diff --git a/README.md b/README.md
index e7e906c..77d5f4a 100644
--- a/README.md
+++ b/README.md
@@ -1,31 +1,20 @@
-
-
-
-
-
rxcc - Rochester X C Compiler
-
-
- An x86 C compiler written in Swift.
-
-
-
-
+# NES Development Test
-# Overview
-Have you ever woken up one day and said to yourself, "Y'know what? I'd really like to build a compiler today."?
+## Overview
+This is a place where I mess around with developing for the NES. It is written completely in 6502 assembly, compiled to the iNES ROM format with [CA65](https://cc65.github.io/).
-Could be just me.
+My main source of documentation is the [NESDev wiki](https://www.nesdev.org/wiki/Nesdev_Wiki), and the project structure is a heavily modified of [this NES project template](https://github.com/bbbradsmith/NES-ca65-example/tree/master).
-Well, ever since that fateful day, I've been chiseling away at this mammoth task, adding functionality in stages by following [this series](https://norasandler.com/2017/11/29/Write-a-Compiler.html).
-
-# Features
+## Features
> [!NOTE]
-> This project is under active development, and the implemented features are rapidly changing.
-
-Here is a list of the currently implemented C language features:
-* __Unary Operators__: The ~ (bitwise compliment), - (negation), and ! (logical negation) operators are implemented for integers, and can be applied to any term.
-* __Arithmetic Operators__: The + (addition), - (subtraction), * (multiplication), and / (division) operators are implemented for integers, parsed according to their precedence levels in C.
-* __Functions__: Each file currently supports exactly one function (so you'd be wise to make it "main"), with exactly one statement: an integer return statement. So yeah, not so useful yet.
-* __Variables__: To be implemented soon.
+> This project is under active development, and the implemented features are rapidly changing. It has no real goal yet, but may end up being a port of my game [Reboot](https://rochesterx.itch.io/reboot).
+Here is a list of the features I've implemented so far:
+* 8x16 sprite character
+* Character animation
+* NES controller input
+* Two nametable level structure
+* Two nametable player positioning
+* Background tile/attribute placement based on level structure
+* Collision detection based on level structure
+* PPU scrolling