Files
Crash-Course/crashcourse/xrefmap.yml
RochesterX 87eb6237e5 Bugfixes
2025-04-17 18:32:27 -04:00

1769 lines
74 KiB
YAML

### YamlMime:XRefMap
sorted: true
references:
- uid: Game
name: Game
href: api/Game.html
commentId: N:Game
fullName: Game
nameWithType: Game
- uid: Game.DayNightCycle
name: DayNightCycle
href: api/Game.DayNightCycle.html
commentId: T:Game.DayNightCycle
fullName: Game.DayNightCycle
nameWithType: DayNightCycle
- uid: Game.DayNightCycle.cycleDuration
name: cycleDuration
href: api/Game.DayNightCycle.html#Game_DayNightCycle_cycleDuration
commentId: F:Game.DayNightCycle.cycleDuration
fullName: Game.DayNightCycle.cycleDuration
nameWithType: DayNightCycle.cycleDuration
- uid: Game.DayNightCycle.dayBackClouds
name: dayBackClouds
href: api/Game.DayNightCycle.html#Game_DayNightCycle_dayBackClouds
commentId: F:Game.DayNightCycle.dayBackClouds
fullName: Game.DayNightCycle.dayBackClouds
nameWithType: DayNightCycle.dayBackClouds
- uid: Game.DayNightCycle.dayFrontClouds
name: dayFrontClouds
href: api/Game.DayNightCycle.html#Game_DayNightCycle_dayFrontClouds
commentId: F:Game.DayNightCycle.dayFrontClouds
fullName: Game.DayNightCycle.dayFrontClouds
nameWithType: DayNightCycle.dayFrontClouds
- uid: Game.DayNightCycle.daySky
name: daySky
href: api/Game.DayNightCycle.html#Game_DayNightCycle_daySky
commentId: F:Game.DayNightCycle.daySky
fullName: Game.DayNightCycle.daySky
nameWithType: DayNightCycle.daySky
- uid: Game.DayNightCycle.eveningBackClouds
name: eveningBackClouds
href: api/Game.DayNightCycle.html#Game_DayNightCycle_eveningBackClouds
commentId: F:Game.DayNightCycle.eveningBackClouds
fullName: Game.DayNightCycle.eveningBackClouds
nameWithType: DayNightCycle.eveningBackClouds
- uid: Game.DayNightCycle.eveningFrontClouds
name: eveningFrontClouds
href: api/Game.DayNightCycle.html#Game_DayNightCycle_eveningFrontClouds
commentId: F:Game.DayNightCycle.eveningFrontClouds
fullName: Game.DayNightCycle.eveningFrontClouds
nameWithType: DayNightCycle.eveningFrontClouds
- uid: Game.DayNightCycle.eveningSky
name: eveningSky
href: api/Game.DayNightCycle.html#Game_DayNightCycle_eveningSky
commentId: F:Game.DayNightCycle.eveningSky
fullName: Game.DayNightCycle.eveningSky
nameWithType: DayNightCycle.eveningSky
- uid: Game.DayNightCycle.nightBackClouds
name: nightBackClouds
href: api/Game.DayNightCycle.html#Game_DayNightCycle_nightBackClouds
commentId: F:Game.DayNightCycle.nightBackClouds
fullName: Game.DayNightCycle.nightBackClouds
nameWithType: DayNightCycle.nightBackClouds
- uid: Game.DayNightCycle.nightFrontClouds
name: nightFrontClouds
href: api/Game.DayNightCycle.html#Game_DayNightCycle_nightFrontClouds
commentId: F:Game.DayNightCycle.nightFrontClouds
fullName: Game.DayNightCycle.nightFrontClouds
nameWithType: DayNightCycle.nightFrontClouds
- uid: Game.DayNightCycle.nightSky
name: nightSky
href: api/Game.DayNightCycle.html#Game_DayNightCycle_nightSky
commentId: F:Game.DayNightCycle.nightSky
fullName: Game.DayNightCycle.nightSky
nameWithType: DayNightCycle.nightSky
- uid: Game.DayNightCycle.transitionDuration
name: transitionDuration
href: api/Game.DayNightCycle.html#Game_DayNightCycle_transitionDuration
commentId: F:Game.DayNightCycle.transitionDuration
fullName: Game.DayNightCycle.transitionDuration
nameWithType: DayNightCycle.transitionDuration
- uid: Game.EventSystemizer
name: EventSystemizer
href: api/Game.EventSystemizer.html
commentId: T:Game.EventSystemizer
fullName: Game.EventSystemizer
nameWithType: EventSystemizer
- uid: Game.FallPlatform
name: FallPlatform
href: api/Game.FallPlatform.html
commentId: T:Game.FallPlatform
fullName: Game.FallPlatform
nameWithType: FallPlatform
- uid: Game.FallPlatform.fallDelay
name: fallDelay
href: api/Game.FallPlatform.html#Game_FallPlatform_fallDelay
commentId: F:Game.FallPlatform.fallDelay
fullName: Game.FallPlatform.fallDelay
nameWithType: FallPlatform.fallDelay
- uid: Game.FallPlatform.resetDelay
name: resetDelay
href: api/Game.FallPlatform.html#Game_FallPlatform_resetDelay
commentId: F:Game.FallPlatform.resetDelay
fullName: Game.FallPlatform.resetDelay
nameWithType: FallPlatform.resetDelay
- uid: Game.GameManager
name: GameManager
href: api/Game.GameManager.html
commentId: T:Game.GameManager
fullName: Game.GameManager
nameWithType: GameManager
- uid: Game.GameManager.AlivePlayers
name: AlivePlayers()
href: api/Game.GameManager.html#Game_GameManager_AlivePlayers
commentId: M:Game.GameManager.AlivePlayers
fullName: Game.GameManager.AlivePlayers()
nameWithType: GameManager.AlivePlayers()
- uid: Game.GameManager.AlivePlayers*
name: AlivePlayers
href: api/Game.GameManager.html#Game_GameManager_AlivePlayers_
commentId: Overload:Game.GameManager.AlivePlayers
isSpec: "True"
fullName: Game.GameManager.AlivePlayers
nameWithType: GameManager.AlivePlayers
- uid: Game.GameManager.EndGameEvent
name: EndGameEvent
href: api/Game.GameManager.html#Game_GameManager_EndGameEvent
commentId: E:Game.GameManager.EndGameEvent
fullName: Game.GameManager.EndGameEvent
nameWithType: GameManager.EndGameEvent
- uid: Game.GameManager.GameEvent
name: GameManager.GameEvent
href: api/Game.GameManager.GameEvent.html
commentId: T:Game.GameManager.GameEvent
fullName: Game.GameManager.GameEvent
nameWithType: GameManager.GameEvent
- uid: Game.GameManager.gameMode
name: gameMode
href: api/Game.GameManager.html#Game_GameManager_gameMode
commentId: F:Game.GameManager.gameMode
fullName: Game.GameManager.gameMode
nameWithType: GameManager.gameMode
- uid: Game.GameManager.GameMode
name: GameManager.GameMode
href: api/Game.GameManager.GameMode.html
commentId: T:Game.GameManager.GameMode
fullName: Game.GameManager.GameMode
nameWithType: GameManager.GameMode
- uid: Game.GameManager.GameMode.freeForAll
name: freeForAll
href: api/Game.GameManager.GameMode.html#Game_GameManager_GameMode_freeForAll
commentId: F:Game.GameManager.GameMode.freeForAll
fullName: Game.GameManager.GameMode.freeForAll
nameWithType: GameManager.GameMode.freeForAll
- uid: Game.GameManager.GameMode.keepAway
name: keepAway
href: api/Game.GameManager.GameMode.html#Game_GameManager_GameMode_keepAway
commentId: F:Game.GameManager.GameMode.keepAway
fullName: Game.GameManager.GameMode.keepAway
nameWithType: GameManager.GameMode.keepAway
- uid: Game.GameManager.GameMode.obstacleCourse
name: obstacleCourse
href: api/Game.GameManager.GameMode.html#Game_GameManager_GameMode_obstacleCourse
commentId: F:Game.GameManager.GameMode.obstacleCourse
fullName: Game.GameManager.GameMode.obstacleCourse
nameWithType: GameManager.GameMode.obstacleCourse
- uid: Game.GameManager.gameOver
name: gameOver
href: api/Game.GameManager.html#Game_GameManager_gameOver
commentId: F:Game.GameManager.gameOver
fullName: Game.GameManager.gameOver
nameWithType: GameManager.gameOver
- uid: Game.GameManager.GameOver
name: GameOver()
href: api/Game.GameManager.html#Game_GameManager_GameOver
commentId: M:Game.GameManager.GameOver
fullName: Game.GameManager.GameOver()
nameWithType: GameManager.GameOver()
- uid: Game.GameManager.GameOver*
name: GameOver
href: api/Game.GameManager.html#Game_GameManager_GameOver_
commentId: Overload:Game.GameManager.GameOver
isSpec: "True"
fullName: Game.GameManager.GameOver
nameWithType: GameManager.GameOver
- uid: Game.GameManager.gameTimer
name: gameTimer
href: api/Game.GameManager.html#Game_GameManager_gameTimer
commentId: F:Game.GameManager.gameTimer
fullName: Game.GameManager.gameTimer
nameWithType: GameManager.gameTimer
- uid: Game.GameManager.hatObject
name: hatObject
href: api/Game.GameManager.html#Game_GameManager_hatObject
commentId: F:Game.GameManager.hatObject
fullName: Game.GameManager.hatObject
nameWithType: GameManager.hatObject
- uid: Game.GameManager.hatSpawnPositions
name: hatSpawnPositions
href: api/Game.GameManager.html#Game_GameManager_hatSpawnPositions
commentId: F:Game.GameManager.hatSpawnPositions
fullName: Game.GameManager.hatSpawnPositions
nameWithType: GameManager.hatSpawnPositions
- uid: Game.GameManager.Instance
name: Instance
href: api/Game.GameManager.html#Game_GameManager_Instance
commentId: P:Game.GameManager.Instance
fullName: Game.GameManager.Instance
nameWithType: GameManager.Instance
- uid: Game.GameManager.Instance*
name: Instance
href: api/Game.GameManager.html#Game_GameManager_Instance_
commentId: Overload:Game.GameManager.Instance
isSpec: "True"
fullName: Game.GameManager.Instance
nameWithType: GameManager.Instance
- uid: Game.GameManager.LeaderboardCanvas
name: LeaderboardCanvas
href: api/Game.GameManager.html#Game_GameManager_LeaderboardCanvas
commentId: F:Game.GameManager.LeaderboardCanvas
fullName: Game.GameManager.LeaderboardCanvas
nameWithType: GameManager.LeaderboardCanvas
- uid: Game.GameManager.map
name: map
href: api/Game.GameManager.html#Game_GameManager_map
commentId: F:Game.GameManager.map
fullName: Game.GameManager.map
nameWithType: GameManager.map
- uid: Game.GameManager.music
name: music
href: api/Game.GameManager.html#Game_GameManager_music
commentId: F:Game.GameManager.music
fullName: Game.GameManager.music
