This commit is contained in:
RochesterX
2025-04-16 19:57:54 -04:00
parent 5dee952cad
commit 6b7dbea593
2474 changed files with 244001 additions and 14116 deletions

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.DS_Store vendored

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Assets/Games/.DS_Store vendored

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@@ -1,18 +0,0 @@
using UnityEngine;
using UnityEngine.InputSystem;
public class Trevor : MonoBehaviour
{
[SerializeField] private float speed;
void Start()
{
}
void Update()
{
Vector2 direction = InputSystem.actions.FindAction("Player 1 Move").ReadValue<Vector2>();
transform.position += speed * (Vector3)direction * Time.deltaTime;
}
}

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@@ -1,11 +1,12 @@
using System.Linq;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Collections;
namespace Game{
public class HubManager : MonoBehaviour
{
public static HubManager Instance;
@@ -88,3 +89,4 @@ public class HubManager : MonoBehaviour
}
}
}
}

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@@ -1,17 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
public class HubPolygonCreator : MonoBehaviour
{
public List<GameObject> vertices;
public float size = 8;
private void Update()
{
for (int i = 0; i < vertices.Count; i++)
{
vertices[i].transform.localPosition = new Vector3(size * Mathf.Cos(i * (2 * Mathf.PI / vertices.Count)), size * Mathf.Sin(i * (2 * Mathf.PI / vertices.Count)), 0);
}
}
}

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@@ -1,6 +1,7 @@
using System.Collections;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Archaic{
public class PongBallBehavior : MonoBehaviour
{
public static Vector2 score; // Don't ask why I made the score a Vector, I just felt like it
@@ -53,3 +54,4 @@ public class PongBallBehavior : MonoBehaviour
}
}
}
}

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@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
namespace Archaic{
public class PongPaddleBehavior : MonoBehaviour
{
public float speed = 5f;
@@ -44,3 +44,4 @@ public class PongPaddleBehavior : MonoBehaviour
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
}
}
}

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@@ -1,6 +1,7 @@
using TMPro;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Archaic{
public class PongScorekeeper : MonoBehaviour
{
public TextMeshProUGUI player1Score;
@@ -12,3 +13,4 @@ public class PongScorekeeper : MonoBehaviour
player2Score.text = PongBallBehavior.score.y.ToString();
}
}
}

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@@ -1,7 +1,8 @@
using System.Collections;
using NUnit.Framework.Constraints;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game{
public class DayNightCycle : MonoBehaviour
{
public SpriteRenderer daySky, eveningSky, nightSky;
@@ -97,3 +98,4 @@ public class DayNightCycle : MonoBehaviour
}
}
}
}

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@@ -1,44 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class ParallaxBackground : MonoBehaviour
{
public ParallaxCamera parallaxCamera;
List<ParallaxLayer> parallaxLayers = new List<ParallaxLayer>();
void Start()
{
if (parallaxCamera == null)
parallaxCamera = Camera.main.GetComponent<ParallaxCamera>();
if (parallaxCamera != null)
parallaxCamera.onCameraTranslate += Move;
SetLayers();
}
void SetLayers()
{
parallaxLayers.Clear();
for (int i = 0; i < transform.childCount; i++)
{
ParallaxLayer layer = transform.GetChild(i).GetComponent<ParallaxLayer>();
if (layer != null)
{
layer.name = "Layer-" + i;
parallaxLayers.Add(layer);
}
}
}
void Move(float delta)
{
foreach (ParallaxLayer layer in parallaxLayers)
{
layer.Move(delta);
}
}
}

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fileFormatVersion: 2
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@@ -1,29 +0,0 @@
using UnityEngine;
[ExecuteInEditMode]
public class ParallaxCamera : MonoBehaviour
{
public delegate void ParallaxCameraDelegate(float deltaMovement);
public ParallaxCameraDelegate onCameraTranslate;
private float oldPosition;
void Start()
{
oldPosition = transform.position.x;
}
void Update()
{
if (transform.position.x != oldPosition)
{
if (onCameraTranslate != null)
{
float delta = oldPosition - transform.position.x;
onCameraTranslate(delta);
}
oldPosition = transform.position.x;
}
}
}

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fileFormatVersion: 2
guid: f2ee5d10b5d7770438ac142d5edd40cc

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@@ -1,16 +0,0 @@
using UnityEngine;
[ExecuteInEditMode]
public class ParallaxLayer : MonoBehaviour
{
public float parallaxFactor;
public void Move(float delta)
{
Vector3 newPos = transform.localPosition;
newPos.x -= delta * parallaxFactor;
transform.localPosition = newPos;
}
}

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fileFormatVersion: 2
guid: 711236ff0a3afd24caf53183a6c5c14c

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@@ -1,5 +1,8 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Music
{
public class AudioManager : MonoBehaviour
{
@@ -65,3 +68,4 @@ public class SoundEffect
this.audioSource = audioSource;
}
}
}

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@@ -1,24 +1,28 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
public class PlayerCardCreator : MonoBehaviour
namespace Game
{
public static PlayerCardCreator Instance;
public GameObject playerJoinCardPrefab;
private void Awake() // Ensures only one instance of PlayerCardCreator exists
public class PlayerCardCreator : MonoBehaviour
{
if (Instance == null) Instance = this;
else
public static PlayerCardCreator Instance;
public GameObject playerJoinCardPrefab;
private void Awake() // Ensures only one instance of PlayerCardCreator exists
{
Destroy(gameObject);
if (Instance == null) Instance = this;
else
{
Destroy(gameObject);
}
}
public PlayerJoinCard CreateCard() // Creates a player join card
{
GameObject card = Instantiate(playerJoinCardPrefab, transform);
return card.GetComponent<PlayerJoinCard>();
}
}
public PlayerJoinCard CreateCard() // Creates a player join card
{
GameObject card = Instantiate(playerJoinCardPrefab, transform);
return card.GetComponent<PlayerJoinCard>();
}
}

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@@ -1,6 +1,8 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.EventSystems;
namespace Game
{
public class EventSystemizer : MonoBehaviour
{
private void Update() // Ensures only one instance of EventSystem exists
@@ -12,3 +14,4 @@ public class EventSystemizer : MonoBehaviour
}
}
}
}

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@@ -1,5 +1,8 @@
using System.Collections;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class FallPlatform : MonoBehaviour
{
@@ -52,3 +55,4 @@ public class FallPlatform : MonoBehaviour
transform.parent.rotation = Quaternion.identity;
}
}
}

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@@ -1,8 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.Events;
using UnityEngine.InputSystem;
namespace Game
{
/// <summary>
/// The GameManager class manages the overall game logic, including game modes, player states,
/// game events, and game-over conditions. It ensures a single instance exists and provides
@@ -307,3 +311,4 @@ public class GameManager : MonoBehaviour
}
}
}
}

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@@ -1,4 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
[ExecuteAlways]
public class GameManagerHelper : MonoBehaviour
@@ -21,3 +23,4 @@ public class GameManagerHelper : MonoBehaviour
}
}
}
}

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@@ -1,6 +1,8 @@
using TMPro;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.UI;
namespace Game
{
public class GameTimer : MonoBehaviour
{
@@ -56,3 +58,4 @@ public class GameTimer : MonoBehaviour
GameManager.Instance.GameOver();
}
}
}

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@@ -1,4 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class HatRespawn : MonoBehaviour
{
@@ -54,3 +56,4 @@ public class HatRespawn : MonoBehaviour
isDropped = false;
}
}
}

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@@ -1,5 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class HealthBarManager : MonoBehaviour
{
@@ -53,3 +55,4 @@ public class HealthBarManager : MonoBehaviour
playerHealthBars.Clear();
}
}
}

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@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class InfiniteScroll : MonoBehaviour
{
public float speed;
@@ -20,3 +21,4 @@ public class InfiniteScroll : MonoBehaviour
transform.position += speed * Time.deltaTime * Vector3.right;
}
}
}

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@@ -1,7 +1,9 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using TMPro;
using UnityEngine.UI;
namespace Game
{
public class LeaderboardManager : MonoBehaviour
{
@@ -85,4 +87,4 @@ public class LeaderboardManager : MonoBehaviour
}
}
}
}}

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@@ -1,6 +1,8 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.UI;
namespace Game
{
public class LifeDisplayManager : MonoBehaviour
{
@@ -44,3 +46,4 @@ public class LifeDisplayManager : MonoBehaviour
players.SetActive(false);
}
}
}

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@@ -1,5 +1,7 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.UI;
namespace Game
{
public class MapSelect : MonoBehaviour
{
@@ -16,3 +18,4 @@ public class MapSelect : MonoBehaviour
GameManager.map = toggle.name;
}
}
}

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@@ -1,5 +1,7 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.UI;
namespace Game
{
public class ModeSelect : MonoBehaviour
{
@@ -27,3 +29,4 @@ public class ModeSelect : MonoBehaviour
}
}
}
}

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@@ -1,4 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class MovingPlatform : MonoBehaviour
{
@@ -28,4 +30,4 @@ public class MovingPlatform : MonoBehaviour
// transform.position = Vector2.MoveTowards(transform.position, points[i].position, speed * Time.deltaTime);
GetComponent<Rigidbody2D>().MovePosition(Vector2.MoveTowards(transform.position, points[i].position, speed * Time.fixedDeltaTime));
}
}
}}

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@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class ObjectVisibility : MonoBehaviour
{
void Start()
@@ -24,3 +25,4 @@ public class ObjectVisibility : MonoBehaviour
}
}
}
}

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@@ -1,5 +1,7 @@
using TMPro;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class PlayerJoinCard : MonoBehaviour
{
@@ -12,3 +14,4 @@ public class PlayerJoinCard : MonoBehaviour
playerNumberText.text = playerNumber.ToString();
}
}
}

