32 lines
741 B
C#
32 lines
741 B
C#
using UnityEngine;
|
|
|
|
[RequireComponent(typeof(Animator))]
|
|
public class AnimationPlayer : MonoBehaviour
|
|
{
|
|
public enum AnimationState { Idle, Run, Jump };
|
|
public AnimationState state;
|
|
|
|
public bool backwards;
|
|
|
|
public AnimationClip clip;
|
|
|
|
private Animator animator;
|
|
|
|
private void Start()
|
|
{
|
|
animator = GetComponent<Animator>();
|
|
animator.Play(clip.name);
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
animator.SetInteger("state", (int)state);
|
|
transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
|
|
}
|
|
|
|
public void SetState(AnimationState state)
|
|
{
|
|
this.state = state;
|
|
}
|
|
}
|