nameWithType: GameManager.music
- uid: Game.GameManager.obstacleCourseSpawnPosition
name: obstacleCourseSpawnPosition
href: api/Game.GameManager.html#Game_GameManager_obstacleCourseSpawnPosition
commentId: F:Game.GameManager.obstacleCourseSpawnPosition
fullName: Game.GameManager.obstacleCourseSpawnPosition
nameWithType: GameManager.obstacleCourseSpawnPosition
- uid: Game.GameManager.offset
name: offset
href: api/Game.GameManager.html#Game_GameManager_offset
commentId: F:Game.GameManager.offset
fullName: Game.GameManager.offset
nameWithType: GameManager.offset
- uid: Game.GameManager.playerColors
name: playerColors
href: api/Game.GameManager.html#Game_GameManager_playerColors
commentId: F:Game.GameManager.playerColors
fullName: Game.GameManager.playerColors
nameWithType: GameManager.playerColors
- uid: Game.GameManager.PlayerDied(Player.Damageable)
name: PlayerDied(Damageable)
href: api/Game.GameManager.html#Game_GameManager_PlayerDied_Player_Damageable_
commentId: M:Game.GameManager.PlayerDied(Player.Damageable)
fullName: Game.GameManager.PlayerDied(Player.Damageable)
nameWithType: GameManager.PlayerDied(Damageable)
- uid: Game.GameManager.PlayerDied*
name: PlayerDied
href: api/Game.GameManager.html#Game_GameManager_PlayerDied_
commentId: Overload:Game.GameManager.PlayerDied
isSpec: "True"
fullName: Game.GameManager.PlayerDied
nameWithType: GameManager.PlayerDied
- uid: Game.GameManager.playerHoldTimes
name: playerHoldTimes
href: api/Game.GameManager.html#Game_GameManager_playerHoldTimes
commentId: F:Game.GameManager.playerHoldTimes
fullName: Game.GameManager.playerHoldTimes
nameWithType: GameManager.playerHoldTimes
- uid: Game.GameManager.players
name: players
href: api/Game.GameManager.html#Game_GameManager_players
commentId: F:Game.GameManager.players
fullName: Game.GameManager.players
nameWithType: GameManager.players
- uid: Game.GameManager.spawnPosition
name: spawnPosition
href: api/Game.GameManager.html#Game_GameManager_spawnPosition
commentId: F:Game.GameManager.spawnPosition
fullName: Game.GameManager.spawnPosition
nameWithType: GameManager.spawnPosition
- uid: Game.GameManager.StartGame
name: StartGame()
href: api/Game.GameManager.html#Game_GameManager_StartGame
commentId: M:Game.GameManager.StartGame
fullName: Game.GameManager.StartGame()
nameWithType: GameManager.StartGame()
- uid: Game.GameManager.StartGame*
name: StartGame
href: api/Game.GameManager.html#Game_GameManager_StartGame_
commentId: Overload:Game.GameManager.StartGame
isSpec: "True"
fullName: Game.GameManager.StartGame
nameWithType: GameManager.StartGame
- uid: Game.GameManager.StartGameEvent
name: StartGameEvent
href: api/Game.GameManager.html#Game_GameManager_StartGameEvent
commentId: E:Game.GameManager.StartGameEvent
fullName: Game.GameManager.StartGameEvent
nameWithType: GameManager.StartGameEvent
- uid: Game.GameManager.time
name: time
href: api/Game.GameManager.html#Game_GameManager_time
commentId: F:Game.GameManager.time
fullName: Game.GameManager.time
nameWithType: GameManager.time
- uid: Game.GameManager.TimerCanvas
name: TimerCanvas
href: api/Game.GameManager.html#Game_GameManager_TimerCanvas
commentId: F:Game.GameManager.TimerCanvas
fullName: Game.GameManager.TimerCanvas
nameWithType: GameManager.TimerCanvas
- uid: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
name: UpdatePlayerHoldTime(GameObject, float)
href: api/Game.GameManager.html#Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_
commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
name.vb: UpdatePlayerHoldTime(GameObject, Single)
fullName: Game.GameManager.UpdatePlayerHoldTime(GameObject, float)
fullName.vb: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single)
nameWithType: GameManager.UpdatePlayerHoldTime(GameObject, float)
nameWithType.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single)
- uid: Game.GameManager.UpdatePlayerHoldTime*
name: UpdatePlayerHoldTime
href: api/Game.GameManager.html#Game_GameManager_UpdatePlayerHoldTime_
commentId: Overload:Game.GameManager.UpdatePlayerHoldTime
isSpec: "True"
fullName: Game.GameManager.UpdatePlayerHoldTime
nameWithType: GameManager.UpdatePlayerHoldTime
- uid: Game.GameManagerHelper
name: GameManagerHelper
href: api/Game.GameManagerHelper.html
commentId: T:Game.GameManagerHelper
fullName: Game.GameManagerHelper
nameWithType: GameManagerHelper
- uid: Game.GameManagerHelper.addHatPosition
name: addHatPosition
href: api/Game.GameManagerHelper.html#Game_GameManagerHelper_addHatPosition
commentId: F:Game.GameManagerHelper.addHatPosition
fullName: Game.GameManagerHelper.addHatPosition
nameWithType: GameManagerHelper.addHatPosition
- uid: Game.GameManagerHelper.addSpawnPosition
name: addSpawnPosition
href: api/Game.GameManagerHelper.html#Game_GameManagerHelper_addSpawnPosition
commentId: F:Game.GameManagerHelper.addSpawnPosition
fullName: Game.GameManagerHelper.addSpawnPosition
nameWithType: GameManagerHelper.addSpawnPosition
- uid: Game.GameTimer
name: GameTimer
href: api/Game.GameTimer.html
commentId: T:Game.GameTimer
fullName: Game.GameTimer
nameWithType: GameTimer
- uid: Game.GameTimer.startTime
name: startTime
href: api/Game.GameTimer.html#Game_GameTimer_startTime
commentId: F:Game.GameTimer.startTime
fullName: Game.GameTimer.startTime
nameWithType: GameTimer.startTime
- uid: Game.GameTimer.StartTimer
name: StartTimer()
href: api/Game.GameTimer.html#Game_GameTimer_StartTimer
commentId: M:Game.GameTimer.StartTimer
fullName: Game.GameTimer.StartTimer()
nameWithType: GameTimer.StartTimer()
- uid: Game.GameTimer.StartTimer*
name: StartTimer
href: api/Game.GameTimer.html#Game_GameTimer_StartTimer_
commentId: Overload:Game.GameTimer.StartTimer
isSpec: "True"
fullName: Game.GameTimer.StartTimer
nameWithType: GameTimer.StartTimer
- uid: Game.GameTimer.timerText
name: timerText
href: api/Game.GameTimer.html#Game_GameTimer_timerText
commentId: F:Game.GameTimer.timerText
fullName: Game.GameTimer.timerText
nameWithType: GameTimer.timerText
- uid: Game.HatRespawn
name: HatRespawn
href: api/Game.HatRespawn.html
commentId: T:Game.HatRespawn
fullName: Game.HatRespawn
nameWithType: HatRespawn
- uid: Game.HatRespawn.canBePickedUp
name: canBePickedUp
href: api/Game.HatRespawn.html#Game_HatRespawn_canBePickedUp
commentId: F:Game.HatRespawn.canBePickedUp
fullName: Game.HatRespawn.canBePickedUp
nameWithType: HatRespawn.canBePickedUp
- uid: Game.HatRespawn.Interact
name: Interact()
href: api/Game.HatRespawn.html#Game_HatRespawn_Interact
commentId: M:Game.HatRespawn.Interact
fullName: Game.HatRespawn.Interact()
nameWithType: HatRespawn.Interact()
- uid: Game.HatRespawn.Interact*
name: Interact
href: api/Game.HatRespawn.html#Game_HatRespawn_Interact_
commentId: Overload:Game.HatRespawn.Interact
isSpec: "True"
fullName: Game.HatRespawn.Interact
nameWithType: HatRespawn.Interact
- uid: Game.HatRespawn.OnHatDropped
name: OnHatDropped()
href: api/Game.HatRespawn.html#Game_HatRespawn_OnHatDropped
commentId: M:Game.HatRespawn.OnHatDropped
fullName: Game.HatRespawn.OnHatDropped()
nameWithType: HatRespawn.OnHatDropped()
- uid: Game.HatRespawn.OnHatDropped*
name: OnHatDropped
href: api/Game.HatRespawn.html#Game_HatRespawn_OnHatDropped_
commentId: Overload:Game.HatRespawn.OnHatDropped
isSpec: "True"
fullName: Game.HatRespawn.OnHatDropped
nameWithType: HatRespawn.OnHatDropped
- uid: Game.HatRespawn.respawnTime
name: respawnTime
href: api/Game.HatRespawn.html#Game_HatRespawn_respawnTime
commentId: F:Game.HatRespawn.respawnTime
fullName: Game.HatRespawn.respawnTime
nameWithType: HatRespawn.respawnTime
- uid: Game.HealthBarManager
name: HealthBarManager
href: api/Game.HealthBarManager.html
commentId: T:Game.HealthBarManager
fullName: Game.HealthBarManager
nameWithType: HealthBarManager
- uid: Game.HealthBarManager.healthBarPrefab
name: healthBarPrefab
href: api/Game.HealthBarManager.html#Game_HealthBarManager_healthBarPrefab
commentId: F:Game.HealthBarManager.healthBarPrefab
fullName: Game.HealthBarManager.healthBarPrefab
nameWithType: HealthBarManager.healthBarPrefab
- uid: Game.HubManager
name: HubManager
href: api/Game.HubManager.html
commentId: T:Game.HubManager
fullName: Game.HubManager
nameWithType: HubManager
- uid: Game.HubManager.gameButtonsParent
name: gameButtonsParent
href: api/Game.HubManager.html#Game_HubManager_gameButtonsParent
commentId: F:Game.HubManager.gameButtonsParent
fullName: Game.HubManager.gameButtonsParent
nameWithType: HubManager.gameButtonsParent
- uid: Game.HubManager.hubCamera
name: hubCamera
href: api/Game.HubManager.html#Game_HubManager_hubCamera
commentId: F:Game.HubManager.hubCamera
fullName: Game.HubManager.hubCamera
nameWithType: HubManager.hubCamera
- uid: Game.HubManager.Instance
name: Instance
href: api/Game.HubManager.html#Game_HubManager_Instance
commentId: F:Game.HubManager.Instance
fullName: Game.HubManager.Instance
nameWithType: HubManager.Instance
- uid: Game.HubManager.LoadScene(System.String)
name: LoadScene(string)
href: api/Game.HubManager.html#Game_HubManager_LoadScene_System_String_