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@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class RespawnOnTriggerEnter : MonoBehaviour
{
public Vector2 spawnPoint;
@@ -25,4 +26,4 @@ public class RespawnOnTriggerEnter : MonoBehaviour
}
}
}
}
}}

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@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using TMPro;
namespace Game
{
public class TerribleHealthBarScript : MonoBehaviour
{
@@ -78,3 +80,4 @@ public class TerribleHealthBarScript : MonoBehaviour
targetActualColor = actualHealthVisual.GetComponent<SpriteRenderer>().color;
}
}
}

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@@ -1,6 +1,8 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class WinScreen : MonoBehaviour
{
@@ -33,3 +35,4 @@ public class WinScreen : MonoBehaviour
GetComponent<Animator>().SetTrigger("win");
}
}
}

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@@ -1,9 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.Assertions.Must;
using UnityEngine.Playables;
using UnityEngine.SceneManagement;
namespace Music
{
public class MusicManager : MonoBehaviour
{
@@ -115,3 +117,4 @@ public class MusicManager : MonoBehaviour
return "Title Screen";
}
}
}

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@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.Audio;
namespace Music
{
[System.Serializable]
public class Playlist
@@ -12,3 +14,4 @@ public class Playlist
public float shuffleTime;
public float volume;
}
}

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@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.Audio;
namespace Music
{
[System.Serializable]
public class TrackLayer
@@ -14,3 +16,4 @@ public class TrackLayer
public List<string> layerScenes;
public string triggerName;
}
}

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@@ -5,8 +5,10 @@ using System.Collections.Generic;
using System.Data.Common;
using System.Runtime.CompilerServices;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.SceneManagement;
namespace Music
{
public class TrackManager : MonoBehaviour
{
@@ -362,5 +364,5 @@ public class TrackManager : MonoBehaviour
yield return new WaitForSeconds(0.5f);
Destroy(gameObject);
}
}
}}
#endif

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@@ -1,4 +1,7 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Game
{
public class ObstacleCourse : MonoBehaviour
{
@@ -13,3 +16,4 @@ public class ObstacleCourse : MonoBehaviour
}
}
}
}

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@@ -1,4 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Player
{
[RequireComponent(typeof(Animator))]
public class AnimationPlayer : MonoBehaviour
@@ -33,3 +35,4 @@ public class AnimationPlayer : MonoBehaviour
animator.SetTrigger("punch");
}
}
}

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@@ -1,5 +1,7 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
namespace Player
{
[RequireComponent(typeof(PlayerInput))]
public class Block : MonoBehaviour
@@ -55,3 +57,4 @@ public class Block : MonoBehaviour
return isParrying;
}
}
}

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@@ -1,6 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Player
{
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
@@ -140,3 +142,4 @@ public class Damageable : MonoBehaviour
damage = 0f;
}
}
}

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@@ -1,5 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Player
{
public class PlayerCameraMovement : MonoBehaviour
{
@@ -84,3 +86,4 @@ public class PlayerCameraMovement : MonoBehaviour
return null;
}
}
}

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@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
namespace Player
{
public class PlayerManager : MonoBehaviour
{
@@ -94,4 +96,4 @@ public class PlayerManager : MonoBehaviour
}
}
}
}
}}

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@@ -1,8 +1,10 @@
using System.Collections;
using TMPro;
using Unity.IO.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
namespace Player
{
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
@@ -257,3 +259,4 @@ public class PlayerMovement : MonoBehaviour
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
}
}
}

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@@ -1,6 +1,9 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
namespace Player
{
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AnimationPlayer))]
public class Punch : MonoBehaviour
@@ -57,3 +60,4 @@ public class Punch : MonoBehaviour
GetComponent<PlayerMovement>().maxSpeedOverride = GetComponent<PlayerMovement>().maxSpeed;
}
}
}

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@@ -1,4 +1,7 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Player
{
public class TeleportPlatform : MonoBehaviour
{
@@ -35,3 +38,4 @@ public class TeleportPlatform : MonoBehaviour
}
}
}
}

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@@ -1,5 +1,7 @@
using System.Collections;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Player
{
public class UseItem : MonoBehaviour
{
@@ -96,3 +98,4 @@ public class UseItem : MonoBehaviour
return isHoldingItem;
}
}
}

