Files
Crash-Course/Assets/Quentin/ParallaxBackground.cs.cs
qlr32 c7902df3d6 Parallax Test
parallax test
2025-02-17 18:25:14 -05:00

44 lines
1009 B
C#

using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class ParallaxBackground : MonoBehaviour
{
public ParallaxCamera parallaxCamera;
List<ParallaxLayer> parallaxLayers = new List<ParallaxLayer>();
void Start()
{
if (parallaxCamera == null)
parallaxCamera = Camera.main.GetComponent<ParallaxCamera>();
if (parallaxCamera != null)
parallaxCamera.onCameraTranslate += Move;
SetLayers();
}
void SetLayers()
{
parallaxLayers.Clear();
for (int i = 0; i < transform.childCount; i++)
{
ParallaxLayer layer = transform.GetChild(i).GetComponent<ParallaxLayer>();
if (layer != null)
{
layer.name = "Layer-" + i;
parallaxLayers.Add(layer);
}
}
}
void Move(float delta)
{
foreach (ParallaxLayer layer in parallaxLayers)
{
layer.Move(delta);
}
}
}