commentId: M:Game.HubManager.LoadScene(System.String)
name.vb: LoadScene(String)
fullName: Game.HubManager.LoadScene(string)
fullName.vb: Game.HubManager.LoadScene(String)
nameWithType: HubManager.LoadScene(string)
nameWithType.vb: HubManager.LoadScene(String)
- uid: Game.HubManager.LoadScene*
name: LoadScene
href: api/Game.HubManager.html#Game_HubManager_LoadScene_
commentId: Overload:Game.HubManager.LoadScene
isSpec: "True"
fullName: Game.HubManager.LoadScene
nameWithType: HubManager.LoadScene
- uid: Game.HubManager.UnloadGameScene
name: UnloadGameScene()
href: api/Game.HubManager.html#Game_HubManager_UnloadGameScene
commentId: M:Game.HubManager.UnloadGameScene
fullName: Game.HubManager.UnloadGameScene()
nameWithType: HubManager.UnloadGameScene()
- uid: Game.HubManager.UnloadGameScene*
name: UnloadGameScene
href: api/Game.HubManager.html#Game_HubManager_UnloadGameScene_
commentId: Overload:Game.HubManager.UnloadGameScene
isSpec: "True"
fullName: Game.HubManager.UnloadGameScene
nameWithType: HubManager.UnloadGameScene
- uid: Game.InfiniteScroll
name: InfiniteScroll
href: api/Game.InfiniteScroll.html
commentId: T:Game.InfiniteScroll
fullName: Game.InfiniteScroll
nameWithType: InfiniteScroll
- uid: Game.InfiniteScroll.end
name: end
href: api/Game.InfiniteScroll.html#Game_InfiniteScroll_end
commentId: F:Game.InfiniteScroll.end
fullName: Game.InfiniteScroll.end
nameWithType: InfiniteScroll.end
- uid: Game.InfiniteScroll.speed
name: speed
href: api/Game.InfiniteScroll.html#Game_InfiniteScroll_speed
commentId: F:Game.InfiniteScroll.speed
fullName: Game.InfiniteScroll.speed
nameWithType: InfiniteScroll.speed
- uid: Game.InfiniteScroll.start
name: start
href: api/Game.InfiniteScroll.html#Game_InfiniteScroll_start
commentId: F:Game.InfiniteScroll.start
fullName: Game.InfiniteScroll.start
nameWithType: InfiniteScroll.start
- uid: Game.LeaderboardManager
name: LeaderboardManager
href: api/Game.LeaderboardManager.html
commentId: T:Game.LeaderboardManager
fullName: Game.LeaderboardManager
nameWithType: LeaderboardManager
- uid: Game.LeaderboardManager.Instance
name: Instance
href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_Instance
commentId: P:Game.LeaderboardManager.Instance
fullName: Game.LeaderboardManager.Instance
nameWithType: LeaderboardManager.Instance
- uid: Game.LeaderboardManager.Instance*
name: Instance
href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_Instance_
commentId: Overload:Game.LeaderboardManager.Instance
isSpec: "True"
fullName: Game.LeaderboardManager.Instance
nameWithType: LeaderboardManager.Instance
- uid: Game.LeaderboardManager.UpdateLeaderboard
name: UpdateLeaderboard()
href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdateLeaderboard
commentId: M:Game.LeaderboardManager.UpdateLeaderboard
fullName: Game.LeaderboardManager.UpdateLeaderboard()
nameWithType: LeaderboardManager.UpdateLeaderboard()
- uid: Game.LeaderboardManager.UpdateLeaderboard*
name: UpdateLeaderboard
href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdateLeaderboard_
commentId: Overload:Game.LeaderboardManager.UpdateLeaderboard
isSpec: "True"
fullName: Game.LeaderboardManager.UpdateLeaderboard
nameWithType: LeaderboardManager.UpdateLeaderboard
- uid: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
name: UpdatePlayerHoldTimeText(GameObject, float)
href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_
commentId: M:Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
name.vb: UpdatePlayerHoldTimeText(GameObject, Single)
fullName: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
fullName.vb: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
nameWithType: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
nameWithType.vb: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
- uid: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
name: UpdatePlayerHoldTimeText
href: api/Game.LeaderboardManager.html#Game_LeaderboardManager_UpdatePlayerHoldTimeText_
commentId: Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText
isSpec: "True"
fullName: Game.LeaderboardManager.UpdatePlayerHoldTimeText
nameWithType: LeaderboardManager.UpdatePlayerHoldTimeText
- uid: Game.LifeDisplayManager
name: LifeDisplayManager
href: api/Game.LifeDisplayManager.html
commentId: T:Game.LifeDisplayManager
fullName: Game.LifeDisplayManager
nameWithType: LifeDisplayManager
- uid: Game.LifeDisplayManager.HideLifeDisplay
name: HideLifeDisplay()
href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_HideLifeDisplay
commentId: M:Game.LifeDisplayManager.HideLifeDisplay
fullName: Game.LifeDisplayManager.HideLifeDisplay()
nameWithType: LifeDisplayManager.HideLifeDisplay()
- uid: Game.LifeDisplayManager.HideLifeDisplay*
name: HideLifeDisplay
href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_HideLifeDisplay_
commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay
isSpec: "True"
fullName: Game.LifeDisplayManager.HideLifeDisplay
nameWithType: LifeDisplayManager.HideLifeDisplay
- uid: Game.LifeDisplayManager.lifeDisplays
name: lifeDisplays
href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_lifeDisplays
commentId: F:Game.LifeDisplayManager.lifeDisplays
fullName: Game.LifeDisplayManager.lifeDisplays
nameWithType: LifeDisplayManager.lifeDisplays
- uid: Game.LifeDisplayManager.lifePrefab
name: lifePrefab
href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_lifePrefab
commentId: F:Game.LifeDisplayManager.lifePrefab
fullName: Game.LifeDisplayManager.lifePrefab
nameWithType: LifeDisplayManager.lifePrefab
- uid: Game.LifeDisplayManager.playerPrefab
name: playerPrefab
href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_playerPrefab
commentId: F:Game.LifeDisplayManager.playerPrefab
fullName: Game.LifeDisplayManager.playerPrefab
nameWithType: LifeDisplayManager.playerPrefab
- uid: Game.LifeDisplayManager.players
name: players
href: api/Game.LifeDisplayManager.html#Game_LifeDisplayManager_players
commentId: F:Game.LifeDisplayManager.players
fullName: Game.LifeDisplayManager.players
nameWithType: LifeDisplayManager.players
- uid: Game.MapSelect
name: MapSelect
href: api/Game.MapSelect.html
commentId: T:Game.MapSelect
fullName: Game.MapSelect
nameWithType: MapSelect
- uid: Game.ModeSelect
name: ModeSelect
href: api/Game.ModeSelect.html
commentId: T:Game.ModeSelect
fullName: Game.ModeSelect
nameWithType: ModeSelect
- uid: Game.MovingPlatform
name: MovingPlatform
href: api/Game.MovingPlatform.html
commentId: T:Game.MovingPlatform
fullName: Game.MovingPlatform
nameWithType: MovingPlatform
- uid: Game.MovingPlatform.platform
name: platform
href: api/Game.MovingPlatform.html#Game_MovingPlatform_platform
commentId: F:Game.MovingPlatform.platform
fullName: Game.MovingPlatform.platform
nameWithType: MovingPlatform.platform
- uid: Game.MovingPlatform.points
name: points
href: api/Game.MovingPlatform.html#Game_MovingPlatform_points
commentId: F:Game.MovingPlatform.points
fullName: Game.MovingPlatform.points
nameWithType: MovingPlatform.points
- uid: Game.MovingPlatform.speed
name: speed
href: api/Game.MovingPlatform.html#Game_MovingPlatform_speed
commentId: F:Game.MovingPlatform.speed
fullName: Game.MovingPlatform.speed
nameWithType: MovingPlatform.speed
- uid: Game.MovingPlatform.startPoint
name: startPoint
href: api/Game.MovingPlatform.html#Game_MovingPlatform_startPoint
commentId: F:Game.MovingPlatform.startPoint
fullName: Game.MovingPlatform.startPoint
nameWithType: MovingPlatform.startPoint
- uid: Game.ObjectVisibility
name: ObjectVisibility
href: api/Game.ObjectVisibility.html
commentId: T:Game.ObjectVisibility
fullName: Game.ObjectVisibility
nameWithType: ObjectVisibility
- uid: Game.ObstacleCourse
name: ObstacleCourse
href: api/Game.ObstacleCourse.html
commentId: T:Game.ObstacleCourse
fullName: Game.ObstacleCourse
nameWithType: ObstacleCourse
- uid: Game.ObstacleCourse.playerWon
name: playerWon
href: api/Game.ObstacleCourse.html#Game_ObstacleCourse_playerWon
commentId: F:Game.ObstacleCourse.playerWon
fullName: Game.ObstacleCourse.playerWon
nameWithType: ObstacleCourse.playerWon
- uid: Game.PlayerCardCreator
name: PlayerCardCreator
href: api/Game.PlayerCardCreator.html
commentId: T:Game.PlayerCardCreator
fullName: Game.PlayerCardCreator
nameWithType: PlayerCardCreator
- uid: Game.PlayerCardCreator.CreateCard
name: CreateCard()
href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_CreateCard
commentId: M:Game.PlayerCardCreator.CreateCard
fullName: Game.PlayerCardCreator.CreateCard()
nameWithType: PlayerCardCreator.CreateCard()
- uid: Game.PlayerCardCreator.CreateCard*
name: CreateCard
href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_CreateCard_
commentId: Overload:Game.PlayerCardCreator.CreateCard
isSpec: "True"
fullName: Game.PlayerCardCreator.CreateCard
nameWithType: PlayerCardCreator.CreateCard
- uid: Game.PlayerCardCreator.Instance
name: Instance
href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_Instance
commentId: F:Game.PlayerCardCreator.Instance
fullName: Game.PlayerCardCreator.Instance