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@@ -1,263 +1,241 @@
{
"Global": "Global.yml",
"Global.AnimationPlayer": "Global.AnimationPlayer.yml",
"Global.AnimationPlayer.AnimationState": "Global.AnimationPlayer.AnimationState.yml",
"Global.AnimationPlayer.AnimationState.Idle": "Global.AnimationPlayer.AnimationState.yml",
"Global.AnimationPlayer.AnimationState.Jump": "Global.AnimationPlayer.AnimationState.yml",
"Global.AnimationPlayer.AnimationState.Run": "Global.AnimationPlayer.AnimationState.yml",
"Global.AnimationPlayer.AnimationState.Walk": "Global.AnimationPlayer.AnimationState.yml",
"Global.AnimationPlayer.backwards": "Global.AnimationPlayer.yml",
"Global.AnimationPlayer.block": "Global.AnimationPlayer.yml",
"Global.AnimationPlayer.clip": "Global.AnimationPlayer.yml",
"Global.AnimationPlayer.Punch": "Global.AnimationPlayer.yml",
"Global.AnimationPlayer.SetState(AnimationPlayer.AnimationState)": "Global.AnimationPlayer.yml",
"Global.AnimationPlayer.state": "Global.AnimationPlayer.yml",
"Global.AudioManager": "Global.AudioManager.yml",
"Global.AudioManager.Instance": "Global.AudioManager.yml",
"Global.AudioManager.PlaySound(System.String)": "Global.AudioManager.yml",
"Global.AudioManager.soundEffects": "Global.AudioManager.yml",
"Global.Block": "Global.Block.yml",
"Global.Block.blocking": "Global.Block.yml",
"Global.Block.IsParrying": "Global.Block.yml",
"Global.Damageable": "Global.Damageable.yml",
"Global.Damageable.damage": "Global.Damageable.yml",
"Global.Damageable.Damage(System.Single)": "Global.Damageable.yml",
"Global.Damageable.damageSelfDebug": "Global.Damageable.yml",
"Global.Damageable.dying": "Global.Damageable.yml",
"Global.Damageable.force": "Global.Damageable.yml",
"Global.Damageable.HandleDeath": "Global.Damageable.yml",
"Global.Damageable.lives": "Global.Damageable.yml",
"Global.Damageable.maxDamage": "Global.Damageable.yml",
"Global.Damageable.OnPlayerPunched": "Global.Damageable.yml",
"Global.Damageable.ResetDamage": "Global.Damageable.yml",
"Global.Damageable.Respawn": "Global.Damageable.yml",
"Global.DayNightCycle": "Global.DayNightCycle.yml",
"Global.DayNightCycle.cycleDuration": "Global.DayNightCycle.yml",
"Global.DayNightCycle.dayBackClouds": "Global.DayNightCycle.yml",
"Global.DayNightCycle.dayFrontClouds": "Global.DayNightCycle.yml",
"Global.DayNightCycle.daySky": "Global.DayNightCycle.yml",
"Global.DayNightCycle.eveningBackClouds": "Global.DayNightCycle.yml",
"Global.DayNightCycle.eveningFrontClouds": "Global.DayNightCycle.yml",
"Global.DayNightCycle.eveningSky": "Global.DayNightCycle.yml",
"Global.DayNightCycle.nightBackClouds": "Global.DayNightCycle.yml",
"Global.DayNightCycle.nightFrontClouds": "Global.DayNightCycle.yml",
"Global.DayNightCycle.nightSky": "Global.DayNightCycle.yml",
"Global.DayNightCycle.transitionDuration": "Global.DayNightCycle.yml",
"Global.EventSystemizer": "Global.EventSystemizer.yml",
"Global.FallPlatform": "Global.FallPlatform.yml",
"Global.FallPlatform.fallDelay": "Global.FallPlatform.yml",
"Global.FallPlatform.resetDelay": "Global.FallPlatform.yml",
"Global.GameManager": "Global.GameManager.yml",
"Global.GameManager.AlivePlayers": "Global.GameManager.yml",
"Global.GameManager.EndGameEvent": "Global.GameManager.yml",
"Global.GameManager.GameEvent": "Global.GameManager.GameEvent.yml",
"Global.GameManager.gameMode": "Global.GameManager.yml",
"Global.GameManager.GameMode": "Global.GameManager.GameMode.yml",
"Global.GameManager.GameMode.freeForAll": "Global.GameManager.GameMode.yml",
"Global.GameManager.GameMode.keepAway": "Global.GameManager.GameMode.yml",
"Global.GameManager.GameMode.obstacleCourse": "Global.GameManager.GameMode.yml",
"Global.GameManager.gameOver": "Global.GameManager.yml",
"Global.GameManager.GameOver": "Global.GameManager.yml",
"Global.GameManager.gameTimer": "Global.GameManager.yml",
"Global.GameManager.hatObject": "Global.GameManager.yml",
"Global.GameManager.hatSpawnPositions": "Global.GameManager.yml",
"Global.GameManager.Instance": "Global.GameManager.yml",
"Global.GameManager.LeaderboardCanvas": "Global.GameManager.yml",
"Global.GameManager.map": "Global.GameManager.yml",
"Global.GameManager.music": "Global.GameManager.yml",
"Global.GameManager.obstacleCourseSpawnPosition": "Global.GameManager.yml",
"Global.GameManager.offset": "Global.GameManager.yml",
"Global.GameManager.playerColors": "Global.GameManager.yml",
"Global.GameManager.PlayerDied(Damageable)": "Global.GameManager.yml",
"Global.GameManager.playerHoldTimes": "Global.GameManager.yml",
"Global.GameManager.players": "Global.GameManager.yml",
"Global.GameManager.spawnPosition": "Global.GameManager.yml",
"Global.GameManager.StartGame": "Global.GameManager.yml",
"Global.GameManager.StartGameEvent": "Global.GameManager.yml",
"Global.GameManager.time": "Global.GameManager.yml",
"Global.GameManager.TimerCanvas": "Global.GameManager.yml",
"Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)": "Global.GameManager.yml",
"Global.GameManagerHelper": "Global.GameManagerHelper.yml",
"Global.GameManagerHelper.addHatPosition": "Global.GameManagerHelper.yml",
"Global.GameManagerHelper.addSpawnPosition": "Global.GameManagerHelper.yml",
"Global.GameTimer": "Global.GameTimer.yml",
"Global.GameTimer.startTime": "Global.GameTimer.yml",
"Global.GameTimer.StartTimer": "Global.GameTimer.yml",
"Global.GameTimer.timerText": "Global.GameTimer.yml",
"Global.HatRespawn": "Global.HatRespawn.yml",
"Global.HatRespawn.canBePickedUp": "Global.HatRespawn.yml",
"Global.HatRespawn.Interact": "Global.HatRespawn.yml",
"Global.HatRespawn.OnHatDropped": "Global.HatRespawn.yml",
"Global.HatRespawn.respawnTime": "Global.HatRespawn.yml",
"Global.HealthBarManager": "Global.HealthBarManager.yml",
"Global.HealthBarManager.healthBarPrefab": "Global.HealthBarManager.yml",
"Global.HubManager": "Global.HubManager.yml",
"Global.HubManager.gameButtonsParent": "Global.HubManager.yml",
"Global.HubManager.hubCamera": "Global.HubManager.yml",
"Global.HubManager.Instance": "Global.HubManager.yml",
"Global.HubManager.LoadScene(System.String)": "Global.HubManager.yml",
"Global.HubManager.UnloadGameScene": "Global.HubManager.yml",
"Global.HubPolygonCreator": "Global.HubPolygonCreator.yml",
"Global.HubPolygonCreator.size": "Global.HubPolygonCreator.yml",
"Global.HubPolygonCreator.vertices": "Global.HubPolygonCreator.yml",
"Global.InfiniteScroll": "Global.InfiniteScroll.yml",
"Global.InfiniteScroll.end": "Global.InfiniteScroll.yml",
"Global.InfiniteScroll.speed": "Global.InfiniteScroll.yml",
"Global.InfiniteScroll.start": "Global.InfiniteScroll.yml",
"Global.LeaderboardManager": "Global.LeaderboardManager.yml",
"Global.LeaderboardManager.Instance": "Global.LeaderboardManager.yml",
"Global.LeaderboardManager.UpdateLeaderboard": "Global.LeaderboardManager.yml",
"Global.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)": "Global.LeaderboardManager.yml",
"Global.LifeDisplayManager": "Global.LifeDisplayManager.yml",
"Global.LifeDisplayManager.HideLifeDisplay": "Global.LifeDisplayManager.yml",
"Global.LifeDisplayManager.lifeDisplays": "Global.LifeDisplayManager.yml",
"Global.LifeDisplayManager.lifePrefab": "Global.LifeDisplayManager.yml",
"Global.LifeDisplayManager.playerPrefab": "Global.LifeDisplayManager.yml",
"Global.LifeDisplayManager.players": "Global.LifeDisplayManager.yml",
"Global.MapSelect": "Global.MapSelect.yml",
"Global.ModeSelect": "Global.ModeSelect.yml",
"Global.MovingPlatform": "Global.MovingPlatform.yml",
"Global.MovingPlatform.platform": "Global.MovingPlatform.yml",
"Global.MovingPlatform.points": "Global.MovingPlatform.yml",
"Global.MovingPlatform.speed": "Global.MovingPlatform.yml",
"Global.MovingPlatform.startPoint": "Global.MovingPlatform.yml",
"Global.MusicManager": "Global.MusicManager.yml",
"Global.MusicManager.GetActiveSceneNotTitleScreen": "Global.MusicManager.yml",
"Global.MusicManager.Instance": "Global.MusicManager.yml",
"Global.MusicManager.playlists": "Global.MusicManager.yml",
"Global.MusicManager.songPrefab": "Global.MusicManager.yml",
"Global.MusicManager.StartPlaylist": "Global.MusicManager.yml",
"Global.MusicManager.StartPlaylist(System.String)": "Global.MusicManager.yml",
"Global.ObjectVisibility": "Global.ObjectVisibility.yml",
"Global.ObstacleCourse": "Global.ObstacleCourse.yml",
"Global.ObstacleCourse.playerWon": "Global.ObstacleCourse.yml",
"Global.ParallaxBackground": "Global.ParallaxBackground.yml",
"Global.ParallaxBackground.parallaxCamera": "Global.ParallaxBackground.yml",
"Global.ParallaxCamera": "Global.ParallaxCamera.yml",
"Global.ParallaxCamera.onCameraTranslate": "Global.ParallaxCamera.yml",
"Global.ParallaxCamera.ParallaxCameraDelegate": "Global.ParallaxCamera.ParallaxCameraDelegate.yml",
"Global.ParallaxLayer": "Global.ParallaxLayer.yml",
"Global.ParallaxLayer.Move(System.Single)": "Global.ParallaxLayer.yml",
"Global.ParallaxLayer.parallaxFactor": "Global.ParallaxLayer.yml",
"Global.PlayerCameraMovement": "Global.PlayerCameraMovement.yml",
"Global.PlayerCameraMovement.lowerBound": "Global.PlayerCameraMovement.yml",
"Global.PlayerCameraMovement.speed": "Global.PlayerCameraMovement.yml",
"Global.PlayerCameraMovement.staticCamera": "Global.PlayerCameraMovement.yml",
"Global.PlayerCameraMovement.weight": "Global.PlayerCameraMovement.yml",
"Global.PlayerCameraMovement.winScene": "Global.PlayerCameraMovement.yml",
"Global.PlayerCameraMovement.WinScene(GameObject)": "Global.PlayerCameraMovement.yml",
"Global.PlayerCardCreator": "Global.PlayerCardCreator.yml",
"Global.PlayerCardCreator.CreateCard": "Global.PlayerCardCreator.yml",
"Global.PlayerCardCreator.Instance": "Global.PlayerCardCreator.yml",
"Global.PlayerCardCreator.playerJoinCardPrefab": "Global.PlayerCardCreator.yml",
"Global.PlayerJoinCard": "Global.PlayerJoinCard.yml",
"Global.PlayerJoinCard.playerNumber": "Global.PlayerJoinCard.yml",
"Global.PlayerJoinCard.playerNumberText": "Global.PlayerJoinCard.yml",
"Global.PlayerJoinCard.playerPreview": "Global.PlayerJoinCard.yml",
"Global.PlayerManager": "Global.PlayerManager.yml",
"Global.PlayerManager.cards": "Global.PlayerManager.yml",
"Global.PlayerManager.Instance": "Global.PlayerManager.yml",
"Global.PlayerManager.playerColors": "Global.PlayerManager.yml",
"Global.PlayerManager.playerSelect": "Global.PlayerManager.yml",
"Global.PlayerManager.StartGame": "Global.PlayerManager.yml",
"Global.PlayerMovement": "Global.PlayerMovement.yml",
"Global.PlayerMovement.coyoteTime": "Global.PlayerMovement.yml",
