280 lines
7.1 KiB
YAML
280 lines
7.1 KiB
YAML
### YamlMime:ManagedReference
|
|
items:
|
|
- uid: Game.LifeDisplayManager
|
|
commentId: T:Game.LifeDisplayManager
|
|
id: LifeDisplayManager
|
|
parent: Game
|
|
children:
|
|
- Game.LifeDisplayManager.HideLifeDisplay
|
|
- Game.LifeDisplayManager.lifeDisplays
|
|
- Game.LifeDisplayManager.lifePrefab
|
|
- Game.LifeDisplayManager.playerPrefab
|
|
- Game.LifeDisplayManager.players
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LifeDisplayManager
|
|
nameWithType: LifeDisplayManager
|
|
fullName: Game.LifeDisplayManager
|
|
type: Class
|
|
source:
|
|
id: LifeDisplayManager
|
|
path: ''
|
|
startLine: 2746
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nThis class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.\n"
|
|
example: []
|
|
syntax:
|
|
content: 'public class LifeDisplayManager : MonoBehaviour'
|
|
content.vb: Public Class LifeDisplayManager Inherits MonoBehaviour
|
|
inheritance:
|
|
- System.Object
|
|
- uid: Game.LifeDisplayManager.players
|
|
commentId: F:Game.LifeDisplayManager.players
|
|
id: players
|
|
parent: Game.LifeDisplayManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: players
|
|
nameWithType: LifeDisplayManager.players
|
|
fullName: Game.LifeDisplayManager.players
|
|
type: Field
|
|
source:
|
|
id: players
|
|
path: ''
|
|
startLine: 2751
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nThe parent object that contains all player life displays.\n"
|
|
example: []
|
|
syntax:
|
|
content: public GameObject players
|
|
return:
|
|
type: Global.GameObject
|
|
content.vb: Public players As GameObject
|
|
- uid: Game.LifeDisplayManager.playerPrefab
|
|
commentId: F:Game.LifeDisplayManager.playerPrefab
|
|
id: playerPrefab
|
|
parent: Game.LifeDisplayManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: playerPrefab
|
|
nameWithType: LifeDisplayManager.playerPrefab
|
|
fullName: Game.LifeDisplayManager.playerPrefab
|
|
type: Field
|
|
source:
|
|
id: playerPrefab
|
|
path: ''
|
|
startLine: 2756
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nThe prefab used to represent a player in the life display.\n"
|
|
example: []
|
|
syntax:
|
|
content: public GameObject playerPrefab
|
|
return:
|
|
type: Global.GameObject
|
|
content.vb: Public playerPrefab As GameObject
|
|
- uid: Game.LifeDisplayManager.lifePrefab
|
|
commentId: F:Game.LifeDisplayManager.lifePrefab
|
|
id: lifePrefab
|
|
parent: Game.LifeDisplayManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: lifePrefab
|
|
nameWithType: LifeDisplayManager.lifePrefab
|
|
fullName: Game.LifeDisplayManager.lifePrefab
|
|
type: Field
|
|
source:
|
|
id: lifePrefab
|
|
path: ''
|
|
startLine: 2761
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nThe prefab used to represent a single life icon.\n"
|
|
example: []
|
|
syntax:
|
|
content: public GameObject lifePrefab
|
|
return:
|
|
type: Global.GameObject
|
|
content.vb: Public lifePrefab As GameObject
|
|
- uid: Game.LifeDisplayManager.lifeDisplays
|
|
commentId: F:Game.LifeDisplayManager.lifeDisplays
|
|
id: lifeDisplays
|
|
parent: Game.LifeDisplayManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: lifeDisplays
|
|
nameWithType: LifeDisplayManager.lifeDisplays
|
|
fullName: Game.LifeDisplayManager.lifeDisplays
|
|
type: Field
|
|
source:
|
|
id: lifeDisplays
|
|
path: ''
|
|
startLine: 2767
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nA dictionary mapping each player's <xref href=\"Player.Damageable\" data-throw-if-not-resolved=\"false\"></xref> component\nto their corresponding list of life icons.\n"
