Files
Crash-Course/Assets/Scripts/Punch.cs
2025-02-08 18:54:21 -05:00

62 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(PlayerMovement))]
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AnimationPlayer))]
public class Punch : MonoBehaviour
{
public bool cancelable = true;
[SerializeField] private BoxCollider2D hurtbox;
InputActionAsset actions;
private void Start()
{
actions = GetComponent<PlayerInput>().actions;
}
private void Update()
{
if (actions.FindAction("Punch").WasPressedThisFrame())
{
if (!cancelable) return;
ExecutePunch();
}
}
private void ExecutePunch()
{
print("Execution");
GetComponent<AnimationPlayer>().Punch();
DisableCancellation();
GetComponent<PlayerMovement>().maxSpeedOverride = 1f;
}
public void EnableHurtbox()
{
hurtbox.enabled = true;
}
public void DisableHurtbox()
{
hurtbox.enabled = false;
}
public void DisableCancellation()
{
cancelable = false;
}
public void EnableCancellation()
{
cancelable = true;
}
public void ReturnToMaxSpeed()
{
GetComponent<PlayerMovement>().maxSpeedOverride = GetComponent<PlayerMovement>().maxSpeed;
}
}