"Global.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)": "Global.PlayerMovement.yml",
"Global.PlayerMovement.ground": "Global.PlayerMovement.yml",
"Global.PlayerMovement.groundCheckDistance": "Global.PlayerMovement.yml",
"Global.PlayerMovement.IsBasicallyGrounded": "Global.PlayerMovement.yml",
"Global.PlayerMovement.IsPhysicallyGrounded": "Global.PlayerMovement.yml",
"Global.PlayerMovement.jumpLenience": "Global.PlayerMovement.yml",
"Global.PlayerMovement.jumpSpeed": "Global.PlayerMovement.yml",
"Global.PlayerMovement.maxSpeed": "Global.PlayerMovement.yml",
"Global.PlayerMovement.maxSpeedOverride": "Global.PlayerMovement.yml",
"Global.PlayerMovement.playerText": "Global.PlayerMovement.yml",
"Global.PlayerMovement.secondsToFullSpeed": "Global.PlayerMovement.yml",
"Global.PlayerMovement.slowdownMultiplier": "Global.PlayerMovement.yml",
"Global.PlayerMovement.StopVelocity": "Global.PlayerMovement.yml",
"Global.PlayerMovement.timeUnableToBeDeclaredNotJumping": "Global.PlayerMovement.yml",
"Global.PlayerMovement.turnaroundMultiplier": "Global.PlayerMovement.yml",
"Global.PlayerMovement.virtualAxisX": "Global.PlayerMovement.yml",
"Global.PlayerMovement.virtualButtonJump": "Global.PlayerMovement.yml",
"Global.PlayerMovement.virtualButtonJumpLastFrame": "Global.PlayerMovement.yml",
"Global.PlayerMovement.walkSmooth": "Global.PlayerMovement.yml",
"Global.PlayerMovement.walkSpeed": "Global.PlayerMovement.yml",
"Global.PlayerMovement.walkSpeedFactor": "Global.PlayerMovement.yml",
"Global.Playlist": "Global.Playlist.yml",
"Global.Playlist.shuffleTime": "Global.Playlist.yml",
"Global.Playlist.songs": "Global.Playlist.yml",
"Global.Playlist.trackName": "Global.Playlist.yml",
"Global.Playlist.trackScenes": "Global.Playlist.yml",
"Global.Playlist.volume": "Global.Playlist.yml",
"Global.PongBallBehavior": "Global.PongBallBehavior.yml",
"Global.PongBallBehavior.IncreaseSpeed": "Global.PongBallBehavior.yml",
"Global.PongBallBehavior.resetDelay": "Global.PongBallBehavior.yml",
"Global.PongBallBehavior.score": "Global.PongBallBehavior.yml",
"Global.PongBallBehavior.speed": "Global.PongBallBehavior.yml",
"Global.PongBallBehavior.speedIncrement": "Global.PongBallBehavior.yml",
"Global.PongPaddleBehavior": "Global.PongPaddleBehavior.yml",
"Global.PongPaddleBehavior.isPlayer1": "Global.PongPaddleBehavior.yml",
"Global.PongPaddleBehavior.speed": "Global.PongPaddleBehavior.yml",
"Global.PongScorekeeper": "Global.PongScorekeeper.yml",
"Global.PongScorekeeper.player1Score": "Global.PongScorekeeper.yml",
"Global.PongScorekeeper.player2Score": "Global.PongScorekeeper.yml",
"Global.Punch": "Global.Punch.yml",
"Global.Punch.cancelable": "Global.Punch.yml",
"Global.Punch.DisableCancellation": "Global.Punch.yml",
"Global.Punch.DisableHurtbox": "Global.Punch.yml",
"Global.Punch.EnableCancellation": "Global.Punch.yml",
"Global.Punch.EnableHurtbox": "Global.Punch.yml",
"Global.Punch.ReturnToMaxSpeed": "Global.Punch.yml",
"Global.RespawnOnTriggerEnter": "Global.RespawnOnTriggerEnter.yml",
"Global.RespawnOnTriggerEnter.respawnTag": "Global.RespawnOnTriggerEnter.yml",
"Global.RespawnOnTriggerEnter.spawnPoint": "Global.RespawnOnTriggerEnter.yml",
"Global.RespawnOnTriggerEnter.spawnPointIsInitialPosition": "Global.RespawnOnTriggerEnter.yml",
"Global.SoundEffect": "Global.SoundEffect.yml",
"Global.SoundEffect.#ctor(System.String,AudioSource)": "Global.SoundEffect.yml",
"Global.SoundEffect.audioSource": "Global.SoundEffect.yml",
"Global.SoundEffect.name": "Global.SoundEffect.yml",
"Global.TeleportPlatform": "Global.TeleportPlatform.yml",
"Global.TeleportPlatform.isPlatform": "Global.TeleportPlatform.yml",
"Global.TeleportPlatform.playerTag": "Global.TeleportPlatform.yml",
"Global.TeleportPlatform.teleportPoint": "Global.TeleportPlatform.yml",
"Global.TeleportPlatform.teleportTag": "Global.TeleportPlatform.yml",
"Global.TerribleHealthBarScript": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.actualHealthVisual": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.deathVisual": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.fullDeathColor": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.fullHealthColor": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.healthVisual": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.player": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.SetPlayer(GameObject)": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.smoothSpeed": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.subtractionColor": "Global.TerribleHealthBarScript.yml",
"Global.TerribleHealthBarScript.text": "Global.TerribleHealthBarScript.yml",
"Global.TrackLayer": "Global.TrackLayer.yml",
"Global.TrackLayer.enableTrigger": "Global.TrackLayer.yml",
"Global.TrackLayer.EnableTrigger": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.Button": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.Collectible": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.ConstantForce": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.ElectromagneticPulse": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.EndOfLevel": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.Goal": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.Magnetism": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.Movement": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.Scene": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.EnableTrigger.Toggle": "Global.TrackLayer.EnableTrigger.yml",
"Global.TrackLayer.layerName": "Global.TrackLayer.yml",
"Global.TrackLayer.layerScenes": "Global.TrackLayer.yml",
"Global.TrackLayer.layerTrack": "Global.TrackLayer.yml",
"Global.TrackLayer.triggerName": "Global.TrackLayer.yml",
"Global.Trevor": "Global.Trevor.yml",
"Global.UseItem": "Global.UseItem.yml",
"Global.UseItem.DropItem": "Global.UseItem.yml",
"Global.UseItem.head": "Global.UseItem.yml",
"Global.UseItem.holdTime": "Global.UseItem.yml",
"Global.UseItem.IsHoldingItem": "Global.UseItem.yml",
"Global.UseItem.PickUpItem(GameObject)": "Global.UseItem.yml",
"Global.WinScreen": "Global.WinScreen.yml",
"Global.WinScreen.Instance": "Global.WinScreen.yml",
"Global.WinScreen.playerTexts": "Global.WinScreen.yml",
"Global.WinScreen.ShowWinScreen(System.Int32)": "Global.WinScreen.yml"
"Game": "Game.yml",
"Game.DayNightCycle": "Game.DayNightCycle.yml",
"Game.DayNightCycle.cycleDuration": "Game.DayNightCycle.yml",
"Game.DayNightCycle.dayBackClouds": "Game.DayNightCycle.yml",
"Game.DayNightCycle.dayFrontClouds": "Game.DayNightCycle.yml",
"Game.DayNightCycle.daySky": "Game.DayNightCycle.yml",
"Game.DayNightCycle.eveningBackClouds": "Game.DayNightCycle.yml",
"Game.DayNightCycle.eveningFrontClouds": "Game.DayNightCycle.yml",
"Game.DayNightCycle.eveningSky": "Game.DayNightCycle.yml",
"Game.DayNightCycle.nightBackClouds": "Game.DayNightCycle.yml",
"Game.DayNightCycle.nightFrontClouds": "Game.DayNightCycle.yml",
"Game.DayNightCycle.nightSky": "Game.DayNightCycle.yml",
"Game.DayNightCycle.transitionDuration": "Game.DayNightCycle.yml",
"Game.EventSystemizer": "Game.EventSystemizer.yml",
"Game.FallPlatform": "Game.FallPlatform.yml",
"Game.FallPlatform.fallDelay": "Game.FallPlatform.yml",
"Game.FallPlatform.resetDelay": "Game.FallPlatform.yml",
"Game.GameManager": "Game.GameManager.yml",
"Game.GameManager.AlivePlayers": "Game.GameManager.yml",
"Game.GameManager.EndGameEvent": "Game.GameManager.yml",
"Game.GameManager.GameEvent": "Game.GameManager.GameEvent.yml",
"Game.GameManager.gameMode": "Game.GameManager.yml",
"Game.GameManager.GameMode": "Game.GameManager.GameMode.yml",
"Game.GameManager.GameMode.freeForAll": "Game.GameManager.GameMode.yml",
"Game.GameManager.GameMode.keepAway": "Game.GameManager.GameMode.yml",
"Game.GameManager.GameMode.obstacleCourse": "Game.GameManager.GameMode.yml",
"Game.GameManager.gameOver": "Game.GameManager.yml",
"Game.GameManager.GameOver": "Game.GameManager.yml",
"Game.GameManager.gameTimer": "Game.GameManager.yml",
"Game.GameManager.hatObject": "Game.GameManager.yml",
"Game.GameManager.hatSpawnPositions": "Game.GameManager.yml",
"Game.GameManager.Instance": "Game.GameManager.yml",
"Game.GameManager.LeaderboardCanvas": "Game.GameManager.yml",
"Game.GameManager.map": "Game.GameManager.yml",
"Game.GameManager.music": "Game.GameManager.yml",
"Game.GameManager.obstacleCourseSpawnPosition": "Game.GameManager.yml",
"Game.GameManager.offset": "Game.GameManager.yml",
"Game.GameManager.playerColors": "Game.GameManager.yml",
"Game.GameManager.PlayerDied(Player.Damageable)": "Game.GameManager.yml",
"Game.GameManager.playerHoldTimes": "Game.GameManager.yml",
"Game.GameManager.players": "Game.GameManager.yml",
"Game.GameManager.spawnPosition": "Game.GameManager.yml",
"Game.GameManager.StartGame": "Game.GameManager.yml",
"Game.GameManager.StartGameEvent": "Game.GameManager.yml",
"Game.GameManager.time": "Game.GameManager.yml",
"Game.GameManager.TimerCanvas": "Game.GameManager.yml",
"Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)": "Game.GameManager.yml",
"Game.GameManagerHelper": "Game.GameManagerHelper.yml",
"Game.GameManagerHelper.addHatPosition": "Game.GameManagerHelper.yml",
"Game.GameManagerHelper.addSpawnPosition": "Game.GameManagerHelper.yml",
"Game.GameTimer": "Game.GameTimer.yml",
"Game.GameTimer.startTime": "Game.GameTimer.yml",
"Game.GameTimer.StartTimer": "Game.GameTimer.yml",
"Game.GameTimer.timerText": "Game.GameTimer.yml",
"Game.HatRespawn": "Game.HatRespawn.yml",
"Game.HatRespawn.canBePickedUp": "Game.HatRespawn.yml",
"Game.HatRespawn.Interact": "Game.HatRespawn.yml",
"Game.HatRespawn.OnHatDropped": "Game.HatRespawn.yml",
"Game.HatRespawn.respawnTime": "Game.HatRespawn.yml",
"Game.HealthBarManager": "Game.HealthBarManager.yml",
"Game.HealthBarManager.healthBarPrefab": "Game.HealthBarManager.yml",
"Game.HubManager": "Game.HubManager.yml",
"Game.HubManager.gameButtonsParent": "Game.HubManager.yml",
"Game.HubManager.hubCamera": "Game.HubManager.yml",
"Game.HubManager.Instance": "Game.HubManager.yml",
"Game.HubManager.LoadScene(System.String)": "Game.HubManager.yml",
"Game.HubManager.UnloadGameScene": "Game.HubManager.yml",
"Game.InfiniteScroll": "Game.InfiniteScroll.yml",
"Game.InfiniteScroll.end": "Game.InfiniteScroll.yml",
"Game.InfiniteScroll.speed": "Game.InfiniteScroll.yml",
"Game.InfiniteScroll.start": "Game.InfiniteScroll.yml",
"Game.LeaderboardManager": "Game.LeaderboardManager.yml",
"Game.LeaderboardManager.Instance": "Game.LeaderboardManager.yml",
