Files
Crash-Course/Assets/Scripts/RespawnOnTriggerEnter.cs
2025-03-07 10:03:16 -05:00

28 lines
641 B
C#

using UnityEngine;
public class RespawnOnTriggerEnter : MonoBehaviour
{
public Vector2 spawnPoint;
public bool spawnPointIsInitialPosition = false;
public string respawnTag;
private void Start()
{
if (spawnPointIsInitialPosition)
{
spawnPoint = transform.position;
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag(respawnTag))
{
//GetComponent<Damageable>().Respawn();
if (TryGetComponent(out Damageable damageable))
{
damageable.Damage(9999f);
}
}
}
}