=\"false\"></xref>. It also triggers the \n<xref href=\"Game.GameManager.EndGameEvent\" data-throw-if-not-resolved=\"false\"></xref> for any subscribed listeners.\n\nIn &quot;free-for-all&quot; mode, the last alive player is declared the winner. In &quot;keep-away&quot; mode, \nthe player with the longest hold time wins. In &quot;obstacle course&quot; mode, the winner is determined \nby the <xref href=\"Game.ObstacleCourse\" data-throw-if-not-resolved=\"false\"></xref> logic.\n"
example:
- "\n<pre><code>GameManager.Instance.GameOver();</code></pre>\n"
syntax:
content: public void GameOver()
content.vb: Public Sub GameOver()
overload: Game.GameManager.GameOver*
- uid: Game.GameManager.AlivePlayers
commentId: M:Game.GameManager.AlivePlayers
id: AlivePlayers
parent: Game.GameManager
langs:
- csharp
- vb
name: AlivePlayers()
nameWithType: GameManager.AlivePlayers()
fullName: Game.GameManager.AlivePlayers()
type: Method
source:
id: AlivePlayers
path: ''
startLine: 2056
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nGets a list of all players who are still alive in the game.\n"
remarks: "\nThis method checks all players in the game and returns only those who are still active.\nA player is considered &quot;alive&quot; if their GameObject is active in the scene.\n"
example: []
syntax:
content: public List<GameObject> AlivePlayers()
return:
type: Global.List{GameObject}
description: A list of players who are still active in the game.
content.vb: Public Function AlivePlayers() As List(Of GameObject)
overload: Game.GameManager.AlivePlayers*
- uid: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
id: UpdatePlayerHoldTime(GameObject,System.Single)
parent: Game.GameManager
langs:
- csharp
- vb
name: UpdatePlayerHoldTime(GameObject, float)
nameWithType: GameManager.UpdatePlayerHoldTime(GameObject, float)
fullName: Game.GameManager.UpdatePlayerHoldTime(GameObject, float)
type: Method
source:
id: UpdatePlayerHoldTime
path: ''
startLine: 2081
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nUpdates the hold time for a player and refreshes the leaderboard.\n"
remarks: "\nThis method updates the player&apos;s hold time in the dictionary and refreshes the leaderboard UI.\nIf the player&apos;s hold time is higher than before, the leaderboard is re-sorted.\n"
example: []
syntax:
content: public void UpdatePlayerHoldTime(GameObject player, float holdTime)
parameters:
- id: player
type: Global.GameObject
description: The player whose hold time is being updated.
- id: holdTime
type: System.Single
description: The new hold time for the player.
content.vb: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)
overload: Game.GameManager.UpdatePlayerHoldTime*
nameWithType.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single)
fullName.vb: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single)
name.vb: UpdatePlayerHoldTime(GameObject, Single)
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Game.GameManager.Instance*
commentId: Overload:Game.GameManager.Instance
name: Instance
nameWithType: GameManager.Instance
fullName: Game.GameManager.Instance
- uid: Game.GameManager
commentId: T:Game.GameManager
parent: Game
name: GameManager
nameWithType: GameManager
fullName: Game.GameManager
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: Game.GameManager.GameEvent
commentId: T:Game.GameManager.GameEvent
parent: Game
name: GameManager.GameEvent
nameWithType: GameManager.GameEvent
fullName: Game.GameManager.GameEvent
spec.csharp:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameEvent
name: GameEvent
spec.vb:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameEvent
name: GameEvent
- uid: Global.List{GameObject}
commentId: '!:Global.List{GameObject}'
definition: Global.List`1
name: List<GameObject>
nameWithType: List<GameObject>
fullName: List<GameObject>
nameWithType.vb: List(Of GameObject)
fullName.vb: List(Of GameObject)
name.vb: List(Of GameObject)
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: )
- uid: Global.List`1
isExternal: true
name: List<>
nameWithType: List<>
fullName: List<>
nameWithType.vb: List(Of )
fullName.vb: List(Of )
name.vb: List(Of )
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- name: ''
