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Crash-Course/Assets/Scripts/Game/EventSystemizer.cs

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using UnityEngine; using Game; using Music; using Player;
using UnityEngine.EventSystems;
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namespace Game
{
public class EventSystemizer : MonoBehaviour
{
private void Update() // Ensures only one instance of EventSystem exists
{
foreach (EventSystem system in FindObjectsByType<EventSystem>(FindObjectsSortMode.None))
{
if (system == GetComponent<EventSystem>()) continue;
Destroy(system.gameObject);
}
}
}
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}