"Game.LeaderboardManager.UpdateLeaderboard": "Game.LeaderboardManager.yml",
"Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)": "Game.LeaderboardManager.yml",
"Game.LifeDisplayManager": "Game.LifeDisplayManager.yml",
"Game.LifeDisplayManager.HideLifeDisplay": "Game.LifeDisplayManager.yml",
"Game.LifeDisplayManager.lifeDisplays": "Game.LifeDisplayManager.yml",
"Game.LifeDisplayManager.lifePrefab": "Game.LifeDisplayManager.yml",
"Game.LifeDisplayManager.playerPrefab": "Game.LifeDisplayManager.yml",
"Game.LifeDisplayManager.players": "Game.LifeDisplayManager.yml",
"Game.MapSelect": "Game.MapSelect.yml",
"Game.ModeSelect": "Game.ModeSelect.yml",
"Game.MovingPlatform": "Game.MovingPlatform.yml",
"Game.MovingPlatform.platform": "Game.MovingPlatform.yml",
"Game.MovingPlatform.points": "Game.MovingPlatform.yml",
"Game.MovingPlatform.speed": "Game.MovingPlatform.yml",
"Game.MovingPlatform.startPoint": "Game.MovingPlatform.yml",
"Game.ObjectVisibility": "Game.ObjectVisibility.yml",
"Game.ObstacleCourse": "Game.ObstacleCourse.yml",
"Game.ObstacleCourse.playerWon": "Game.ObstacleCourse.yml",
"Game.PlayerCardCreator": "Game.PlayerCardCreator.yml",
"Game.PlayerCardCreator.CreateCard": "Game.PlayerCardCreator.yml",
"Game.PlayerCardCreator.Instance": "Game.PlayerCardCreator.yml",
"Game.PlayerCardCreator.playerJoinCardPrefab": "Game.PlayerCardCreator.yml",
"Game.PlayerJoinCard": "Game.PlayerJoinCard.yml",
"Game.PlayerJoinCard.playerNumber": "Game.PlayerJoinCard.yml",
"Game.PlayerJoinCard.playerNumberText": "Game.PlayerJoinCard.yml",
"Game.PlayerJoinCard.playerPreview": "Game.PlayerJoinCard.yml",
"Game.RespawnOnTriggerEnter": "Game.RespawnOnTriggerEnter.yml",
"Game.RespawnOnTriggerEnter.respawnTag": "Game.RespawnOnTriggerEnter.yml",
"Game.RespawnOnTriggerEnter.spawnPoint": "Game.RespawnOnTriggerEnter.yml",
"Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition": "Game.RespawnOnTriggerEnter.yml",
"Game.TerribleHealthBarScript": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.actualHealthVisual": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.deathVisual": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.fullDeathColor": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.fullHealthColor": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.healthVisual": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.player": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.SetPlayer(GameObject)": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.smoothSpeed": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.subtractionColor": "Game.TerribleHealthBarScript.yml",
"Game.TerribleHealthBarScript.text": "Game.TerribleHealthBarScript.yml",
"Game.WinScreen": "Game.WinScreen.yml",
"Game.WinScreen.Instance": "Game.WinScreen.yml",
"Game.WinScreen.playerTexts": "Game.WinScreen.yml",
"Game.WinScreen.ShowWinScreen(System.Int32)": "Game.WinScreen.yml",
"Music": "Music.yml",
"Music.AudioManager": "Music.AudioManager.yml",
"Music.AudioManager.Instance": "Music.AudioManager.yml",
"Music.AudioManager.PlaySound(System.String)": "Music.AudioManager.yml",
"Music.AudioManager.soundEffects": "Music.AudioManager.yml",
"Music.MusicManager": "Music.MusicManager.yml",
"Music.MusicManager.GetActiveSceneNotTitleScreen": "Music.MusicManager.yml",
"Music.MusicManager.Instance": "Music.MusicManager.yml",
"Music.MusicManager.playlists": "Music.MusicManager.yml",
"Music.MusicManager.songPrefab": "Music.MusicManager.yml",
"Music.MusicManager.StartPlaylist": "Music.MusicManager.yml",
"Music.MusicManager.StartPlaylist(System.String)": "Music.MusicManager.yml",
"Music.Playlist": "Music.Playlist.yml",
"Music.Playlist.shuffleTime": "Music.Playlist.yml",
"Music.Playlist.songs": "Music.Playlist.yml",
"Music.Playlist.trackName": "Music.Playlist.yml",
"Music.Playlist.trackScenes": "Music.Playlist.yml",
"Music.Playlist.volume": "Music.Playlist.yml",
"Music.SoundEffect": "Music.SoundEffect.yml",
"Music.SoundEffect.#ctor(System.String,AudioSource)": "Music.SoundEffect.yml",
"Music.SoundEffect.audioSource": "Music.SoundEffect.yml",
"Music.SoundEffect.name": "Music.SoundEffect.yml",
"Music.TrackLayer": "Music.TrackLayer.yml",
"Music.TrackLayer.enableTrigger": "Music.TrackLayer.yml",
"Music.TrackLayer.EnableTrigger": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.Button": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.Collectible": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.ConstantForce": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.ElectromagneticPulse": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.EndOfLevel": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.Goal": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.Magnetism": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.Movement": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.Scene": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.EnableTrigger.Toggle": "Music.TrackLayer.EnableTrigger.yml",
"Music.TrackLayer.layerName": "Music.TrackLayer.yml",
"Music.TrackLayer.layerScenes": "Music.TrackLayer.yml",
"Music.TrackLayer.layerTrack": "Music.TrackLayer.yml",
"Music.TrackLayer.triggerName": "Music.TrackLayer.yml",
"Player": "Player.yml",
"Player.AnimationPlayer": "Player.AnimationPlayer.yml",
"Player.AnimationPlayer.AnimationState": "Player.AnimationPlayer.AnimationState.yml",
"Player.AnimationPlayer.AnimationState.Idle": "Player.AnimationPlayer.AnimationState.yml",
"Player.AnimationPlayer.AnimationState.Jump": "Player.AnimationPlayer.AnimationState.yml",
"Player.AnimationPlayer.AnimationState.Run": "Player.AnimationPlayer.AnimationState.yml",
"Player.AnimationPlayer.AnimationState.Walk": "Player.AnimationPlayer.AnimationState.yml",
"Player.AnimationPlayer.backwards": "Player.AnimationPlayer.yml",
"Player.AnimationPlayer.block": "Player.AnimationPlayer.yml",
"Player.AnimationPlayer.clip": "Player.AnimationPlayer.yml",
"Player.AnimationPlayer.Punch": "Player.AnimationPlayer.yml",
"Player.AnimationPlayer.SetState(Player.AnimationPlayer.AnimationState)": "Player.AnimationPlayer.yml",
"Player.AnimationPlayer.state": "Player.AnimationPlayer.yml",
"Player.Block": "Player.Block.yml",
"Player.Block.blocking": "Player.Block.yml",
"Player.Block.IsParrying": "Player.Block.yml",
"Player.Damageable": "Player.Damageable.yml",
"Player.Damageable.damage": "Player.Damageable.yml",
"Player.Damageable.Damage(System.Single)": "Player.Damageable.yml",
"Player.Damageable.damageSelfDebug": "Player.Damageable.yml",
"Player.Damageable.dying": "Player.Damageable.yml",
"Player.Damageable.force": "Player.Damageable.yml",
"Player.Damageable.HandleDeath": "Player.Damageable.yml",
"Player.Damageable.lives": "Player.Damageable.yml",
"Player.Damageable.maxDamage": "Player.Damageable.yml",
"Player.Damageable.OnPlayerPunched": "Player.Damageable.yml",
"Player.Damageable.ResetDamage": "Player.Damageable.yml",
"Player.Damageable.Respawn": "Player.Damageable.yml",
"Player.PlayerCameraMovement": "Player.PlayerCameraMovement.yml",
"Player.PlayerCameraMovement.lowerBound": "Player.PlayerCameraMovement.yml",
"Player.PlayerCameraMovement.speed": "Player.PlayerCameraMovement.yml",
"Player.PlayerCameraMovement.staticCamera": "Player.PlayerCameraMovement.yml",
"Player.PlayerCameraMovement.weight": "Player.PlayerCameraMovement.yml",
"Player.PlayerCameraMovement.winScene": "Player.PlayerCameraMovement.yml",
"Player.PlayerCameraMovement.WinScene(GameObject)": "Player.PlayerCameraMovement.yml",
"Player.PlayerManager": "Player.PlayerManager.yml",
"Player.PlayerManager.cards": "Player.PlayerManager.yml",
"Player.PlayerManager.Instance": "Player.PlayerManager.yml",
"Player.PlayerManager.playerColors": "Player.PlayerManager.yml",
"Player.PlayerManager.playerSelect": "Player.PlayerManager.yml",
"Player.PlayerManager.StartGame": "Player.PlayerManager.yml",
"Player.PlayerMovement": "Player.PlayerMovement.yml",
"Player.PlayerMovement.coyoteTime": "Player.PlayerMovement.yml",
"Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)": "Player.PlayerMovement.yml",
"Player.PlayerMovement.ground": "Player.PlayerMovement.yml",
"Player.PlayerMovement.groundCheckDistance": "Player.PlayerMovement.yml",
"Player.PlayerMovement.IsBasicallyGrounded": "Player.PlayerMovement.yml",
"Player.PlayerMovement.IsPhysicallyGrounded": "Player.PlayerMovement.yml",
"Player.PlayerMovement.jumpLenience": "Player.PlayerMovement.yml",
"Player.PlayerMovement.jumpSpeed": "Player.PlayerMovement.yml",
"Player.PlayerMovement.maxSpeed": "Player.PlayerMovement.yml",
"Player.PlayerMovement.maxSpeedOverride": "Player.PlayerMovement.yml",
"Player.PlayerMovement.playerText": "Player.PlayerMovement.yml",
"Player.PlayerMovement.secondsToFullSpeed": "Player.PlayerMovement.yml",
"Player.PlayerMovement.slowdownMultiplier": "Player.PlayerMovement.yml",
"Player.PlayerMovement.StopVelocity": "Player.PlayerMovement.yml",
"Player.PlayerMovement.timeUnableToBeDeclaredNotJumping": "Player.PlayerMovement.yml",
"Player.PlayerMovement.turnaroundMultiplier": "Player.PlayerMovement.yml",
"Player.PlayerMovement.virtualAxisX": "Player.PlayerMovement.yml",
"Player.PlayerMovement.virtualButtonJump": "Player.PlayerMovement.yml",
"Player.PlayerMovement.virtualButtonJumpLastFrame": "Player.PlayerMovement.yml",
"Player.PlayerMovement.walkSmooth": "Player.PlayerMovement.yml",
"Player.PlayerMovement.walkSpeed": "Player.PlayerMovement.yml",
"Player.PlayerMovement.walkSpeedFactor": "Player.PlayerMovement.yml",
"Player.Punch": "Player.Punch.yml",
"Player.Punch.cancelable": "Player.Punch.yml",
"Player.Punch.DisableCancellation": "Player.Punch.yml",
"Player.Punch.DisableHurtbox": "Player.Punch.yml",
"Player.Punch.EnableCancellation": "Player.Punch.yml",
"Player.Punch.EnableHurtbox": "Player.Punch.yml",
"Player.Punch.ReturnToMaxSpeed": "Player.Punch.yml",
"Player.TeleportPlatform": "Player.TeleportPlatform.yml",
"Player.TeleportPlatform.isPlatform": "Player.TeleportPlatform.yml",
"Player.TeleportPlatform.playerTag": "Player.TeleportPlatform.yml",
"Player.TeleportPlatform.teleportPoint": "Player.TeleportPlatform.yml",
"Player.TeleportPlatform.teleportTag": "Player.TeleportPlatform.yml",
"Player.UseItem": "Player.UseItem.yml",
"Player.UseItem.DropItem": "Player.UseItem.yml",
"Player.UseItem.head": "Player.UseItem.yml",
"Player.UseItem.holdTime": "Player.UseItem.yml",
"Player.UseItem.IsHoldingItem": "Player.UseItem.yml",
"Player.UseItem.PickUpItem(GameObject)": "Player.UseItem.yml"
}