nameWithType: PlayerCardCreator.Instance
- uid: Game.PlayerCardCreator.playerJoinCardPrefab
name: playerJoinCardPrefab
href: api/Game.PlayerCardCreator.html#Game_PlayerCardCreator_playerJoinCardPrefab
commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab
fullName: Game.PlayerCardCreator.playerJoinCardPrefab
nameWithType: PlayerCardCreator.playerJoinCardPrefab
- uid: Game.PlayerJoinCard
name: PlayerJoinCard
href: api/Game.PlayerJoinCard.html
commentId: T:Game.PlayerJoinCard
fullName: Game.PlayerJoinCard
nameWithType: PlayerJoinCard
- uid: Game.PlayerJoinCard.playerNumber
name: playerNumber
href: api/Game.PlayerJoinCard.html#Game_PlayerJoinCard_playerNumber
commentId: F:Game.PlayerJoinCard.playerNumber
fullName: Game.PlayerJoinCard.playerNumber
nameWithType: PlayerJoinCard.playerNumber
- uid: Game.PlayerJoinCard.playerNumberText
name: playerNumberText
href: api/Game.PlayerJoinCard.html#Game_PlayerJoinCard_playerNumberText
commentId: F:Game.PlayerJoinCard.playerNumberText
fullName: Game.PlayerJoinCard.playerNumberText
nameWithType: PlayerJoinCard.playerNumberText
- uid: Game.PlayerJoinCard.playerPreview
name: playerPreview
href: api/Game.PlayerJoinCard.html#Game_PlayerJoinCard_playerPreview
commentId: F:Game.PlayerJoinCard.playerPreview
fullName: Game.PlayerJoinCard.playerPreview
nameWithType: PlayerJoinCard.playerPreview
- uid: Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
href: api/Game.RespawnOnTriggerEnter.html
commentId: T:Game.RespawnOnTriggerEnter
fullName: Game.RespawnOnTriggerEnter
nameWithType: RespawnOnTriggerEnter
- uid: Game.RespawnOnTriggerEnter.respawnTag
name: respawnTag
href: api/Game.RespawnOnTriggerEnter.html#Game_RespawnOnTriggerEnter_respawnTag
commentId: F:Game.RespawnOnTriggerEnter.respawnTag
fullName: Game.RespawnOnTriggerEnter.respawnTag
nameWithType: RespawnOnTriggerEnter.respawnTag
- uid: Game.RespawnOnTriggerEnter.spawnPoint
name: spawnPoint
href: api/Game.RespawnOnTriggerEnter.html#Game_RespawnOnTriggerEnter_spawnPoint
commentId: F:Game.RespawnOnTriggerEnter.spawnPoint
fullName: Game.RespawnOnTriggerEnter.spawnPoint
nameWithType: RespawnOnTriggerEnter.spawnPoint
- uid: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
name: spawnPointIsInitialPosition
href: api/Game.RespawnOnTriggerEnter.html#Game_RespawnOnTriggerEnter_spawnPointIsInitialPosition
commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
fullName: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
nameWithType: RespawnOnTriggerEnter.spawnPointIsInitialPosition
- uid: Game.TerribleHealthBarScript
name: TerribleHealthBarScript
href: api/Game.TerribleHealthBarScript.html
commentId: T:Game.TerribleHealthBarScript
fullName: Game.TerribleHealthBarScript
nameWithType: TerribleHealthBarScript
- uid: Game.TerribleHealthBarScript.actualHealthVisual
name: actualHealthVisual
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_actualHealthVisual
commentId: F:Game.TerribleHealthBarScript.actualHealthVisual
fullName: Game.TerribleHealthBarScript.actualHealthVisual
nameWithType: TerribleHealthBarScript.actualHealthVisual
- uid: Game.TerribleHealthBarScript.deathVisual
name: deathVisual
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_deathVisual
commentId: F:Game.TerribleHealthBarScript.deathVisual
fullName: Game.TerribleHealthBarScript.deathVisual
nameWithType: TerribleHealthBarScript.deathVisual
- uid: Game.TerribleHealthBarScript.fullDeathColor
name: fullDeathColor
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_fullDeathColor
commentId: F:Game.TerribleHealthBarScript.fullDeathColor
fullName: Game.TerribleHealthBarScript.fullDeathColor
nameWithType: TerribleHealthBarScript.fullDeathColor
- uid: Game.TerribleHealthBarScript.fullHealthColor
name: fullHealthColor
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_fullHealthColor
commentId: F:Game.TerribleHealthBarScript.fullHealthColor
fullName: Game.TerribleHealthBarScript.fullHealthColor
nameWithType: TerribleHealthBarScript.fullHealthColor
- uid: Game.TerribleHealthBarScript.healthVisual
name: healthVisual
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_healthVisual
commentId: F:Game.TerribleHealthBarScript.healthVisual
fullName: Game.TerribleHealthBarScript.healthVisual
nameWithType: TerribleHealthBarScript.healthVisual
- uid: Game.TerribleHealthBarScript.player
name: player
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_player
commentId: F:Game.TerribleHealthBarScript.player
fullName: Game.TerribleHealthBarScript.player
nameWithType: TerribleHealthBarScript.player
- uid: Game.TerribleHealthBarScript.SetPlayer(GameObject)
name: SetPlayer(GameObject)
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_SetPlayer_GameObject_
commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject)
fullName: Game.TerribleHealthBarScript.SetPlayer(GameObject)
nameWithType: TerribleHealthBarScript.SetPlayer(GameObject)
- uid: Game.TerribleHealthBarScript.SetPlayer*
name: SetPlayer
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_SetPlayer_
commentId: Overload:Game.TerribleHealthBarScript.SetPlayer
isSpec: "True"
fullName: Game.TerribleHealthBarScript.SetPlayer
nameWithType: TerribleHealthBarScript.SetPlayer
- uid: Game.TerribleHealthBarScript.smoothSpeed
name: smoothSpeed
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_smoothSpeed
commentId: F:Game.TerribleHealthBarScript.smoothSpeed
fullName: Game.TerribleHealthBarScript.smoothSpeed
nameWithType: TerribleHealthBarScript.smoothSpeed
- uid: Game.TerribleHealthBarScript.subtractionColor
name: subtractionColor
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_subtractionColor
commentId: F:Game.TerribleHealthBarScript.subtractionColor
fullName: Game.TerribleHealthBarScript.subtractionColor
nameWithType: TerribleHealthBarScript.subtractionColor
- uid: Game.TerribleHealthBarScript.text
name: text
href: api/Game.TerribleHealthBarScript.html#Game_TerribleHealthBarScript_text
commentId: F:Game.TerribleHealthBarScript.text
fullName: Game.TerribleHealthBarScript.text
nameWithType: TerribleHealthBarScript.text
- uid: Game.WinScreen
name: WinScreen
href: api/Game.WinScreen.html
commentId: T:Game.WinScreen
fullName: Game.WinScreen
nameWithType: WinScreen
- uid: Game.WinScreen.Instance
name: Instance
href: api/Game.WinScreen.html#Game_WinScreen_Instance
commentId: F:Game.WinScreen.Instance
fullName: Game.WinScreen.Instance
nameWithType: WinScreen.Instance
- uid: Game.WinScreen.playerTexts
name: playerTexts
href: api/Game.WinScreen.html#Game_WinScreen_playerTexts
commentId: F:Game.WinScreen.playerTexts
fullName: Game.WinScreen.playerTexts
nameWithType: WinScreen.playerTexts
- uid: Game.WinScreen.ShowWinScreen(System.Int32)
name: ShowWinScreen(int)
href: api/Game.WinScreen.html#Game_WinScreen_ShowWinScreen_System_Int32_
commentId: M:Game.WinScreen.ShowWinScreen(System.Int32)
name.vb: ShowWinScreen(Integer)
fullName: Game.WinScreen.ShowWinScreen(int)
fullName.vb: Game.WinScreen.ShowWinScreen(Integer)
nameWithType: WinScreen.ShowWinScreen(int)
nameWithType.vb: WinScreen.ShowWinScreen(Integer)
- uid: Game.WinScreen.ShowWinScreen*
name: ShowWinScreen
href: api/Game.WinScreen.html#Game_WinScreen_ShowWinScreen_
commentId: Overload:Game.WinScreen.ShowWinScreen
isSpec: "True"
fullName: Game.WinScreen.ShowWinScreen
nameWithType: WinScreen.ShowWinScreen
- uid: Music
name: Music
href: api/Music.html
commentId: N:Music
fullName: Music
nameWithType: Music
- uid: Music.AudioManager
name: AudioManager
href: api/Music.AudioManager.html
commentId: T:Music.AudioManager
fullName: Music.AudioManager
nameWithType: AudioManager
- uid: Music.AudioManager.Instance
name: Instance
href: api/Music.AudioManager.html#Music_AudioManager_Instance
commentId: F:Music.AudioManager.Instance
fullName: Music.AudioManager.Instance
nameWithType: AudioManager.Instance
- uid: Music.AudioManager.PlaySound(System.String)
name: PlaySound(string)
href: api/Music.AudioManager.html#Music_AudioManager_PlaySound_System_String_
commentId: M:Music.AudioManager.PlaySound(System.String)
name.vb: PlaySound(String)
fullName: Music.AudioManager.PlaySound(string)
fullName.vb: Music.AudioManager.PlaySound(String)
nameWithType: AudioManager.PlaySound(string)
nameWithType.vb: AudioManager.PlaySound(String)
- uid: Music.AudioManager.PlaySound*
name: PlaySound
href: api/Music.AudioManager.html#Music_AudioManager_PlaySound_
commentId: Overload:Music.AudioManager.PlaySound
isSpec: "True"
fullName: Music.AudioManager.PlaySound
nameWithType: AudioManager.PlaySound
- uid: Music.AudioManager.soundEffects
name: soundEffects
href: api/Music.AudioManager.html#Music_AudioManager_soundEffects
commentId: F:Music.AudioManager.soundEffects
fullName: Music.AudioManager.soundEffects
nameWithType: AudioManager.soundEffects
- uid: Music.MusicManager
name: MusicManager
href: api/Music.MusicManager.html
commentId: T:Music.MusicManager
fullName: Music.MusicManager
nameWithType: MusicManager
- uid: Music.MusicManager.GetActiveSceneNotTitleScreen
name: GetActiveSceneNotTitleScreen()
