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include/line.hpp
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41
include/line.hpp
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#ifndef LINE_H
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#define LINE_H
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <glm/glm.hpp>
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#include <shader.hpp>
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#include <texture.hpp>
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#include <vector>
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using std::vector;
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using glm::vec3;
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using glm::mat4;
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class Line {
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public:
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vec3 position;
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vec3 rotation;
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vec3 scale;
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vector<float> vertices;
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vector<unsigned int> indices;
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unsigned int VAO;
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unsigned int VBO;
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unsigned int EBO;
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Line(const vec3 position, const vec3 rotation, const vec3 scale, vector<float> v, vector<unsigned int> i);
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void generateImage();
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void draw(Shader s);
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mat4 translationMatrix();
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mat4 rotationMatrix();
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mat4 scaleMatrix();
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mat4 modelMatrix();
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};
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#endif
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