View File

@@ -1,295 +1,299 @@
### YamlMime:ManagedReference
items:
- uid: Global.DayNightCycle
commentId: T:Global.DayNightCycle
- uid: Game.DayNightCycle
commentId: T:Game.DayNightCycle
id: DayNightCycle
parent: Global
parent: Game
children:
- Global.DayNightCycle.cycleDuration
- Global.DayNightCycle.dayBackClouds
- Global.DayNightCycle.dayFrontClouds
- Global.DayNightCycle.daySky
- Global.DayNightCycle.eveningBackClouds
- Global.DayNightCycle.eveningFrontClouds
- Global.DayNightCycle.eveningSky
- Global.DayNightCycle.nightBackClouds
- Global.DayNightCycle.nightFrontClouds
- Global.DayNightCycle.nightSky
- Global.DayNightCycle.transitionDuration
- Game.DayNightCycle.cycleDuration
- Game.DayNightCycle.dayBackClouds
- Game.DayNightCycle.dayFrontClouds
- Game.DayNightCycle.daySky
- Game.DayNightCycle.eveningBackClouds
- Game.DayNightCycle.eveningFrontClouds
- Game.DayNightCycle.eveningSky
- Game.DayNightCycle.nightBackClouds
- Game.DayNightCycle.nightFrontClouds
- Game.DayNightCycle.nightSky
- Game.DayNightCycle.transitionDuration
langs:
- csharp
- vb
name: DayNightCycle
nameWithType: DayNightCycle
fullName: DayNightCycle
fullName: Game.DayNightCycle
type: Class
source:
id: DayNightCycle
path: ''
startLine: 21
startLine: 5
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class DayNightCycle : MonoBehaviour'
content.vb: Public Class DayNightCycle Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.DayNightCycle.daySky
commentId: F:Global.DayNightCycle.daySky
- uid: Game.DayNightCycle.daySky
commentId: F:Game.DayNightCycle.daySky
id: daySky
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: daySky
nameWithType: DayNightCycle.daySky
fullName: DayNightCycle.daySky
fullName: Game.DayNightCycle.daySky
type: Field
source:
id: daySky
path: ''
startLine: 23
startLine: 7
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer daySky
return:
type: Global.SpriteRenderer
content.vb: Public daySky As SpriteRenderer
- uid: Global.DayNightCycle.eveningSky
commentId: F:Global.DayNightCycle.eveningSky
- uid: Game.DayNightCycle.eveningSky
commentId: F:Game.DayNightCycle.eveningSky
id: eveningSky
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: eveningSky
nameWithType: DayNightCycle.eveningSky
fullName: DayNightCycle.eveningSky
fullName: Game.DayNightCycle.eveningSky
type: Field
source:
id: eveningSky
path: ''
startLine: 23
startLine: 7
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer eveningSky
return:
type: Global.SpriteRenderer
content.vb: Public eveningSky As SpriteRenderer
- uid: Global.DayNightCycle.nightSky
commentId: F:Global.DayNightCycle.nightSky
- uid: Game.DayNightCycle.nightSky
commentId: F:Game.DayNightCycle.nightSky
id: nightSky
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: nightSky
nameWithType: DayNightCycle.nightSky
fullName: DayNightCycle.nightSky
fullName: Game.DayNightCycle.nightSky
type: Field
source:
id: nightSky
path: ''
startLine: 23
startLine: 7
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer nightSky
return:
type: Global.SpriteRenderer
content.vb: Public nightSky As SpriteRenderer
- uid: Global.DayNightCycle.dayBackClouds
commentId: F:Global.DayNightCycle.dayBackClouds
- uid: Game.DayNightCycle.dayBackClouds
commentId: F:Game.DayNightCycle.dayBackClouds
id: dayBackClouds
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: dayBackClouds
nameWithType: DayNightCycle.dayBackClouds
fullName: DayNightCycle.dayBackClouds
fullName: Game.DayNightCycle.dayBackClouds
type: Field
source:
id: dayBackClouds
path: ''
startLine: 24
startLine: 8
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer dayBackClouds
return:
type: Global.SpriteRenderer
content.vb: Public dayBackClouds As SpriteRenderer
- uid: Global.DayNightCycle.eveningBackClouds
commentId: F:Global.DayNightCycle.eveningBackClouds
- uid: Game.DayNightCycle.eveningBackClouds
commentId: F:Game.DayNightCycle.eveningBackClouds
id: eveningBackClouds
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: eveningBackClouds
nameWithType: DayNightCycle.eveningBackClouds
fullName: DayNightCycle.eveningBackClouds
fullName: Game.DayNightCycle.eveningBackClouds
type: Field
source:
id: eveningBackClouds
path: ''
startLine: 24
startLine: 8
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer eveningBackClouds
return:
type: Global.SpriteRenderer
content.vb: Public eveningBackClouds As SpriteRenderer
- uid: Global.DayNightCycle.nightBackClouds
commentId: F:Global.DayNightCycle.nightBackClouds
- uid: Game.DayNightCycle.nightBackClouds
commentId: F:Game.DayNightCycle.nightBackClouds
id: nightBackClouds
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: nightBackClouds
nameWithType: DayNightCycle.nightBackClouds
fullName: DayNightCycle.nightBackClouds
fullName: Game.DayNightCycle.nightBackClouds
type: Field
source:
id: nightBackClouds
path: ''
startLine: 24
startLine: 8
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer nightBackClouds
return:
type: Global.SpriteRenderer
content.vb: Public nightBackClouds As SpriteRenderer
- uid: Global.DayNightCycle.dayFrontClouds
commentId: F:Global.DayNightCycle.dayFrontClouds
- uid: Game.DayNightCycle.dayFrontClouds
commentId: F:Game.DayNightCycle.dayFrontClouds
id: dayFrontClouds
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: dayFrontClouds
nameWithType: DayNightCycle.dayFrontClouds
fullName: DayNightCycle.dayFrontClouds
fullName: Game.DayNightCycle.dayFrontClouds
type: Field
source:
id: dayFrontClouds
path: ''
startLine: 25
startLine: 9
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer dayFrontClouds
return:
type: Global.SpriteRenderer
content.vb: Public dayFrontClouds As SpriteRenderer
- uid: Global.DayNightCycle.eveningFrontClouds
commentId: F:Global.DayNightCycle.eveningFrontClouds
- uid: Game.DayNightCycle.eveningFrontClouds
commentId: F:Game.DayNightCycle.eveningFrontClouds
id: eveningFrontClouds
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: eveningFrontClouds
nameWithType: DayNightCycle.eveningFrontClouds
fullName: DayNightCycle.eveningFrontClouds
fullName: Game.DayNightCycle.eveningFrontClouds
type: Field
source:
id: eveningFrontClouds
path: ''
startLine: 25
startLine: 9
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer eveningFrontClouds
return:
type: Global.SpriteRenderer
content.vb: Public eveningFrontClouds As SpriteRenderer
- uid: Global.DayNightCycle.nightFrontClouds
commentId: F:Global.DayNightCycle.nightFrontClouds
- uid: Game.DayNightCycle.nightFrontClouds
commentId: F:Game.DayNightCycle.nightFrontClouds
id: nightFrontClouds
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: nightFrontClouds
nameWithType: DayNightCycle.nightFrontClouds
fullName: DayNightCycle.nightFrontClouds
fullName: Game.DayNightCycle.nightFrontClouds
type: Field
source:
id: nightFrontClouds
path: ''
startLine: 25
startLine: 9
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public SpriteRenderer nightFrontClouds
return:
type: Global.SpriteRenderer
content.vb: Public nightFrontClouds As SpriteRenderer
- uid: Global.DayNightCycle.transitionDuration
commentId: F:Global.DayNightCycle.transitionDuration
- uid: Game.DayNightCycle.transitionDuration
commentId: F:Game.DayNightCycle.transitionDuration
id: transitionDuration
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: transitionDuration
nameWithType: DayNightCycle.transitionDuration
fullName: DayNightCycle.transitionDuration
fullName: Game.DayNightCycle.transitionDuration
type: Field
source:
id: transitionDuration
path: ''
startLine: 27
startLine: 11
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float transitionDuration
return:
type: System.Single
content.vb: Public transitionDuration As Single
- uid: Global.DayNightCycle.cycleDuration
commentId: F:Global.DayNightCycle.cycleDuration
- uid: Game.DayNightCycle.cycleDuration
commentId: F:Game.DayNightCycle.cycleDuration
id: cycleDuration
parent: Global.DayNightCycle
parent: Game.DayNightCycle
langs:
- csharp
- vb
name: cycleDuration
nameWithType: DayNightCycle.cycleDuration
fullName: DayNightCycle.cycleDuration
fullName: Game.DayNightCycle.cycleDuration
type: Field
source:
id: cycleDuration
path: ''
startLine: 28
startLine: 12
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float cycleDuration
return:
type: System.Single
content.vb: Public cycleDuration As Single
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,31 +1,35 @@
### YamlMime:ManagedReference
items:
- uid: Global.EventSystemizer
commentId: T:Global.EventSystemizer
- uid: Game.EventSystemizer
commentId: T:Game.EventSystemizer
id: EventSystemizer
parent: Global
parent: Game
children: []
langs:
- csharp
- vb
name: EventSystemizer
nameWithType: EventSystemizer
fullName: EventSystemizer
fullName: Game.EventSystemizer
type: Class
source:
id: EventSystemizer
path: ''
startLine: 1021
startLine: 933
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class EventSystemizer : MonoBehaviour'
content.vb: Public Class EventSystemizer Inherits MonoBehaviour
inheritance:
- System.Object
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,79 +1,83 @@
### YamlMime:ManagedReference
items:
- uid: Global.FallPlatform
commentId: T:Global.FallPlatform
- uid: Game.FallPlatform
commentId: T:Game.FallPlatform
id: FallPlatform
parent: Global
parent: Game
children:
- Global.FallPlatform.fallDelay
- Global.FallPlatform.resetDelay
- Game.FallPlatform.fallDelay
- Game.FallPlatform.resetDelay
langs:
- csharp
- vb
name: FallPlatform
nameWithType: FallPlatform
fullName: FallPlatform
fullName: Game.FallPlatform
type: Class
source:
id: FallPlatform
path: ''
startLine: 1673
startLine: 1612
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class FallPlatform : MonoBehaviour'
content.vb: Public Class FallPlatform Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.FallPlatform.fallDelay
commentId: F:Global.FallPlatform.fallDelay
- uid: Game.FallPlatform.fallDelay
commentId: F:Game.FallPlatform.fallDelay
id: fallDelay
parent: Global.FallPlatform
parent: Game.FallPlatform
langs:
- csharp
- vb
name: fallDelay
nameWithType: FallPlatform.fallDelay
fullName: FallPlatform.fallDelay
fullName: Game.FallPlatform.fallDelay
type: Field
source:
id: fallDelay
path: ''
startLine: 1675
startLine: 1614
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float fallDelay
return:
type: System.Single
content.vb: Public fallDelay As Single
- uid: Global.FallPlatform.resetDelay
commentId: F:Global.FallPlatform.resetDelay
- uid: Game.FallPlatform.resetDelay
commentId: F:Game.FallPlatform.resetDelay
id: resetDelay
parent: Global.FallPlatform
parent: Game.FallPlatform
langs:
- csharp
- vb
name: resetDelay
nameWithType: FallPlatform.resetDelay
fullName: FallPlatform.resetDelay
fullName: Game.FallPlatform.resetDelay
type: Field
source:
id: resetDelay
path: ''
startLine: 1676
startLine: 1615
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float resetDelay
return:
type: System.Single
content.vb: Public resetDelay As Single
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,26 +1,30 @@
### YamlMime:ManagedReference
items:
- uid: Global.GameManager.GameEvent
commentId: T:Global.GameManager.GameEvent
- uid: Game.GameManager.GameEvent
commentId: T:Game.GameManager.GameEvent
id: GameManager.GameEvent
parent: Global
parent: Game
children: []
langs:
- csharp
- vb
name: GameManager.GameEvent
nameWithType: GameManager.GameEvent
fullName: GameManager.GameEvent
fullName: Game.GameManager.GameEvent
type: Delegate
source:
id: GameEvent
path: ''
startLine: 1377
startLine: 1313
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public delegate void GameManager.GameEvent()
content.vb: Public Delegate Sub GameManager.GameEvent()
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game

