Files
Crash-Course/Documentation/api/Game.WinScreen.yml
RochesterX ce741c87d5 Bugfixes
2025-04-18 20:11:19 -04:00

209 lines
5.1 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Game.WinScreen
commentId: T:Game.WinScreen
id: WinScreen
parent: Game
children:
- Game.WinScreen.Instance
- Game.WinScreen.playerTexts
- Game.WinScreen.ShowWinScreen(System.Int32)
langs:
- csharp
- vb
name: WinScreen
nameWithType: WinScreen
fullName: Game.WinScreen
type: Class
source:
id: WinScreen
path: ''
startLine: 844
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nManages the win screen display for the game.\nDisplays the winning player's information and triggers the win screen animation.\n"
example: []
syntax:
content: 'public class WinScreen : MonoBehaviour'
content.vb: Public Class WinScreen Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Game.WinScreen.Instance
commentId: F:Game.WinScreen.Instance
id: Instance
parent: Game.WinScreen
langs:
- csharp
- vb
name: Instance
nameWithType: WinScreen.Instance
fullName: Game.WinScreen.Instance
type: Field
source:
id: Instance
path: ''
startLine: 850
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nA singleton instance of the <xref href=\"Game.WinScreen\" data-throw-if-not-resolved=\"false\"></xref> class.\nEnsures only one instance of the WinScreen exists at a time.\n"
example: []
syntax:
content: public static WinScreen Instance
return:
type: Game.WinScreen
content.vb: Public Shared Instance As WinScreen
- uid: Game.WinScreen.playerTexts
commentId: F:Game.WinScreen.playerTexts
id: playerTexts
parent: Game.WinScreen
langs:
- csharp
- vb
name: playerTexts
nameWithType: WinScreen.playerTexts
fullName: Game.WinScreen.playerTexts
type: Field
source:
id: playerTexts
path: ''
startLine: 855
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nA list of text elements used to display player information on the win screen.\n"
example: []
syntax:
content: public List<TextMeshProUGUI> playerTexts
return:
type: Global.List{TextMeshProUGUI}
content.vb: Public playerTexts As List(Of TextMeshProUGUI)
- uid: Game.WinScreen.ShowWinScreen(System.Int32)
commentId: M:Game.WinScreen.ShowWinScreen(System.Int32)
id: ShowWinScreen(System.Int32)
parent: Game.WinScreen
langs:
- csharp
- vb
name: ShowWinScreen(int)
nameWithType: WinScreen.ShowWinScreen(int)
fullName: Game.WinScreen.ShowWinScreen(int)
type: Method
source:
id: ShowWinScreen
path: ''
startLine: 878
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nDisplays the win screen for the specified player.\nUpdates the text and color of the win screen to reflect the winning player.\n"
example: []
syntax:
content: public void ShowWinScreen(int player)
parameters:
- id: player
type: System.Int32
description: The number of the winning player (1-based index).
content.vb: Public Sub ShowWinScreen(player As Integer)
overload: Game.WinScreen.ShowWinScreen*
nameWithType.vb: WinScreen.ShowWinScreen(Integer)
fullName.vb: Game.WinScreen.ShowWinScreen(Integer)
name.vb: ShowWinScreen(Integer)
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Game.WinScreen
commentId: T:Game.WinScreen
parent: Game
name: WinScreen
nameWithType: WinScreen
fullName: Game.WinScreen
- uid: Global.List{TextMeshProUGUI}
commentId: '!:Global.List{TextMeshProUGUI}'
definition: Global.List`1
name: List<TextMeshProUGUI>
nameWithType: List<TextMeshProUGUI>
fullName: List<TextMeshProUGUI>
nameWithType.vb: List(Of TextMeshProUGUI)
fullName.vb: List(Of TextMeshProUGUI)
name.vb: List(Of TextMeshProUGUI)
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- uid: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.TextMeshProUGUI
name: TextMeshProUGUI
isExternal: true
- name: )
- uid: Global.List`1
isExternal: true
name: List<>
nameWithType: List<>
fullName: List<>
nameWithType.vb: List(Of )
fullName.vb: List(Of )
name.vb: List(Of )
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- name: ''
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: )
- uid: Game.WinScreen.ShowWinScreen*
commentId: Overload:Game.WinScreen.ShowWinScreen
name: ShowWinScreen
nameWithType: WinScreen.ShowWinScreen
fullName: Game.WinScreen.ShowWinScreen
- uid: System.Int32
commentId: T:System.Int32
parent: System
isExternal: true
name: int
nameWithType: int
fullName: int
nameWithType.vb: Integer
fullName.vb: Integer
name.vb: Integer