href: api/Music.MusicManager.html#Music_MusicManager_GetActiveSceneNotTitleScreen
commentId: M:Music.MusicManager.GetActiveSceneNotTitleScreen
fullName: Music.MusicManager.GetActiveSceneNotTitleScreen()
nameWithType: MusicManager.GetActiveSceneNotTitleScreen()
- uid: Music.MusicManager.GetActiveSceneNotTitleScreen*
name: GetActiveSceneNotTitleScreen
href: api/Music.MusicManager.html#Music_MusicManager_GetActiveSceneNotTitleScreen_
commentId: Overload:Music.MusicManager.GetActiveSceneNotTitleScreen
isSpec: "True"
fullName: Music.MusicManager.GetActiveSceneNotTitleScreen
nameWithType: MusicManager.GetActiveSceneNotTitleScreen
- uid: Music.MusicManager.Instance
name: Instance
href: api/Music.MusicManager.html#Music_MusicManager_Instance
commentId: F:Music.MusicManager.Instance
fullName: Music.MusicManager.Instance
nameWithType: MusicManager.Instance
- uid: Music.MusicManager.playlists
name: playlists
href: api/Music.MusicManager.html#Music_MusicManager_playlists
commentId: F:Music.MusicManager.playlists
fullName: Music.MusicManager.playlists
nameWithType: MusicManager.playlists
- uid: Music.MusicManager.songPrefab
name: songPrefab
href: api/Music.MusicManager.html#Music_MusicManager_songPrefab
commentId: F:Music.MusicManager.songPrefab
fullName: Music.MusicManager.songPrefab
nameWithType: MusicManager.songPrefab
- uid: Music.MusicManager.StartPlaylist
name: StartPlaylist()
href: api/Music.MusicManager.html#Music_MusicManager_StartPlaylist
commentId: M:Music.MusicManager.StartPlaylist
fullName: Music.MusicManager.StartPlaylist()
nameWithType: MusicManager.StartPlaylist()
- uid: Music.MusicManager.StartPlaylist(System.String)
name: StartPlaylist(string)
href: api/Music.MusicManager.html#Music_MusicManager_StartPlaylist_System_String_
commentId: M:Music.MusicManager.StartPlaylist(System.String)
name.vb: StartPlaylist(String)
fullName: Music.MusicManager.StartPlaylist(string)
fullName.vb: Music.MusicManager.StartPlaylist(String)
nameWithType: MusicManager.StartPlaylist(string)
nameWithType.vb: MusicManager.StartPlaylist(String)
- uid: Music.MusicManager.StartPlaylist*
name: StartPlaylist
href: api/Music.MusicManager.html#Music_MusicManager_StartPlaylist_
commentId: Overload:Music.MusicManager.StartPlaylist
isSpec: "True"
fullName: Music.MusicManager.StartPlaylist
nameWithType: MusicManager.StartPlaylist
- uid: Music.Playlist
name: Playlist
href: api/Music.Playlist.html
commentId: T:Music.Playlist
fullName: Music.Playlist
nameWithType: Playlist
- uid: Music.Playlist.shuffleTime
name: shuffleTime
href: api/Music.Playlist.html#Music_Playlist_shuffleTime
commentId: F:Music.Playlist.shuffleTime
fullName: Music.Playlist.shuffleTime
nameWithType: Playlist.shuffleTime
- uid: Music.Playlist.songs
name: songs
href: api/Music.Playlist.html#Music_Playlist_songs
commentId: F:Music.Playlist.songs
fullName: Music.Playlist.songs
nameWithType: Playlist.songs
- uid: Music.Playlist.trackName
name: trackName
href: api/Music.Playlist.html#Music_Playlist_trackName
commentId: F:Music.Playlist.trackName
fullName: Music.Playlist.trackName
nameWithType: Playlist.trackName
- uid: Music.Playlist.trackScenes
name: trackScenes
href: api/Music.Playlist.html#Music_Playlist_trackScenes
commentId: F:Music.Playlist.trackScenes
fullName: Music.Playlist.trackScenes
nameWithType: Playlist.trackScenes
- uid: Music.Playlist.volume
name: volume
href: api/Music.Playlist.html#Music_Playlist_volume
commentId: F:Music.Playlist.volume
fullName: Music.Playlist.volume
nameWithType: Playlist.volume
- uid: Music.SoundEffect
name: SoundEffect
href: api/Music.SoundEffect.html
commentId: T:Music.SoundEffect
fullName: Music.SoundEffect
nameWithType: SoundEffect
- uid: Music.SoundEffect.#ctor(System.String,AudioSource)
name: SoundEffect(string, AudioSource)
href: api/Music.SoundEffect.html#Music_SoundEffect__ctor_System_String_AudioSource_
commentId: M:Music.SoundEffect.#ctor(System.String,AudioSource)
name.vb: New(String, AudioSource)
fullName: Music.SoundEffect.SoundEffect(string, AudioSource)
fullName.vb: Music.SoundEffect.New(String, AudioSource)
nameWithType: SoundEffect.SoundEffect(string, AudioSource)
nameWithType.vb: SoundEffect.New(String, AudioSource)
- uid: Music.SoundEffect.#ctor*
name: SoundEffect
href: api/Music.SoundEffect.html#Music_SoundEffect__ctor_
commentId: Overload:Music.SoundEffect.#ctor
isSpec: "True"
name.vb: New
fullName: Music.SoundEffect.SoundEffect
fullName.vb: Music.SoundEffect.New
nameWithType: SoundEffect.SoundEffect
nameWithType.vb: SoundEffect.New
- uid: Music.SoundEffect.audioSource
name: audioSource
href: api/Music.SoundEffect.html#Music_SoundEffect_audioSource
commentId: F:Music.SoundEffect.audioSource
fullName: Music.SoundEffect.audioSource
nameWithType: SoundEffect.audioSource
- uid: Music.SoundEffect.name
name: name
href: api/Music.SoundEffect.html#Music_SoundEffect_name
commentId: F:Music.SoundEffect.name
fullName: Music.SoundEffect.name
nameWithType: SoundEffect.name
- uid: Music.TrackLayer
name: TrackLayer
href: api/Music.TrackLayer.html
commentId: T:Music.TrackLayer
fullName: Music.TrackLayer
nameWithType: TrackLayer
- uid: Music.TrackLayer.enableTrigger
name: enableTrigger
href: api/Music.TrackLayer.html#Music_TrackLayer_enableTrigger
commentId: F:Music.TrackLayer.enableTrigger
fullName: Music.TrackLayer.enableTrigger
nameWithType: TrackLayer.enableTrigger
- uid: Music.TrackLayer.EnableTrigger
name: TrackLayer.EnableTrigger
href: api/Music.TrackLayer.EnableTrigger.html
commentId: T:Music.TrackLayer.EnableTrigger
fullName: Music.TrackLayer.EnableTrigger
nameWithType: TrackLayer.EnableTrigger
- uid: Music.TrackLayer.EnableTrigger.Button
name: Button
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Button
commentId: F:Music.TrackLayer.EnableTrigger.Button
fullName: Music.TrackLayer.EnableTrigger.Button
nameWithType: TrackLayer.EnableTrigger.Button
- uid: Music.TrackLayer.EnableTrigger.Collectible
name: Collectible
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Collectible
commentId: F:Music.TrackLayer.EnableTrigger.Collectible
fullName: Music.TrackLayer.EnableTrigger.Collectible
nameWithType: TrackLayer.EnableTrigger.Collectible
- uid: Music.TrackLayer.EnableTrigger.ConstantForce
name: ConstantForce
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_ConstantForce
commentId: F:Music.TrackLayer.EnableTrigger.ConstantForce
fullName: Music.TrackLayer.EnableTrigger.ConstantForce
nameWithType: TrackLayer.EnableTrigger.ConstantForce
- uid: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
name: ElectromagneticPulse
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_ElectromagneticPulse
commentId: F:Music.TrackLayer.EnableTrigger.ElectromagneticPulse
fullName: Music.TrackLayer.EnableTrigger.ElectromagneticPulse
nameWithType: TrackLayer.EnableTrigger.ElectromagneticPulse
- uid: Music.TrackLayer.EnableTrigger.EndOfLevel
name: EndOfLevel
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_EndOfLevel
commentId: F:Music.TrackLayer.EnableTrigger.EndOfLevel
fullName: Music.TrackLayer.EnableTrigger.EndOfLevel
nameWithType: TrackLayer.EnableTrigger.EndOfLevel
- uid: Music.TrackLayer.EnableTrigger.Goal
name: Goal
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Goal
commentId: F:Music.TrackLayer.EnableTrigger.Goal
fullName: Music.TrackLayer.EnableTrigger.Goal
nameWithType: TrackLayer.EnableTrigger.Goal
- uid: Music.TrackLayer.EnableTrigger.Magnetism
name: Magnetism
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Magnetism
commentId: F:Music.TrackLayer.EnableTrigger.Magnetism
fullName: Music.TrackLayer.EnableTrigger.Magnetism
nameWithType: TrackLayer.EnableTrigger.Magnetism
- uid: Music.TrackLayer.EnableTrigger.Movement
name: Movement
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Movement
commentId: F:Music.TrackLayer.EnableTrigger.Movement
fullName: Music.TrackLayer.EnableTrigger.Movement
nameWithType: TrackLayer.EnableTrigger.Movement
- uid: Music.TrackLayer.EnableTrigger.Scene
name: Scene
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Scene
commentId: F:Music.TrackLayer.EnableTrigger.Scene
fullName: Music.TrackLayer.EnableTrigger.Scene
nameWithType: TrackLayer.EnableTrigger.Scene
- uid: Music.TrackLayer.EnableTrigger.Toggle
name: Toggle
href: api/Music.TrackLayer.EnableTrigger.html#Music_TrackLayer_EnableTrigger_Toggle
commentId: F:Music.TrackLayer.EnableTrigger.Toggle
fullName: Music.TrackLayer.EnableTrigger.Toggle
nameWithType: TrackLayer.EnableTrigger.Toggle
- uid: Music.TrackLayer.layerName
name: layerName
href: api/Music.TrackLayer.html#Music_TrackLayer_layerName
commentId: F:Music.TrackLayer.layerName
fullName: Music.TrackLayer.layerName
nameWithType: TrackLayer.layerName
- uid: Music.TrackLayer.layerScenes
name: layerScenes
href: api/Music.TrackLayer.html#Music_TrackLayer_layerScenes
commentId: F:Music.TrackLayer.layerScenes
fullName: Music.TrackLayer.layerScenes
nameWithType: TrackLayer.layerScenes
- uid: Music.TrackLayer.layerTrack
name: layerTrack
href: api/Music.TrackLayer.html#Music_TrackLayer_layerTrack
