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enignE/include/line.hpp

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2026-01-07 14:06:26 -05:00
#ifndef LINE_H
#define LINE_H
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <shader.hpp>
#include <texture.hpp>
#include <vector>
using std::vector;
using glm::vec3;
using glm::mat4;
class Line {
public:
vec3 position;
vec3 rotation;
vec3 scale;
vector<float> vertices;
vector<unsigned int> indices;
unsigned int VAO;
unsigned int VBO;
unsigned int EBO;
Line(const vec3 position, const vec3 rotation, const vec3 scale, vector<float> v, vector<unsigned int> i);
void generateImage();
void draw(Shader s);
mat4 translationMatrix();
mat4 rotationMatrix();
mat4 scaleMatrix();
mat4 modelMatrix();
};
#endif