701 lines
20 KiB
YAML
701 lines
20 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Player.PlayerMovement
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commentId: T:Player.PlayerMovement
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id: PlayerMovement
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parent: Player
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children:
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- Player.PlayerMovement.coyoteTime
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- Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
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- Player.PlayerMovement.ground
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- Player.PlayerMovement.groundCheckDistance
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- Player.PlayerMovement.IsBasicallyGrounded
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- Player.PlayerMovement.IsPhysicallyGrounded
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- Player.PlayerMovement.jumpLenience
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- Player.PlayerMovement.jumpSpeed
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- Player.PlayerMovement.maxSpeed
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- Player.PlayerMovement.maxSpeedOverride
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- Player.PlayerMovement.playerText
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- Player.PlayerMovement.secondsToFullSpeed
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- Player.PlayerMovement.slowdownMultiplier
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- Player.PlayerMovement.StopVelocity
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- Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
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- Player.PlayerMovement.turnaroundMultiplier
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- Player.PlayerMovement.virtualAxisX
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- Player.PlayerMovement.virtualButtonJump
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- Player.PlayerMovement.virtualButtonJumpLastFrame
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- Player.PlayerMovement.walkSmooth
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- Player.PlayerMovement.walkSpeed
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- Player.PlayerMovement.walkSpeedFactor
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langs:
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- csharp
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- vb
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name: PlayerMovement
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nameWithType: PlayerMovement
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fullName: Player.PlayerMovement
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type: Class
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source:
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id: PlayerMovement
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path: ''
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startLine: 3997
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nThis class handles the player's movement, including walking, jumping, and animations.\nIt also manages input, physics, and interactions with the ground.\n"
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example: []
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syntax:
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content: 'public class PlayerMovement : MonoBehaviour'
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content.vb: Public Class PlayerMovement Inherits MonoBehaviour
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inheritance:
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- System.Object
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- uid: Player.PlayerMovement.ground
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commentId: F:Player.PlayerMovement.ground
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id: ground
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: ground
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nameWithType: PlayerMovement.ground
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fullName: Player.PlayerMovement.ground
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type: Field
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source:
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id: ground
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path: ''
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startLine: 4010
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nLayers considered as ground for the player.\n"
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example: []
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syntax:
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content: public LayerMask ground
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return:
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type: Global.LayerMask
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content.vb: Public ground As LayerMask
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- uid: Player.PlayerMovement.playerText
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commentId: F:Player.PlayerMovement.playerText
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id: playerText
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: playerText
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nameWithType: PlayerMovement.playerText
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fullName: Player.PlayerMovement.playerText
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type: Field
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source:
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id: playerText
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path: ''
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startLine: 4015
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nReference to the player's UI text displaying player index.\n"
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example: []
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syntax:
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content: public TextMeshProUGUI playerText
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return:
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type: Global.TextMeshProUGUI
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content.vb: Public playerText As TextMeshProUGUI
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- uid: Player.PlayerMovement.walkSpeed
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commentId: F:Player.PlayerMovement.walkSpeed
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id: walkSpeed
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: walkSpeed
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nameWithType: PlayerMovement.walkSpeed
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fullName: Player.PlayerMovement.walkSpeed
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type: Field
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source:
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id: walkSpeed
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path: ''
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startLine: 4022
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assemblies:
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- cs.temp.dll
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namespace: Player
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syntax:
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content: public float walkSpeed
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return:
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type: System.Single
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content.vb: Public walkSpeed As Single
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- uid: Player.PlayerMovement.walkSpeedFactor
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commentId: F:Player.PlayerMovement.walkSpeedFactor
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id: walkSpeedFactor
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: walkSpeedFactor
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nameWithType: PlayerMovement.walkSpeedFactor
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fullName: Player.PlayerMovement.walkSpeedFactor
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type: Field
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source:
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id: walkSpeedFactor
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path: ''
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startLine: 4027
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nMultiplier applied to walk speed.\n"
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example: []
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syntax:
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content: public float walkSpeedFactor
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return:
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type: System.Single
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content.vb: Public walkSpeedFactor As Single
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- uid: Player.PlayerMovement.maxSpeed
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commentId: F:Player.PlayerMovement.maxSpeed
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id: maxSpeed
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: maxSpeed
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nameWithType: PlayerMovement.maxSpeed
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fullName: Player.PlayerMovement.maxSpeed
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type: Field
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source:
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id: maxSpeed
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path: ''
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startLine: 4032
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nMaximum allowed horizontal speed for the player.\n"
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example: []
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syntax:
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content: public float maxSpeed
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return:
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type: System.Single
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content.vb: Public maxSpeed As Single
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- uid: Player.PlayerMovement.maxSpeedOverride