commentId: F:Music.TrackLayer.layerTrack
fullName: Music.TrackLayer.layerTrack
nameWithType: TrackLayer.layerTrack
- uid: Music.TrackLayer.triggerName
name: triggerName
href: api/Music.TrackLayer.html#Music_TrackLayer_triggerName
commentId: F:Music.TrackLayer.triggerName
fullName: Music.TrackLayer.triggerName
nameWithType: TrackLayer.triggerName
- uid: Player
name: Player
href: api/Player.html
commentId: N:Player
fullName: Player
nameWithType: Player
- uid: Player.AnimationPlayer
name: AnimationPlayer
href: api/Player.AnimationPlayer.html
commentId: T:Player.AnimationPlayer
fullName: Player.AnimationPlayer
nameWithType: AnimationPlayer
- uid: Player.AnimationPlayer.AnimationState
name: AnimationPlayer.AnimationState
href: api/Player.AnimationPlayer.AnimationState.html
commentId: T:Player.AnimationPlayer.AnimationState
fullName: Player.AnimationPlayer.AnimationState
nameWithType: AnimationPlayer.AnimationState
- uid: Player.AnimationPlayer.AnimationState.Idle
name: Idle
href: api/Player.AnimationPlayer.AnimationState.html#Player_AnimationPlayer_AnimationState_Idle
commentId: F:Player.AnimationPlayer.AnimationState.Idle
fullName: Player.AnimationPlayer.AnimationState.Idle
nameWithType: AnimationPlayer.AnimationState.Idle
- uid: Player.AnimationPlayer.AnimationState.Jump
name: Jump
href: api/Player.AnimationPlayer.AnimationState.html#Player_AnimationPlayer_AnimationState_Jump
commentId: F:Player.AnimationPlayer.AnimationState.Jump
fullName: Player.AnimationPlayer.AnimationState.Jump
nameWithType: AnimationPlayer.AnimationState.Jump
- uid: Player.AnimationPlayer.AnimationState.Run
name: Run
href: api/Player.AnimationPlayer.AnimationState.html#Player_AnimationPlayer_AnimationState_Run
commentId: F:Player.AnimationPlayer.AnimationState.Run
fullName: Player.AnimationPlayer.AnimationState.Run
nameWithType: AnimationPlayer.AnimationState.Run
- uid: Player.AnimationPlayer.AnimationState.Walk
name: Walk
href: api/Player.AnimationPlayer.AnimationState.html#Player_AnimationPlayer_AnimationState_Walk
commentId: F:Player.AnimationPlayer.AnimationState.Walk
fullName: Player.AnimationPlayer.AnimationState.Walk
nameWithType: AnimationPlayer.AnimationState.Walk
- uid: Player.AnimationPlayer.backwards
name: backwards
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_backwards
commentId: F:Player.AnimationPlayer.backwards
fullName: Player.AnimationPlayer.backwards
nameWithType: AnimationPlayer.backwards
- uid: Player.AnimationPlayer.block
name: block
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_block
commentId: F:Player.AnimationPlayer.block
fullName: Player.AnimationPlayer.block
nameWithType: AnimationPlayer.block
- uid: Player.AnimationPlayer.clip
name: clip
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_clip
commentId: F:Player.AnimationPlayer.clip
fullName: Player.AnimationPlayer.clip
nameWithType: AnimationPlayer.clip
- uid: Player.AnimationPlayer.Punch
name: Punch()
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_Punch
commentId: M:Player.AnimationPlayer.Punch
fullName: Player.AnimationPlayer.Punch()
nameWithType: AnimationPlayer.Punch()
- uid: Player.AnimationPlayer.Punch*
name: Punch
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_Punch_
commentId: Overload:Player.AnimationPlayer.Punch
isSpec: "True"
fullName: Player.AnimationPlayer.Punch
nameWithType: AnimationPlayer.Punch
- uid: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
name: SetState(AnimationState)
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_SetState_Player_AnimationPlayer_AnimationState_
commentId: M:Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
fullName: Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)
nameWithType: AnimationPlayer.SetState(AnimationPlayer.AnimationState)
- uid: Player.AnimationPlayer.SetState*
name: SetState
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_SetState_
commentId: Overload:Player.AnimationPlayer.SetState
isSpec: "True"
fullName: Player.AnimationPlayer.SetState
nameWithType: AnimationPlayer.SetState
- uid: Player.AnimationPlayer.state
name: state
href: api/Player.AnimationPlayer.html#Player_AnimationPlayer_state
commentId: F:Player.AnimationPlayer.state
fullName: Player.AnimationPlayer.state
nameWithType: AnimationPlayer.state
- uid: Player.Block
name: Block
href: api/Player.Block.html
commentId: T:Player.Block
fullName: Player.Block
nameWithType: Block
- uid: Player.Block.blocking
name: blocking
href: api/Player.Block.html#Player_Block_blocking
commentId: F:Player.Block.blocking
fullName: Player.Block.blocking
nameWithType: Block.blocking
- uid: Player.Block.IsParrying
name: IsParrying()
href: api/Player.Block.html#Player_Block_IsParrying
commentId: M:Player.Block.IsParrying
fullName: Player.Block.IsParrying()
nameWithType: Block.IsParrying()
- uid: Player.Block.IsParrying*
name: IsParrying
href: api/Player.Block.html#Player_Block_IsParrying_
commentId: Overload:Player.Block.IsParrying
isSpec: "True"
fullName: Player.Block.IsParrying
nameWithType: Block.IsParrying
- uid: Player.Damageable
name: Damageable
href: api/Player.Damageable.html
commentId: T:Player.Damageable
fullName: Player.Damageable
nameWithType: Damageable
- uid: Player.Damageable.damage
name: damage
href: api/Player.Damageable.html#Player_Damageable_damage
commentId: F:Player.Damageable.damage
fullName: Player.Damageable.damage
nameWithType: Damageable.damage
- uid: Player.Damageable.Damage(System.Single)
name: Damage(float)
href: api/Player.Damageable.html#Player_Damageable_Damage_System_Single_
commentId: M:Player.Damageable.Damage(System.Single)
name.vb: Damage(Single)
fullName: Player.Damageable.Damage(float)
fullName.vb: Player.Damageable.Damage(Single)
nameWithType: Damageable.Damage(float)
nameWithType.vb: Damageable.Damage(Single)
- uid: Player.Damageable.Damage*
name: Damage
href: api/Player.Damageable.html#Player_Damageable_Damage_
commentId: Overload:Player.Damageable.Damage
isSpec: "True"
fullName: Player.Damageable.Damage
nameWithType: Damageable.Damage
- uid: Player.Damageable.damageSelfDebug
name: damageSelfDebug
href: api/Player.Damageable.html#Player_Damageable_damageSelfDebug
commentId: F:Player.Damageable.damageSelfDebug
fullName: Player.Damageable.damageSelfDebug
nameWithType: Damageable.damageSelfDebug
- uid: Player.Damageable.dying
name: dying
href: api/Player.Damageable.html#Player_Damageable_dying
commentId: F:Player.Damageable.dying
fullName: Player.Damageable.dying
nameWithType: Damageable.dying
- uid: Player.Damageable.force
name: force
href: api/Player.Damageable.html#Player_Damageable_force
commentId: F:Player.Damageable.force
fullName: Player.Damageable.force
nameWithType: Damageable.force
- uid: Player.Damageable.HandleDeath
name: HandleDeath()
href: api/Player.Damageable.html#Player_Damageable_HandleDeath
commentId: M:Player.Damageable.HandleDeath
fullName: Player.Damageable.HandleDeath()
nameWithType: Damageable.HandleDeath()
- uid: Player.Damageable.HandleDeath*
name: HandleDeath
href: api/Player.Damageable.html#Player_Damageable_HandleDeath_
commentId: Overload:Player.Damageable.HandleDeath
isSpec: "True"
fullName: Player.Damageable.HandleDeath
nameWithType: Damageable.HandleDeath
- uid: Player.Damageable.lives
name: lives
href: api/Player.Damageable.html#Player_Damageable_lives
commentId: F:Player.Damageable.lives
fullName: Player.Damageable.lives
nameWithType: Damageable.lives
- uid: Player.Damageable.maxDamage
name: maxDamage
href: api/Player.Damageable.html#Player_Damageable_maxDamage
commentId: F:Player.Damageable.maxDamage
fullName: Player.Damageable.maxDamage
nameWithType: Damageable.maxDamage
- uid: Player.Damageable.OnPlayerPunched
name: OnPlayerPunched
href: api/Player.Damageable.html#Player_Damageable_OnPlayerPunched
commentId: E:Player.Damageable.OnPlayerPunched
fullName: Player.Damageable.OnPlayerPunched
nameWithType: Damageable.OnPlayerPunched
- uid: Player.Damageable.ResetDamage
name: ResetDamage()
href: api/Player.Damageable.html#Player_Damageable_ResetDamage
commentId: M:Player.Damageable.ResetDamage
fullName: Player.Damageable.ResetDamage()
nameWithType: Damageable.ResetDamage()
- uid: Player.Damageable.ResetDamage*
name: ResetDamage
href: api/Player.Damageable.html#Player_Damageable_ResetDamage_
commentId: Overload:Player.Damageable.ResetDamage
isSpec: "True"
fullName: Player.Damageable.ResetDamage
nameWithType: Damageable.ResetDamage
- uid: Player.Damageable.Respawn
name: Respawn()
href: api/Player.Damageable.html#Player_Damageable_Respawn
commentId: M:Player.Damageable.Respawn
fullName: Player.Damageable.Respawn()
nameWithType: Damageable.Respawn()
- uid: Player.Damageable.Respawn*
name: Respawn
href: api/Player.Damageable.html#Player_Damageable_Respawn_
commentId: Overload:Player.Damageable.Respawn
isSpec: "True"
fullName: Player.Damageable.Respawn
nameWithType: Damageable.Respawn
- uid: Player.PlayerCameraMovement
name: PlayerCameraMovement
href: api/Player.PlayerCameraMovement.html
commentId: T:Player.PlayerCameraMovement