|
|
example: []
|
|
syntax:
|
|
content: public Dictionary<Damageable, List<GameObject>> lifeDisplays
|
|
return:
|
|
type: Global.Dictionary{Player.Damageable,List{GameObject}}
|
|
content.vb: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
|
|
- uid: Game.LifeDisplayManager.HideLifeDisplay
|
|
commentId: M:Game.LifeDisplayManager.HideLifeDisplay
|
|
id: HideLifeDisplay
|
|
parent: Game.LifeDisplayManager
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HideLifeDisplay()
|
|
nameWithType: LifeDisplayManager.HideLifeDisplay()
|
|
fullName: Game.LifeDisplayManager.HideLifeDisplay()
|
|
type: Method
|
|
source:
|
|
id: HideLifeDisplay
|
|
path: ''
|
|
startLine: 2817
|
|
assemblies:
|
|
- cs.temp.dll
|
|
namespace: Game
|
|
summary: "\nHides the life display by deactivating the parent object.\n"
|
|
example: []
|
|
syntax:
|
|
content: public void HideLifeDisplay()
|
|
content.vb: Public Sub HideLifeDisplay()
|
|
overload: Game.LifeDisplayManager.HideLifeDisplay*
|
|
references:
|
|
- uid: Game
|
|
commentId: N:Game
|
|
name: Game
|
|
nameWithType: Game
|
|
fullName: Game
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System
|
|
commentId: N:System
|
|
isExternal: true
|
|
name: System
|
|
nameWithType: System
|
|
fullName: System
|
|
- uid: Global.GameObject
|
|
isExternal: true
|
|
name: GameObject
|
|
nameWithType: GameObject
|
|
fullName: GameObject
|
|
- uid: Player.Damageable
|
|
commentId: T:Player.Damageable
|
|
parent: Player
|
|
name: Damageable
|
|
nameWithType: Damageable
|
|
fullName: Player.Damageable
|
|
- uid: Global.Dictionary{Player.Damageable,List{GameObject}}
|
|
commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}'
|
|
definition: Global.Dictionary`2
|
|
name: Dictionary<Damageable, List<GameObject>>
|
|
nameWithType: Dictionary<Damageable, List<GameObject>>
|
|
fullName: Dictionary<Player.Damageable, List<GameObject>>
|
|
nameWithType.vb: Dictionary(Of Damageable, List(Of GameObject))
|
|
fullName.vb: Dictionary(Of Player.Damageable, List(Of GameObject))
|
|
name.vb: Dictionary(Of Damageable, List(Of GameObject))
|
|
spec.csharp:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: <
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: '>'
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Player.Damageable
|
|
name: Damageable
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Global.List`1
|
|
name: List
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Global.GameObject
|
|
name: GameObject
|
|
isExternal: true
|
|
- name: )
|
|
- name: )
|
|
- uid: Player
|
|
commentId: N:Player
|
|
name: Player
|
|
nameWithType: Player
|
|
fullName: Player
|
|
- uid: Global.Dictionary`2
|
|
isExternal: true
|
|
name: Dictionary<, >
|
|
nameWithType: Dictionary<, >
|
|
fullName: Dictionary<, >
|
|
nameWithType.vb: Dictionary(Of , )
|
|
fullName.vb: Dictionary(Of , )
|
|
name.vb: Dictionary(Of , )
|
|
spec.csharp:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: <
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: Global.Dictionary`2
|
|
name: Dictionary
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: ''
|
|
- name: ','
|
|
- name: " "
|
|
- name: ''
|
|
- name: )
|
|
- uid: Game.LifeDisplayManager.HideLifeDisplay*
|
|
commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay
|
|
name: HideLifeDisplay
|
|
nameWithType: LifeDisplayManager.HideLifeDisplay
|
|
fullName: Game.LifeDisplayManager.HideLifeDisplay
|