Files
Crash-Course/Assets/Old/Hub/HubManager.cs
djkellerman 38adb04d66 Finalized user manual and bug fixes
mainly added button/keyboard icon sprites
2025-04-18 14:27:08 -04:00

109 lines
3.1 KiB
C#

using System.Linq;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Collections;
namespace Game{
public class HubManager : MonoBehaviour
{
public static HubManager Instance;
public GameObject hubCamera;
public GameObject gameButtonsParent;
private void Start()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(this.gameObject);
}
if (hubCamera.GetComponent<AudioListener>() == null)
{
hubCamera.AddComponent<AudioListener>();
}
hubCamera.SetActive(true);
MusicManager.Instance.StartPlaylist();
print("Game started");
}
public void LoadScene(string sceneName)
{
UnloadGameScene();
hubCamera.SetActive(false);
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
var activeCamera = Camera.main;
if (activeCamera != null && activeCamera.GetComponent<AudioListener>() == null)
{
activeCamera.gameObject.AddComponent<AudioListener>();
}
MusicManager.Instance.StartPlaylist();
print("Loading scene: " + sceneName);
}
public void UnloadGameScene()
{
hubCamera.SetActive(true);
try
{
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));
}
catch {}
ChangeGameButtonsInteractability(false);
}
private void Update()
{
if (InputSystem.GetDevice<Keyboard>().escapeKey.wasPressedThisFrame)
{
UnloadGameScene();
ChangeGameButtonsInteractability(true);
if (GameManager.players != null)
{
foreach (GameObject player in GameManager.players.ToList())
{
GameManager.players.Remove(player);
if (player != null)
{
Destroy(player);
}
}
}
if (MusicManager.Instance != null)
{
MusicManager.Instance.StartPlaylist("Title Screen");
}
var cameras = FindObjectsByType<Camera>(FindObjectsSortMode.None);
if (cameras != null)
{
foreach (Camera camera in cameras)
{
camera.enabled = false;
}
}
GameManager.players?.Clear();
GameManager.playerColors?.Clear();
if (GameManager.Instance != null)
{
GameManager.Instance.gameOver = false;
}
SceneManager.LoadScene("Title Screen");
}
}
private void ChangeGameButtonsInteractability(bool interactable)
{
gameButtonsParent.transform.parent.gameObject.SetActive(interactable);
foreach (Transform button in gameButtonsParent.transform)
{
button.GetComponent<Button>().interactable = interactable;
}
}
}
}