fullName: Player.PlayerCameraMovement
nameWithType: PlayerCameraMovement
- uid: Player.PlayerCameraMovement.lowerBound
name: lowerBound
href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_lowerBound
commentId: F:Player.PlayerCameraMovement.lowerBound
fullName: Player.PlayerCameraMovement.lowerBound
nameWithType: PlayerCameraMovement.lowerBound
- uid: Player.PlayerCameraMovement.speed
name: speed
href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_speed
commentId: F:Player.PlayerCameraMovement.speed
fullName: Player.PlayerCameraMovement.speed
nameWithType: PlayerCameraMovement.speed
- uid: Player.PlayerCameraMovement.staticCamera
name: staticCamera
href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_staticCamera
commentId: F:Player.PlayerCameraMovement.staticCamera
fullName: Player.PlayerCameraMovement.staticCamera
nameWithType: PlayerCameraMovement.staticCamera
- uid: Player.PlayerCameraMovement.weight
name: weight
href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_weight
commentId: F:Player.PlayerCameraMovement.weight
fullName: Player.PlayerCameraMovement.weight
nameWithType: PlayerCameraMovement.weight
- uid: Player.PlayerCameraMovement.winScene
name: winScene
href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_winScene
commentId: F:Player.PlayerCameraMovement.winScene
fullName: Player.PlayerCameraMovement.winScene
nameWithType: PlayerCameraMovement.winScene
- uid: Player.PlayerCameraMovement.WinScene(GameObject)
name: WinScene(GameObject)
href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_WinScene_GameObject_
commentId: M:Player.PlayerCameraMovement.WinScene(GameObject)
fullName: Player.PlayerCameraMovement.WinScene(GameObject)
nameWithType: PlayerCameraMovement.WinScene(GameObject)
- uid: Player.PlayerCameraMovement.WinScene*
name: WinScene
href: api/Player.PlayerCameraMovement.html#Player_PlayerCameraMovement_WinScene_
commentId: Overload:Player.PlayerCameraMovement.WinScene
isSpec: "True"
fullName: Player.PlayerCameraMovement.WinScene
nameWithType: PlayerCameraMovement.WinScene
- uid: Player.PlayerManager
name: PlayerManager
href: api/Player.PlayerManager.html
commentId: T:Player.PlayerManager
fullName: Player.PlayerManager
nameWithType: PlayerManager
- uid: Player.PlayerManager.cards
name: cards
href: api/Player.PlayerManager.html#Player_PlayerManager_cards
commentId: F:Player.PlayerManager.cards
fullName: Player.PlayerManager.cards
nameWithType: PlayerManager.cards
- uid: Player.PlayerManager.Instance
name: Instance
href: api/Player.PlayerManager.html#Player_PlayerManager_Instance
commentId: F:Player.PlayerManager.Instance
fullName: Player.PlayerManager.Instance
nameWithType: PlayerManager.Instance
- uid: Player.PlayerManager.playerColors
name: playerColors
href: api/Player.PlayerManager.html#Player_PlayerManager_playerColors
commentId: F:Player.PlayerManager.playerColors
fullName: Player.PlayerManager.playerColors
nameWithType: PlayerManager.playerColors
- uid: Player.PlayerManager.playerSelect
name: playerSelect
href: api/Player.PlayerManager.html#Player_PlayerManager_playerSelect
commentId: F:Player.PlayerManager.playerSelect
fullName: Player.PlayerManager.playerSelect
nameWithType: PlayerManager.playerSelect
- uid: Player.PlayerManager.StartGame
name: StartGame()
href: api/Player.PlayerManager.html#Player_PlayerManager_StartGame
commentId: M:Player.PlayerManager.StartGame
fullName: Player.PlayerManager.StartGame()
nameWithType: PlayerManager.StartGame()
- uid: Player.PlayerManager.StartGame*
name: StartGame
href: api/Player.PlayerManager.html#Player_PlayerManager_StartGame_
commentId: Overload:Player.PlayerManager.StartGame
isSpec: "True"
fullName: Player.PlayerManager.StartGame
nameWithType: PlayerManager.StartGame
- uid: Player.PlayerMovement
name: PlayerMovement
href: api/Player.PlayerMovement.html
commentId: T:Player.PlayerMovement
fullName: Player.PlayerMovement
nameWithType: PlayerMovement
- uid: Player.PlayerMovement.coyoteTime
name: coyoteTime
href: api/Player.PlayerMovement.html#Player_PlayerMovement_coyoteTime
commentId: F:Player.PlayerMovement.coyoteTime
fullName: Player.PlayerMovement.coyoteTime
nameWithType: PlayerMovement.coyoteTime
- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
name: GetPointInBoxCollider(BoxCollider2D, float, float)
href: api/Player.PlayerMovement.html#Player_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_
commentId: M:Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
name.vb: GetPointInBoxCollider(BoxCollider2D, Single, Single)
fullName: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
fullName.vb: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
nameWithType: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, float, float)
nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
- uid: Player.PlayerMovement.GetPointInBoxCollider*
name: GetPointInBoxCollider
href: api/Player.PlayerMovement.html#Player_PlayerMovement_GetPointInBoxCollider_
commentId: Overload:Player.PlayerMovement.GetPointInBoxCollider
isSpec: "True"
fullName: Player.PlayerMovement.GetPointInBoxCollider
nameWithType: PlayerMovement.GetPointInBoxCollider
- uid: Player.PlayerMovement.ground
name: ground
href: api/Player.PlayerMovement.html#Player_PlayerMovement_ground
commentId: F:Player.PlayerMovement.ground
fullName: Player.PlayerMovement.ground
nameWithType: PlayerMovement.ground
- uid: Player.PlayerMovement.groundCheckDistance
name: groundCheckDistance
href: api/Player.PlayerMovement.html#Player_PlayerMovement_groundCheckDistance
commentId: F:Player.PlayerMovement.groundCheckDistance
fullName: Player.PlayerMovement.groundCheckDistance
nameWithType: PlayerMovement.groundCheckDistance
- uid: Player.PlayerMovement.IsBasicallyGrounded
name: IsBasicallyGrounded()
href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsBasicallyGrounded
commentId: M:Player.PlayerMovement.IsBasicallyGrounded
fullName: Player.PlayerMovement.IsBasicallyGrounded()
nameWithType: PlayerMovement.IsBasicallyGrounded()
- uid: Player.PlayerMovement.IsBasicallyGrounded*
name: IsBasicallyGrounded
href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsBasicallyGrounded_
commentId: Overload:Player.PlayerMovement.IsBasicallyGrounded
isSpec: "True"
fullName: Player.PlayerMovement.IsBasicallyGrounded
nameWithType: PlayerMovement.IsBasicallyGrounded
- uid: Player.PlayerMovement.IsPhysicallyGrounded
name: IsPhysicallyGrounded()
href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsPhysicallyGrounded
commentId: M:Player.PlayerMovement.IsPhysicallyGrounded
fullName: Player.PlayerMovement.IsPhysicallyGrounded()
nameWithType: PlayerMovement.IsPhysicallyGrounded()
- uid: Player.PlayerMovement.IsPhysicallyGrounded*
name: IsPhysicallyGrounded
href: api/Player.PlayerMovement.html#Player_PlayerMovement_IsPhysicallyGrounded_
commentId: Overload:Player.PlayerMovement.IsPhysicallyGrounded
isSpec: "True"
fullName: Player.PlayerMovement.IsPhysicallyGrounded
nameWithType: PlayerMovement.IsPhysicallyGrounded
- uid: Player.PlayerMovement.jumpLenience
name: jumpLenience
href: api/Player.PlayerMovement.html#Player_PlayerMovement_jumpLenience
commentId: F:Player.PlayerMovement.jumpLenience
fullName: Player.PlayerMovement.jumpLenience
nameWithType: PlayerMovement.jumpLenience
- uid: Player.PlayerMovement.jumpSpeed
name: jumpSpeed
href: api/Player.PlayerMovement.html#Player_PlayerMovement_jumpSpeed
commentId: F:Player.PlayerMovement.jumpSpeed
fullName: Player.PlayerMovement.jumpSpeed
nameWithType: PlayerMovement.jumpSpeed
- uid: Player.PlayerMovement.maxSpeed
name: maxSpeed
href: api/Player.PlayerMovement.html#Player_PlayerMovement_maxSpeed
commentId: F:Player.PlayerMovement.maxSpeed
fullName: Player.PlayerMovement.maxSpeed
nameWithType: PlayerMovement.maxSpeed
- uid: Player.PlayerMovement.maxSpeedOverride
name: maxSpeedOverride
href: api/Player.PlayerMovement.html#Player_PlayerMovement_maxSpeedOverride
commentId: F:Player.PlayerMovement.maxSpeedOverride
fullName: Player.PlayerMovement.maxSpeedOverride
nameWithType: PlayerMovement.maxSpeedOverride
- uid: Player.PlayerMovement.playerText
name: playerText
href: api/Player.PlayerMovement.html#Player_PlayerMovement_playerText
commentId: F:Player.PlayerMovement.playerText
fullName: Player.PlayerMovement.playerText
nameWithType: PlayerMovement.playerText
- uid: Player.PlayerMovement.secondsToFullSpeed
name: secondsToFullSpeed
href: api/Player.PlayerMovement.html#Player_PlayerMovement_secondsToFullSpeed
commentId: F:Player.PlayerMovement.secondsToFullSpeed
fullName: Player.PlayerMovement.secondsToFullSpeed
nameWithType: PlayerMovement.secondsToFullSpeed
- uid: Player.PlayerMovement.slowdownMultiplier
name: slowdownMultiplier
href: api/Player.PlayerMovement.html#Player_PlayerMovement_slowdownMultiplier
commentId: F:Player.PlayerMovement.slowdownMultiplier
fullName: Player.PlayerMovement.slowdownMultiplier
nameWithType: PlayerMovement.slowdownMultiplier
- uid: Player.PlayerMovement.StopVelocity
name: StopVelocity()
