253 lines
6.5 KiB
YAML
253 lines
6.5 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Player.AnimationPlayer
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commentId: T:Player.AnimationPlayer
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id: AnimationPlayer
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parent: Player
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children:
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- Player.AnimationPlayer.backwards
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- Player.AnimationPlayer.block
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- Player.AnimationPlayer.clip
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- Player.AnimationPlayer.Punch
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- Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
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- Player.AnimationPlayer.state
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langs:
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- csharp
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- vb
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name: AnimationPlayer
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nameWithType: AnimationPlayer
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fullName: Player.AnimationPlayer
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type: Class
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source:
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id: AnimationPlayer
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path: ''
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startLine: 3767
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThis class manages the player's animations, including setting animation states,\nhandling directional changes, and triggering specific animations like punching.\n"
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example: []
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syntax:
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content: 'public class AnimationPlayer : MonoBehaviour'
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content.vb: Public Class AnimationPlayer Inherits MonoBehaviour
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inheritance:
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- System.Object
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- uid: Player.AnimationPlayer.state
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commentId: F:Player.AnimationPlayer.state
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id: state
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parent: Player.AnimationPlayer
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langs:
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- csharp
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- vb
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name: state
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nameWithType: AnimationPlayer.state
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fullName: Player.AnimationPlayer.state
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type: Field
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source:
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id: state
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path: ''
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startLine: 3799
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe current animation state of the player.\n"
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example: []
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syntax:
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content: public AnimationPlayer.AnimationState state
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return:
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type: Player.AnimationPlayer.AnimationState
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content.vb: Public state As AnimationPlayer.AnimationState
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- uid: Player.AnimationPlayer.backwards
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commentId: F:Player.AnimationPlayer.backwards
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id: backwards
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parent: Player.AnimationPlayer
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langs:
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- csharp
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- vb
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name: backwards
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nameWithType: AnimationPlayer.backwards
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fullName: Player.AnimationPlayer.backwards
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type: Field
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source:
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id: backwards
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path: ''
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startLine: 3804
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIndicates whether the player is facing backwards.\n"
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example: []
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syntax:
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content: public bool backwards
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return:
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type: System.Boolean
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content.vb: Public backwards As Boolean
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- uid: Player.AnimationPlayer.block
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commentId: F:Player.AnimationPlayer.block
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id: block
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parent: Player.AnimationPlayer
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langs:
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- csharp
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- vb
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name: block
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nameWithType: AnimationPlayer.block
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fullName: Player.AnimationPlayer.block
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type: Field
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source:
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id: block
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path: ''
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startLine: 3809
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nIndicates whether the player is currently blocking.\n"
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example: []
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syntax:
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content: public bool block
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return:
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type: System.Boolean
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content.vb: Public block As Boolean
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- uid: Player.AnimationPlayer.clip
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commentId: F:Player.AnimationPlayer.clip
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id: clip
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parent: Player.AnimationPlayer
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langs:
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- csharp
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- vb
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name: clip
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nameWithType: AnimationPlayer.clip
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fullName: Player.AnimationPlayer.clip
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type: Field
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source:
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id: clip
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path: ''
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startLine: 3814
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThe animation clip to play when the script starts.\n"
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example: []
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syntax:
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content: public AnimationClip clip
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return:
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type: Global.AnimationClip
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content.vb: Public clip As AnimationClip
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- uid: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
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commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
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id: SetState(Player.AnimationPlayer.AnimationState)
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parent: Player.AnimationPlayer
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langs:
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- csharp
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- vb
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name: SetState(AnimationState)
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nameWithType: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
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fullName: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
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type: Method
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source:
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id: SetState
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path: ''
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startLine: 3858
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nSets the player's animation state.\n"
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example: []
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syntax:
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content: public void SetState(AnimationPlayer.AnimationState state)
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parameters:
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- id: state
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type: Player.AnimationPlayer.AnimationState
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description: The new animation state to set.
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content.vb: Public Sub SetState(state As AnimationPlayer.AnimationState)
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overload: Player.AnimationPlayer.SetState*
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- uid: Player.AnimationPlayer.Punch
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commentId: M:Player.AnimationPlayer.Punch
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id: Punch
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parent: Player.AnimationPlayer
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langs:
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- csharp
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- vb
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name: Punch()
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nameWithType: AnimationPlayer.Punch()
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fullName: Player.AnimationPlayer.Punch()
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type: Method
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source:
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id: Punch
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path: ''
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startLine: 3866
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nTriggers the punch animation.\n"
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example: []
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syntax:
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content: public void Punch()
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content.vb: Public Sub Punch()
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overload: Player.AnimationPlayer.Punch*
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references:
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- uid: Player
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commentId: N:Player
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name: Player
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nameWithType: Player
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fullName: Player
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: System
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commentId: N:System
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isExternal: true
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name: System
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nameWithType: System
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fullName: System
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- uid: Player.AnimationPlayer.AnimationState
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commentId: T:Player.AnimationPlayer.AnimationState
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parent: Player
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name: AnimationPlayer.AnimationState
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nameWithType: AnimationPlayer.AnimationState
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fullName: Player.AnimationPlayer.AnimationState
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spec.csharp:
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- uid: Player.AnimationPlayer
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name: AnimationPlayer
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- name: .
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- uid: Player.AnimationPlayer.AnimationState
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name: AnimationState
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spec.vb:
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- uid: Player.AnimationPlayer
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name: AnimationPlayer
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- name: .
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- uid: Player.AnimationPlayer.AnimationState
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name: AnimationState
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- uid: System.Boolean
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commentId: T:System.Boolean
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parent: System
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isExternal: true
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name: bool
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nameWithType: bool
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fullName: bool
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nameWithType.vb: Boolean
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fullName.vb: Boolean
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name.vb: Boolean
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- uid: Global.AnimationClip
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commentId: '!:Global.AnimationClip'
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isExternal: true
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name: AnimationClip
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nameWithType: AnimationClip
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fullName: AnimationClip
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- uid: Player.AnimationPlayer.SetState*
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commentId: Overload:Player.AnimationPlayer.SetState
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name: SetState
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nameWithType: AnimationPlayer.SetState
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fullName: Player.AnimationPlayer.SetState
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- uid: Player.AnimationPlayer.Punch*
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commentId: Overload:Player.AnimationPlayer.Punch
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name: Punch
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nameWithType: AnimationPlayer.Punch
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fullName: Player.AnimationPlayer.Punch
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