Files
Crash-Course/Assets/Scripts/Damageable.cs
RochesterX 91c8c40ab5 More Tweaks
2025-01-17 20:11:04 -05:00

38 lines
966 B
C#

using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(RespawnOnTriggerEnter))]
public class Damageable : MonoBehaviour
{
public float force = 50f;
public float damage = 0f;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Punch Hurtbox"))
{
print($"{name}: Ouch");
Damage();
Recoil(collision.transform.parent.gameObject);
}
}
private void Recoil(GameObject damageSource)
{
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up) * damage, ForceMode2D.Force);
//damageSource.transform.localScale *= 1.1f;
}
private void Damage()
{
damage += force;
}
public void ResetDamage()
{
damage = 0f;
//transform.localScale = Vector3.one;
}
}