href: api/Player.PlayerMovement.html#Player_PlayerMovement_StopVelocity
commentId: M:Player.PlayerMovement.StopVelocity
fullName: Player.PlayerMovement.StopVelocity()
nameWithType: PlayerMovement.StopVelocity()
- uid: Player.PlayerMovement.StopVelocity*
name: StopVelocity
href: api/Player.PlayerMovement.html#Player_PlayerMovement_StopVelocity_
commentId: Overload:Player.PlayerMovement.StopVelocity
isSpec: "True"
fullName: Player.PlayerMovement.StopVelocity
nameWithType: PlayerMovement.StopVelocity
- uid: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
name: timeUnableToBeDeclaredNotJumping
href: api/Player.PlayerMovement.html#Player_PlayerMovement_timeUnableToBeDeclaredNotJumping
commentId: F:Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
fullName: Player.PlayerMovement.timeUnableToBeDeclaredNotJumping
nameWithType: PlayerMovement.timeUnableToBeDeclaredNotJumping
- uid: Player.PlayerMovement.turnaroundMultiplier
name: turnaroundMultiplier
href: api/Player.PlayerMovement.html#Player_PlayerMovement_turnaroundMultiplier
commentId: F:Player.PlayerMovement.turnaroundMultiplier
fullName: Player.PlayerMovement.turnaroundMultiplier
nameWithType: PlayerMovement.turnaroundMultiplier
- uid: Player.PlayerMovement.virtualAxisX
name: virtualAxisX
href: api/Player.PlayerMovement.html#Player_PlayerMovement_virtualAxisX
commentId: F:Player.PlayerMovement.virtualAxisX
fullName: Player.PlayerMovement.virtualAxisX
nameWithType: PlayerMovement.virtualAxisX
- uid: Player.PlayerMovement.virtualButtonJump
name: virtualButtonJump
href: api/Player.PlayerMovement.html#Player_PlayerMovement_virtualButtonJump
commentId: F:Player.PlayerMovement.virtualButtonJump
fullName: Player.PlayerMovement.virtualButtonJump
nameWithType: PlayerMovement.virtualButtonJump
- uid: Player.PlayerMovement.virtualButtonJumpLastFrame
name: virtualButtonJumpLastFrame
href: api/Player.PlayerMovement.html#Player_PlayerMovement_virtualButtonJumpLastFrame
commentId: F:Player.PlayerMovement.virtualButtonJumpLastFrame
fullName: Player.PlayerMovement.virtualButtonJumpLastFrame
nameWithType: PlayerMovement.virtualButtonJumpLastFrame
- uid: Player.PlayerMovement.walkSmooth
name: walkSmooth
href: api/Player.PlayerMovement.html#Player_PlayerMovement_walkSmooth
commentId: F:Player.PlayerMovement.walkSmooth
fullName: Player.PlayerMovement.walkSmooth
nameWithType: PlayerMovement.walkSmooth
- uid: Player.PlayerMovement.walkSpeed
name: walkSpeed
href: api/Player.PlayerMovement.html#Player_PlayerMovement_walkSpeed
commentId: F:Player.PlayerMovement.walkSpeed
fullName: Player.PlayerMovement.walkSpeed
nameWithType: PlayerMovement.walkSpeed
- uid: Player.PlayerMovement.walkSpeedFactor
name: walkSpeedFactor
href: api/Player.PlayerMovement.html#Player_PlayerMovement_walkSpeedFactor
commentId: F:Player.PlayerMovement.walkSpeedFactor
fullName: Player.PlayerMovement.walkSpeedFactor
nameWithType: PlayerMovement.walkSpeedFactor
- uid: Player.Punch
name: Punch
href: api/Player.Punch.html
commentId: T:Player.Punch
fullName: Player.Punch
nameWithType: Punch
- uid: Player.Punch.cancelable
name: cancelable
href: api/Player.Punch.html#Player_Punch_cancelable
commentId: F:Player.Punch.cancelable
fullName: Player.Punch.cancelable
nameWithType: Punch.cancelable
- uid: Player.Punch.DisableCancellation
name: DisableCancellation()
href: api/Player.Punch.html#Player_Punch_DisableCancellation
commentId: M:Player.Punch.DisableCancellation
fullName: Player.Punch.DisableCancellation()
nameWithType: Punch.DisableCancellation()
- uid: Player.Punch.DisableCancellation*
name: DisableCancellation
href: api/Player.Punch.html#Player_Punch_DisableCancellation_
commentId: Overload:Player.Punch.DisableCancellation
isSpec: "True"
fullName: Player.Punch.DisableCancellation
nameWithType: Punch.DisableCancellation
- uid: Player.Punch.DisableHurtbox
name: DisableHurtbox()
href: api/Player.Punch.html#Player_Punch_DisableHurtbox
commentId: M:Player.Punch.DisableHurtbox
fullName: Player.Punch.DisableHurtbox()
nameWithType: Punch.DisableHurtbox()
- uid: Player.Punch.DisableHurtbox*
name: DisableHurtbox
href: api/Player.Punch.html#Player_Punch_DisableHurtbox_
commentId: Overload:Player.Punch.DisableHurtbox
isSpec: "True"
fullName: Player.Punch.DisableHurtbox
nameWithType: Punch.DisableHurtbox
- uid: Player.Punch.EnableCancellation
name: EnableCancellation()
href: api/Player.Punch.html#Player_Punch_EnableCancellation
commentId: M:Player.Punch.EnableCancellation
fullName: Player.Punch.EnableCancellation()
nameWithType: Punch.EnableCancellation()
- uid: Player.Punch.EnableCancellation*
name: EnableCancellation
href: api/Player.Punch.html#Player_Punch_EnableCancellation_
commentId: Overload:Player.Punch.EnableCancellation
isSpec: "True"
fullName: Player.Punch.EnableCancellation
nameWithType: Punch.EnableCancellation
- uid: Player.Punch.EnableHurtbox
name: EnableHurtbox()
href: api/Player.Punch.html#Player_Punch_EnableHurtbox
commentId: M:Player.Punch.EnableHurtbox
fullName: Player.Punch.EnableHurtbox()
nameWithType: Punch.EnableHurtbox()
- uid: Player.Punch.EnableHurtbox*
name: EnableHurtbox
href: api/Player.Punch.html#Player_Punch_EnableHurtbox_
commentId: Overload:Player.Punch.EnableHurtbox
isSpec: "True"
fullName: Player.Punch.EnableHurtbox
nameWithType: Punch.EnableHurtbox
- uid: Player.Punch.ReturnToMaxSpeed
name: ReturnToMaxSpeed()
href: api/Player.Punch.html#Player_Punch_ReturnToMaxSpeed
commentId: M:Player.Punch.ReturnToMaxSpeed
fullName: Player.Punch.ReturnToMaxSpeed()
nameWithType: Punch.ReturnToMaxSpeed()
- uid: Player.Punch.ReturnToMaxSpeed*
name: ReturnToMaxSpeed
href: api/Player.Punch.html#Player_Punch_ReturnToMaxSpeed_
commentId: Overload:Player.Punch.ReturnToMaxSpeed
isSpec: "True"
fullName: Player.Punch.ReturnToMaxSpeed
nameWithType: Punch.ReturnToMaxSpeed
- uid: Player.TeleportPlatform
name: TeleportPlatform
href: api/Player.TeleportPlatform.html
commentId: T:Player.TeleportPlatform
fullName: Player.TeleportPlatform
nameWithType: TeleportPlatform
- uid: Player.TeleportPlatform.isPlatform
name: isPlatform
href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_isPlatform
commentId: F:Player.TeleportPlatform.isPlatform
fullName: Player.TeleportPlatform.isPlatform
nameWithType: TeleportPlatform.isPlatform
- uid: Player.TeleportPlatform.playerTag
name: playerTag
href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_playerTag
commentId: F:Player.TeleportPlatform.playerTag
fullName: Player.TeleportPlatform.playerTag
nameWithType: TeleportPlatform.playerTag
- uid: Player.TeleportPlatform.teleportPoint
name: teleportPoint
href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_teleportPoint
commentId: F:Player.TeleportPlatform.teleportPoint
fullName: Player.TeleportPlatform.teleportPoint
nameWithType: TeleportPlatform.teleportPoint
- uid: Player.TeleportPlatform.teleportTag
name: teleportTag
href: api/Player.TeleportPlatform.html#Player_TeleportPlatform_teleportTag
commentId: F:Player.TeleportPlatform.teleportTag
fullName: Player.TeleportPlatform.teleportTag
nameWithType: TeleportPlatform.teleportTag
- uid: Player.UseItem
name: UseItem
href: api/Player.UseItem.html
commentId: T:Player.UseItem
fullName: Player.UseItem
nameWithType: UseItem
- uid: Player.UseItem.DropItem
name: DropItem()
href: api/Player.UseItem.html#Player_UseItem_DropItem
commentId: M:Player.UseItem.DropItem
fullName: Player.UseItem.DropItem()
nameWithType: UseItem.DropItem()
- uid: Player.UseItem.DropItem*
name: DropItem
href: api/Player.UseItem.html#Player_UseItem_DropItem_
commentId: Overload:Player.UseItem.DropItem
isSpec: "True"
fullName: Player.UseItem.DropItem
nameWithType: UseItem.DropItem
- uid: Player.UseItem.head
name: head
href: api/Player.UseItem.html#Player_UseItem_head
commentId: F:Player.UseItem.head
fullName: Player.UseItem.head
nameWithType: UseItem.head
- uid: Player.UseItem.holdTime
name: holdTime
href: api/Player.UseItem.html#Player_UseItem_holdTime
commentId: F:Player.UseItem.holdTime
fullName: Player.UseItem.holdTime
nameWithType: UseItem.holdTime
- uid: Player.UseItem.IsHoldingItem
name: IsHoldingItem()
href: api/Player.UseItem.html#Player_UseItem_IsHoldingItem
commentId: M:Player.UseItem.IsHoldingItem
fullName: Player.UseItem.IsHoldingItem()
nameWithType: UseItem.IsHoldingItem()
- uid: Player.UseItem.IsHoldingItem*
name: IsHoldingItem
href: api/Player.UseItem.html#Player_UseItem_IsHoldingItem_
commentId: Overload:Player.UseItem.IsHoldingItem
isSpec: "True"
fullName: Player.UseItem.IsHoldingItem
nameWithType: UseItem.IsHoldingItem
- uid: Player.UseItem.PickUpItem(GameObject)
name: PickUpItem(GameObject)
href: api/Player.UseItem.html#Player_UseItem_PickUpItem_GameObject_
commentId: M:Player.UseItem.PickUpItem(GameObject)
fullName: Player.UseItem.PickUpItem(GameObject)
nameWithType: UseItem.PickUpItem(GameObject)
- uid: Player.UseItem.PickUpItem*
name: PickUpItem
href: api/Player.UseItem.html#Player_UseItem_PickUpItem_
commentId: Overload:Player.UseItem.PickUpItem
isSpec: "True"
fullName: Player.UseItem.PickUpItem
nameWithType: UseItem.PickUpItem