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commentId: F:Player.PlayerMovement.maxSpeedOverride
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id: maxSpeedOverride
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: maxSpeedOverride
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nameWithType: PlayerMovement.maxSpeedOverride
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fullName: Player.PlayerMovement.maxSpeedOverride
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type: Field
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source:
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id: maxSpeedOverride
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path: ''
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startLine: 4037
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nRuntime override for the maximum speed.\n"
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example: []
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syntax:
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content: public float maxSpeedOverride
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return:
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type: System.Single
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content.vb: Public maxSpeedOverride As Single
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- uid: Player.PlayerMovement.slowdownMultiplier
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commentId: F:Player.PlayerMovement.slowdownMultiplier
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id: slowdownMultiplier
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: slowdownMultiplier
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nameWithType: PlayerMovement.slowdownMultiplier
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fullName: Player.PlayerMovement.slowdownMultiplier
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type: Field
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source:
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id: slowdownMultiplier
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path: ''
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startLine: 4042
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nMultiplier for slowing down the player when exceeding max speed.\n"
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example: []
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syntax:
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content: public float slowdownMultiplier
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return:
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type: System.Single
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content.vb: Public slowdownMultiplier As Single
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- uid: Player.PlayerMovement.virtualAxisX
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commentId: F:Player.PlayerMovement.virtualAxisX
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id: virtualAxisX
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: virtualAxisX
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nameWithType: PlayerMovement.virtualAxisX
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fullName: Player.PlayerMovement.virtualAxisX
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type: Field
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source:
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id: virtualAxisX
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path: ''
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startLine: 4047
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nCurrent value of the horizontal movement axis.\n"
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example: []
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syntax:
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content: public float virtualAxisX
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return:
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type: System.Single
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content.vb: Public virtualAxisX As Single
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- uid: Player.PlayerMovement.virtualButtonJump
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commentId: F:Player.PlayerMovement.virtualButtonJump
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id: virtualButtonJump
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: virtualButtonJump
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nameWithType: PlayerMovement.virtualButtonJump
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fullName: Player.PlayerMovement.virtualButtonJump
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type: Field
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source:
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id: virtualButtonJump
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path: ''
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startLine: 4052
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nCurrent value of the jump button (pressed or not).\n"
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example: []
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syntax:
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content: public float virtualButtonJump
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return:
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type: System.Single
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content.vb: Public virtualButtonJump As Single
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- uid: Player.PlayerMovement.virtualButtonJumpLastFrame
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commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame
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id: virtualButtonJumpLastFrame
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: virtualButtonJumpLastFrame
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nameWithType: PlayerMovement.virtualButtonJumpLastFrame
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fullName: Player.PlayerMovement.virtualButtonJumpLastFrame
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type: Field
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source:
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id: virtualButtonJumpLastFrame
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path: ''
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startLine: 4057
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nValue of the jump button in the previous frame.\n"
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example: []
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syntax:
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content: public float virtualButtonJumpLastFrame
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return:
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type: System.Single
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content.vb: Public virtualButtonJumpLastFrame As Single
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- uid: Player.PlayerMovement.turnaroundMultiplier
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commentId: F:Player.PlayerMovement.turnaroundMultiplier
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id: turnaroundMultiplier
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: turnaroundMultiplier
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nameWithType: PlayerMovement.turnaroundMultiplier
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fullName: Player.PlayerMovement.turnaroundMultiplier
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type: Field
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source:
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id: turnaroundMultiplier
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path: ''
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startLine: 4062
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nMultiplier applied when turning around to adjust speed.\n"
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example: []
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syntax:
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content: public float turnaroundMultiplier
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return:
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type: System.Single
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content.vb: Public turnaroundMultiplier As Single
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- uid: Player.PlayerMovement.walkSmooth
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commentId: F:Player.PlayerMovement.walkSmooth
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id: walkSmooth
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: walkSmooth
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nameWithType: PlayerMovement.walkSmooth
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fullName: Player.PlayerMovement.walkSmooth
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type: Field
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source:
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id: walkSmooth
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path: ''
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startLine: 4067
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nSmoothing factor for walking movement.\n"
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example: []
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syntax:
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content: public float walkSmooth
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return:
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type: System.Single
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content.vb: Public walkSmooth As Single
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- uid: Player.PlayerMovement.secondsToFullSpeed
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commentId: F:Player.PlayerMovement.secondsToFullSpeed
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id: secondsToFullSpeed
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: secondsToFullSpeed
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nameWithType: PlayerMovement.secondsToFullSpeed
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fullName: Player.PlayerMovement.secondsToFullSpeed
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type: Field
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source:
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id: secondsToFullSpeed
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path: ''
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startLine: 4072
