Files
enignE/include/texture.hpp

53 lines
1.2 KiB
C++
Raw Permalink Normal View History

2026-01-07 14:06:26 -05:00
#ifndef TEXTURE_H
#define TEXTURE_H
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <stb_image.h>>
#include <iostream>
class Texture
{
public:
unsigned int ID;
Texture()
{
ID = -1;
}
Texture(const char* path)
{
glGenTextures(1, &ID);
glBindTexture(GL_TEXTURE_2D, ID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
int width, height, nrChannels;
unsigned char *data = stbi_load(path, &width, &height, &nrChannels, 0);
if (data)
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
}
else
{
std::cout << "Failed to load texture" << std::endl;
}
stbi_image_free(data);
}
void activate(int id)
{
glActiveTexture(GL_TEXTURE0 + id);
glBindTexture(GL_TEXTURE_2D, ID);
}
};
#endif