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: )
- uid: Global.List{Color}
commentId: '!:Global.List{Color}'
definition: Global.List`1
name: List<Color>
nameWithType: List<Color>
fullName: List<Color>
nameWithType.vb: List(Of Color)
fullName.vb: List(Of Color)
name.vb: List(Of Color)
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- uid: Global.Color
name: Color
isExternal: true
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.Color
name: Color
isExternal: true
- name: )
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: Game.GameTimer
commentId: T:Game.GameTimer
parent: Game
name: GameTimer
nameWithType: GameTimer
fullName: Game.GameTimer
- uid: Global.Dictionary{GameObject,System.Single}
commentId: '!:Global.Dictionary{GameObject,System.Single}'
definition: Global.Dictionary`2
name: Dictionary<GameObject, float>
nameWithType: Dictionary<GameObject, float>
fullName: Dictionary<GameObject, float>
nameWithType.vb: Dictionary(Of GameObject, Single)
fullName.vb: Dictionary(Of GameObject, Single)
name.vb: Dictionary(Of GameObject, Single)
spec.csharp:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
- name: '>'
spec.vb:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
- name: )
- uid: Global.Dictionary`2
isExternal: true
name: Dictionary<, >
nameWithType: Dictionary<, >
fullName: Dictionary<, >
nameWithType.vb: Dictionary(Of , )
fullName.vb: Dictionary(Of , )
name.vb: Dictionary(Of , )
spec.csharp:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- name: ''
- name: ','
- name: " "
- name: ''
- name: '>'
spec.vb:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: ','
- name: " "
- name: ''
- name: )
- uid: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
parent: Game
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: Game.GameManager.GameMode
spec.csharp:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode
spec.vb:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode
- uid: System.String
commentId: T:System.String
parent: System
isExternal: true
name: string
nameWithType: string
fullName: string
nameWithType.vb: String
fullName.vb: String
name.vb: String
- uid: Global.Vector2
isExternal: true
name: Vector2
nameWithType: Vector2
fullName: Vector2
- uid: Global.List{Vector2}
commentId: '!:Global.List{Vector2}'
definition: Global.List`1
name: List<Vector2>
nameWithType: List<Vector2>
fullName: List<Vector2>
nameWithType.vb: List(Of Vector2)
fullName.vb: List(Of Vector2)
name.vb: List(Of Vector2)
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- uid: Global.Vector2
name: Vector2
isExternal: true
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.Vector2
name: Vector2
isExternal: true
- name: )
- uid: Global.Canvas
isExternal: true
name: Canvas
nameWithType: Canvas
fullName: Canvas
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Game.GameManager.StartGame*
commentId: Overload:Game.GameManager.StartGame
name: StartGame
nameWithType: GameManager.StartGame
fullName: Game.GameManager.StartGame
- uid: Game.GameManager.PlayerDied*
commentId: Overload:Game.GameManager.PlayerDied
name: PlayerDied
nameWithType: GameManager.PlayerDied
fullName: Game.GameManager.PlayerDied
- uid: Player.Damageable
commentId: T:Player.Damageable
parent: Player
name: Damageable
nameWithType: Damageable
fullName: Player.Damageable
- uid: Player
commentId: N:Player
name: Player
nameWithType: Player
fullName: Player
- uid: Game.GameManager.EndGameEvent
commentId: E:Game.GameManager.EndGameEvent
isExternal: true
- uid: Game.ObstacleCourse
commentId: T:Game.ObstacleCourse
name: ObstacleCourse
nameWithType: ObstacleCourse
fullName: Game.ObstacleCourse
- uid: Game.GameManager.GameOver*
commentId: Overload:Game.GameManager.GameOver
name: GameOver
nameWithType: GameManager.GameOver
fullName: Game.GameManager.GameOver
- uid: Game.GameManager.AlivePlayers*
commentId: Overload:Game.GameManager.AlivePlayers
name: AlivePlayers
nameWithType: GameManager.AlivePlayers
fullName: Game.GameManager.AlivePlayers
- uid: Game.GameManager.UpdatePlayerHoldTime*
commentId: Overload:Game.GameManager.UpdatePlayerHoldTime
name: UpdatePlayerHoldTime
nameWithType: GameManager.UpdatePlayerHoldTime
fullName: Game.GameManager.UpdatePlayerHoldTime