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nTime in seconds to reach full speed from rest.\n"
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example: []
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syntax:
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content: public float secondsToFullSpeed
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return:
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type: System.Single
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content.vb: Public secondsToFullSpeed As Single
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- uid: Player.PlayerMovement.jumpSpeed
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commentId: F:Player.PlayerMovement.jumpSpeed
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id: jumpSpeed
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: jumpSpeed
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nameWithType: PlayerMovement.jumpSpeed
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fullName: Player.PlayerMovement.jumpSpeed
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type: Field
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source:
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id: jumpSpeed
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path: ''
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startLine: 4077
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nForce applied when jumping.\n"
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example: []
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syntax:
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content: public float jumpSpeed
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return:
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type: System.Single
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content.vb: Public jumpSpeed As Single
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- uid: Player.PlayerMovement.coyoteTime
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commentId: F:Player.PlayerMovement.coyoteTime
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id: coyoteTime
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: coyoteTime
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nameWithType: PlayerMovement.coyoteTime
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fullName: Player.PlayerMovement.coyoteTime
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type: Field
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source:
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id: coyoteTime
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path: ''
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startLine: 4082
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n"
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example: []
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syntax:
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content: public float coyoteTime
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return:
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type: System.Single
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content.vb: Public coyoteTime As Single
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- uid: Player.PlayerMovement.jumpLenience
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commentId: F:Player.PlayerMovement.jumpLenience
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id: jumpLenience
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: jumpLenience
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nameWithType: PlayerMovement.jumpLenience
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fullName: Player.PlayerMovement.jumpLenience
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type: Field
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source:
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id: jumpLenience
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path: ''
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startLine: 4087
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nTime window after pressing jump where jump is still buffered.\n"
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example: []
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syntax:
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content: public float jumpLenience
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return:
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type: System.Single
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content.vb: Public jumpLenience As Single
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- uid: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
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commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
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id: timeUnableToBeDeclaredNotJumping
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: timeUnableToBeDeclaredNotJumping
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nameWithType: PlayerMovement.timeUnableToBeDeclaredNotJumping
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fullName: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
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type: Field
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source:
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id: timeUnableToBeDeclaredNotJumping
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path: ''
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startLine: 4092
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nMinimum time before the player can be declared as not jumping.\n"
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example: []
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syntax:
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content: public float timeUnableToBeDeclaredNotJumping
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return:
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type: System.Single
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content.vb: Public timeUnableToBeDeclaredNotJumping As Single
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- uid: Player.PlayerMovement.groundCheckDistance
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commentId: F:Player.PlayerMovement.groundCheckDistance
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id: groundCheckDistance
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: groundCheckDistance
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nameWithType: PlayerMovement.groundCheckDistance
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fullName: Player.PlayerMovement.groundCheckDistance
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type: Field
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source:
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id: groundCheckDistance
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path: ''
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startLine: 4097
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nDistance to check below the player for ground detection.\n"
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example: []
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syntax:
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content: public float groundCheckDistance
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return:
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type: System.Single
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content.vb: Public groundCheckDistance As Single
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- uid: Player.PlayerMovement.IsBasicallyGrounded
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commentId: M:Player.PlayerMovement.IsBasicallyGrounded
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id: IsBasicallyGrounded
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: IsBasicallyGrounded()
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nameWithType: PlayerMovement.IsBasicallyGrounded()
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fullName: Player.PlayerMovement.IsBasicallyGrounded()
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type: Method
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source:
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id: IsBasicallyGrounded
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path: ''
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startLine: 4357
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nChecks if the player is considered grounded, including coyote time.\n"
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example: []
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syntax:
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content: public bool IsBasicallyGrounded()
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return:
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type: System.Boolean
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description: True if the player is basically grounded, otherwise false.
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content.vb: Public Function IsBasicallyGrounded() As Boolean
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overload: Player.PlayerMovement.IsBasicallyGrounded*
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- uid: Player.PlayerMovement.IsPhysicallyGrounded
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commentId: M:Player.PlayerMovement.IsPhysicallyGrounded
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id: IsPhysicallyGrounded
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: IsPhysicallyGrounded()
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nameWithType: PlayerMovement.IsPhysicallyGrounded()
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fullName: Player.PlayerMovement.IsPhysicallyGrounded()
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type: Method
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source:
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id: IsPhysicallyGrounded
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path: ''
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|
startLine: 4376
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nChecks if the player is physically touching the ground using raycasts.\n"
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example: []
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syntax:
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content: public bool IsPhysicallyGrounded()
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return:
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type: System.Boolean
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description: True if the player is physically grounded, otherwise false.
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content.vb: Public Function IsPhysicallyGrounded() As Boolean
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overload: Player.PlayerMovement.IsPhysicallyGrounded*
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- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
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commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
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id: GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: GetPointInBoxCollider(BoxCollider2D, float, float)
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nameWithType: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
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fullName: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
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type: Method
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source:
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id: GetPointInBoxCollider
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path: ''
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startLine: 4397
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n"
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example: []
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syntax:
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content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
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parameters:
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- id: boxCollider2D
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type: Global.BoxCollider2D
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description: The BoxCollider2D to use.
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- id: horizontal
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type: System.Single
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description: Horizontal offset (-1 for left, 1 for right, 0 for center).
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- id: vertical
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type: System.Single
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description: Vertical offset (-1 for bottom, 1 for top, 0 for center).
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return:
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type: Global.Vector2
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description: The calculated point in world space.
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content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
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overload: Player.PlayerMovement.GetPointInBoxCollider*
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nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
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fullName.vb: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
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name.vb: GetPointInBoxCollider(BoxCollider2D, Single, Single)
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- uid: Player.PlayerMovement.StopVelocity
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commentId: M:Player.PlayerMovement.StopVelocity
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id: StopVelocity
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parent: Player.PlayerMovement
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langs:
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- csharp
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- vb
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name: StopVelocity()
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nameWithType: PlayerMovement.StopVelocity()
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fullName: Player.PlayerMovement.StopVelocity()
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type: Method
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source:
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id: StopVelocity
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path: ''
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startLine: 4409
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assemblies:
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- cs.temp.dll
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namespace: Player
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summary: "\nStops the player's velocity if grounded, removing inertia.\n"
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example: []
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syntax:
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content: public void StopVelocity()
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content.vb: Public Sub StopVelocity()
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overload: Player.PlayerMovement.StopVelocity*
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references:
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- uid: Player
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commentId: N:Player
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name: Player
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nameWithType: Player
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fullName: Player
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: System
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commentId: N:System
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isExternal: true
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name: System
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nameWithType: System
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fullName: System
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- uid: Global.LayerMask
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commentId: '!:Global.LayerMask'
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isExternal: true
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name: LayerMask
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nameWithType: LayerMask
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fullName: LayerMask
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- uid: Global.TextMeshProUGUI
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isExternal: true
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name: TextMeshProUGUI
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nameWithType: TextMeshProUGUI
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fullName: TextMeshProUGUI
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- uid: System.Single
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commentId: T:System.Single
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parent: System
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isExternal: true
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name: float
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nameWithType: float
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fullName: float
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nameWithType.vb: Single
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fullName.vb: Single
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name.vb: Single
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- uid: Player.PlayerMovement.IsBasicallyGrounded*
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commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded
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name: IsBasicallyGrounded
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nameWithType: PlayerMovement.IsBasicallyGrounded
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fullName: Player.PlayerMovement.IsBasicallyGrounded
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- uid: System.Boolean
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commentId: T:System.Boolean
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parent: System
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isExternal: true
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name: bool
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nameWithType: bool
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fullName: bool
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nameWithType.vb: Boolean
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fullName.vb: Boolean
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name.vb: Boolean
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- uid: Player.PlayerMovement.IsPhysicallyGrounded*
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commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded
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name: IsPhysicallyGrounded
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nameWithType: PlayerMovement.IsPhysicallyGrounded
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fullName: Player.PlayerMovement.IsPhysicallyGrounded
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- uid: Player.PlayerMovement.GetPointInBoxCollider*
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commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider
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name: GetPointInBoxCollider
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nameWithType: PlayerMovement.GetPointInBoxCollider
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fullName: Player.PlayerMovement.GetPointInBoxCollider
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- uid: Global.BoxCollider2D
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commentId: '!:Global.BoxCollider2D'
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isExternal: true
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name: BoxCollider2D
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nameWithType: BoxCollider2D
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fullName: BoxCollider2D
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- uid: Global.Vector2
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isExternal: true
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name: Vector2
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nameWithType: Vector2
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fullName: Vector2
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- uid: Player.PlayerMovement.StopVelocity*
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commentId: Overload:Player.PlayerMovement.StopVelocity
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name: StopVelocity
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nameWithType: PlayerMovement.StopVelocity
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fullName: Player.PlayerMovement.StopVelocity
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