View File

@@ -0,0 +1,119 @@
### YamlMime:ManagedReference
items:
- uid: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
id: GameManager.GameMode
parent: Game
children:
- Game.GameManager.GameMode.freeForAll
- Game.GameManager.GameMode.keepAway
- Game.GameManager.GameMode.obstacleCourse
langs:
- csharp
- vb
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: Game.GameManager.GameMode
type: Enum
source:
id: GameMode
path: ''
startLine: 1335
assemblies:
- cs.temp.dll
namespace: Game
summary: "\nEnum representing the different game modes.\n"
example: []
syntax:
content: public enum GameManager.GameMode
content.vb: Public Enum GameManager.GameMode
- uid: Game.GameManager.GameMode.freeForAll
commentId: F:Game.GameManager.GameMode.freeForAll
id: freeForAll
parent: Game.GameManager.GameMode
langs:
- csharp
- vb
name: freeForAll
nameWithType: GameManager.GameMode.freeForAll
fullName: Game.GameManager.GameMode.freeForAll
type: Field
source:
id: freeForAll
path: ''
startLine: 1337
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: freeForAll = 0
return:
type: Game.GameManager.GameMode
- uid: Game.GameManager.GameMode.keepAway
commentId: F:Game.GameManager.GameMode.keepAway
id: keepAway
parent: Game.GameManager.GameMode
langs:
- csharp
- vb
name: keepAway
nameWithType: GameManager.GameMode.keepAway
fullName: Game.GameManager.GameMode.keepAway
type: Field
source:
id: keepAway
path: ''
startLine: 1338
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: keepAway = 1
return:
type: Game.GameManager.GameMode
- uid: Game.GameManager.GameMode.obstacleCourse
commentId: F:Game.GameManager.GameMode.obstacleCourse
id: obstacleCourse
parent: Game.GameManager.GameMode
langs:
- csharp
- vb
name: obstacleCourse
nameWithType: GameManager.GameMode.obstacleCourse
fullName: Game.GameManager.GameMode.obstacleCourse
type: Field
source:
id: obstacleCourse
path: ''
startLine: 1339
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: obstacleCourse = 2
return:
type: Game.GameManager.GameMode
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
parent: Game
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: Game.GameManager.GameMode
spec.csharp:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode
spec.vb:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode

View File

@@ -1,48 +1,48 @@
### YamlMime:ManagedReference
items:
- uid: Global.GameManager
commentId: T:Global.GameManager
- uid: Game.GameManager
commentId: T:Game.GameManager
id: GameManager
parent: Global
parent: Game
children:
- Global.GameManager.AlivePlayers
- Global.GameManager.EndGameEvent
- Global.GameManager.gameMode
- Global.GameManager.gameOver
- Global.GameManager.GameOver
- Global.GameManager.gameTimer
- Global.GameManager.hatObject
- Global.GameManager.hatSpawnPositions
- Global.GameManager.Instance
- Global.GameManager.LeaderboardCanvas
- Global.GameManager.map
- Global.GameManager.music
- Global.GameManager.obstacleCourseSpawnPosition
- Global.GameManager.offset
- Global.GameManager.playerColors
- Global.GameManager.PlayerDied(Damageable)
- Global.GameManager.playerHoldTimes
- Global.GameManager.players
- Global.GameManager.spawnPosition
- Global.GameManager.StartGame
- Global.GameManager.StartGameEvent
- Global.GameManager.time
- Global.GameManager.TimerCanvas
- Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
- Game.GameManager.AlivePlayers
- Game.GameManager.EndGameEvent
- Game.GameManager.gameMode
- Game.GameManager.gameOver
- Game.GameManager.GameOver
- Game.GameManager.gameTimer
- Game.GameManager.hatObject
- Game.GameManager.hatSpawnPositions
- Game.GameManager.Instance
- Game.GameManager.LeaderboardCanvas
- Game.GameManager.map
- Game.GameManager.music
- Game.GameManager.obstacleCourseSpawnPosition
- Game.GameManager.offset
- Game.GameManager.playerColors
- Game.GameManager.PlayerDied(Player.Damageable)
- Game.GameManager.playerHoldTimes
- Game.GameManager.players
- Game.GameManager.spawnPosition
- Game.GameManager.StartGame
- Game.GameManager.StartGameEvent
- Game.GameManager.time
- Game.GameManager.TimerCanvas
- Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
langs:
- csharp
- vb
name: GameManager
nameWithType: GameManager
fullName: GameManager
fullName: Game.GameManager
type: Class
source:
id: GameManager
path: ''
startLine: 1373
startLine: 1309
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
summary: "\nThe GameManager class manages the overall game logic, including game modes, player states, \ngame events, and game-over conditions. It ensures a single instance exists and provides \nfunctionality for starting, updating, and ending the game.\n"
example: []
syntax:
@@ -50,539 +50,539 @@ items:
content.vb: Public Class GameManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.GameManager.Instance
commentId: P:Global.GameManager.Instance
- uid: Game.GameManager.Instance
commentId: P:Game.GameManager.Instance
id: Instance
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: Instance
nameWithType: GameManager.Instance
fullName: GameManager.Instance
fullName: Game.GameManager.Instance
type: Property
source:
id: Instance
path: ''
startLine: 1375
startLine: 1311
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static GameManager Instance { get; }
parameters: []
return:
type: Global.GameManager
type: Game.GameManager
content.vb: Public Shared Property Instance As GameManager
overload: Global.GameManager.Instance*
- uid: Global.GameManager.time
commentId: F:Global.GameManager.time
overload: Game.GameManager.Instance*
- uid: Game.GameManager.time
commentId: F:Game.GameManager.time
id: time
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: time
nameWithType: GameManager.time
fullName: GameManager.time
fullName: Game.GameManager.time
type: Field
source:
id: time
path: ''
startLine: 1376
startLine: 1312
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float time
return:
type: System.Single
content.vb: Public time As Single
- uid: Global.GameManager.StartGameEvent
commentId: E:Global.GameManager.StartGameEvent
- uid: Game.GameManager.StartGameEvent
commentId: E:Game.GameManager.StartGameEvent
id: StartGameEvent
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: StartGameEvent
nameWithType: GameManager.StartGameEvent
fullName: GameManager.StartGameEvent
fullName: Game.GameManager.StartGameEvent
type: Event
source:
id: StartGameEvent
path: ''
startLine: 1378
startLine: 1314
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public event GameManager.GameEvent StartGameEvent
return:
type: Global.GameManager.GameEvent
type: Game.GameManager.GameEvent
content.vb: Public Event StartGameEvent As GameManager.GameEvent
- uid: Global.GameManager.EndGameEvent
commentId: E:Global.GameManager.EndGameEvent
- uid: Game.GameManager.EndGameEvent
commentId: E:Game.GameManager.EndGameEvent
id: EndGameEvent
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: EndGameEvent
nameWithType: GameManager.EndGameEvent
fullName: GameManager.EndGameEvent
fullName: Game.GameManager.EndGameEvent
type: Event
source:
id: EndGameEvent
path: ''
startLine: 1379
startLine: 1315
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public event GameManager.GameEvent EndGameEvent
return:
type: Global.GameManager.GameEvent
type: Game.GameManager.GameEvent
content.vb: Public Event EndGameEvent As GameManager.GameEvent
- uid: Global.GameManager.players
commentId: F:Global.GameManager.players
- uid: Game.GameManager.players
commentId: F:Game.GameManager.players
id: players
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: players
nameWithType: GameManager.players
fullName: GameManager.players
fullName: Game.GameManager.players
type: Field
source:
id: players
path: ''
startLine: 1380
startLine: 1316
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static List<GameObject> players
return:
type: Global.List{GameObject}
content.vb: Public Shared players As List(Of GameObject)
- uid: Global.GameManager.playerColors
commentId: F:Global.GameManager.playerColors
- uid: Game.GameManager.playerColors
commentId: F:Game.GameManager.playerColors
id: playerColors
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: playerColors
nameWithType: GameManager.playerColors
fullName: GameManager.playerColors
fullName: Game.GameManager.playerColors
type: Field
source:
id: playerColors
path: ''
startLine: 1381
startLine: 1317
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static List<Color> playerColors
return:
type: Global.List{Color}
content.vb: Public Shared playerColors As List(Of Color)
- uid: Global.GameManager.offset
commentId: F:Global.GameManager.offset
- uid: Game.GameManager.offset
commentId: F:Game.GameManager.offset
id: offset
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: offset
nameWithType: GameManager.offset
fullName: GameManager.offset
fullName: Game.GameManager.offset
type: Field
source:
id: offset
path: ''
startLine: 1382
startLine: 1318
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float offset
return:
type: System.Single
content.vb: Public offset As Single
- uid: Global.GameManager.music
commentId: F:Global.GameManager.music
- uid: Game.GameManager.music
commentId: F:Game.GameManager.music
id: music
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: music
nameWithType: GameManager.music
fullName: GameManager.music
fullName: Game.GameManager.music
type: Field
source:
id: music
path: ''
startLine: 1383
startLine: 1319
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static bool music
return:
type: System.Boolean
content.vb: Public Shared music As Boolean
- uid: Global.GameManager.gameOver
commentId: F:Global.GameManager.gameOver
- uid: Game.GameManager.gameOver
commentId: F:Game.GameManager.gameOver
id: gameOver
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: gameOver
nameWithType: GameManager.gameOver
fullName: GameManager.gameOver
fullName: Game.GameManager.gameOver
type: Field
source:
id: gameOver
path: ''
startLine: 1384
startLine: 1320
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public bool gameOver
return:
type: System.Boolean
content.vb: Public gameOver As Boolean
- uid: Global.GameManager.gameTimer
commentId: F:Global.GameManager.gameTimer
- uid: Game.GameManager.gameTimer
commentId: F:Game.GameManager.gameTimer
id: gameTimer
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: gameTimer
nameWithType: GameManager.gameTimer
fullName: GameManager.gameTimer
fullName: Game.GameManager.gameTimer
type: Field
source:
id: gameTimer
path: ''
startLine: 1385
startLine: 1321
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameTimer gameTimer
return:
type: Global.GameTimer
type: Game.GameTimer
content.vb: Public gameTimer As GameTimer
- uid: Global.GameManager.playerHoldTimes
commentId: F:Global.GameManager.playerHoldTimes
- uid: Game.GameManager.playerHoldTimes
commentId: F:Game.GameManager.playerHoldTimes
id: playerHoldTimes
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: playerHoldTimes
nameWithType: GameManager.playerHoldTimes
fullName: GameManager.playerHoldTimes
fullName: Game.GameManager.playerHoldTimes
type: Field
source:
id: playerHoldTimes
path: ''
startLine: 1386
startLine: 1322
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static Dictionary<GameObject, float> playerHoldTimes
return:
type: Global.Dictionary{GameObject,System.Single}
content.vb: Public Shared playerHoldTimes As Dictionary(Of GameObject, Single)
- uid: Global.GameManager.gameMode
commentId: F:Global.GameManager.gameMode
- uid: Game.GameManager.gameMode
commentId: F:Game.GameManager.gameMode
id: gameMode
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: gameMode
nameWithType: GameManager.gameMode
fullName: GameManager.gameMode
fullName: Game.GameManager.gameMode
type: Field
source:
id: gameMode
path: ''
startLine: 1387
startLine: 1323
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static GameManager.GameMode gameMode
return:
type: Global.GameManager.GameMode
type: Game.GameManager.GameMode
content.vb: Public Shared gameMode As GameManager.GameMode
- uid: Global.GameManager.map
commentId: F:Global.GameManager.map
- uid: Game.GameManager.map
commentId: F:Game.GameManager.map
id: map
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: map
nameWithType: GameManager.map
fullName: GameManager.map
fullName: Game.GameManager.map
type: Field
source:
id: map
path: ''
startLine: 1388
startLine: 1324
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static string map
return:
type: System.String
content.vb: Public Shared map As String
- uid: Global.GameManager.spawnPosition
commentId: F:Global.GameManager.spawnPosition
- uid: Game.GameManager.spawnPosition
commentId: F:Game.GameManager.spawnPosition
id: spawnPosition
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: spawnPosition
nameWithType: GameManager.spawnPosition
fullName: GameManager.spawnPosition
fullName: Game.GameManager.spawnPosition
type: Field
source:
id: spawnPosition
path: ''
startLine: 1389
startLine: 1325
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Vector2 spawnPosition
return:
type: Global.Vector2
content.vb: Public spawnPosition As Vector2
- uid: Global.GameManager.obstacleCourseSpawnPosition
commentId: F:Global.GameManager.obstacleCourseSpawnPosition
- uid: Game.GameManager.obstacleCourseSpawnPosition
commentId: F:Game.GameManager.obstacleCourseSpawnPosition
id: obstacleCourseSpawnPosition
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: obstacleCourseSpawnPosition
nameWithType: GameManager.obstacleCourseSpawnPosition
fullName: GameManager.obstacleCourseSpawnPosition
fullName: Game.GameManager.obstacleCourseSpawnPosition
type: Field
source:
id: obstacleCourseSpawnPosition
path: ''
startLine: 1390
startLine: 1326
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Vector2 obstacleCourseSpawnPosition
return:
type: Global.Vector2
content.vb: Public obstacleCourseSpawnPosition As Vector2
- uid: Global.GameManager.hatSpawnPositions
commentId: F:Global.GameManager.hatSpawnPositions
- uid: Game.GameManager.hatSpawnPositions
commentId: F:Game.GameManager.hatSpawnPositions
id: hatSpawnPositions
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: hatSpawnPositions
nameWithType: GameManager.hatSpawnPositions
fullName: GameManager.hatSpawnPositions
fullName: Game.GameManager.hatSpawnPositions
type: Field
source:
id: hatSpawnPositions
path: ''
startLine: 1391
startLine: 1327
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public List<Vector2> hatSpawnPositions
return:
type: Global.List{Vector2}
content.vb: Public hatSpawnPositions As List(Of Vector2)
- uid: Global.GameManager.LeaderboardCanvas
commentId: F:Global.GameManager.LeaderboardCanvas
- uid: Game.GameManager.LeaderboardCanvas
commentId: F:Game.GameManager.LeaderboardCanvas
id: LeaderboardCanvas
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: LeaderboardCanvas
nameWithType: GameManager.LeaderboardCanvas
fullName: GameManager.LeaderboardCanvas
fullName: Game.GameManager.LeaderboardCanvas
type: Field
source:
id: LeaderboardCanvas
path: ''
startLine: 1392
startLine: 1328
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Canvas LeaderboardCanvas
return:
type: Global.Canvas
content.vb: Public LeaderboardCanvas As Canvas
- uid: Global.GameManager.TimerCanvas
commentId: F:Global.GameManager.TimerCanvas
- uid: Game.GameManager.TimerCanvas
commentId: F:Game.GameManager.TimerCanvas
id: TimerCanvas
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: TimerCanvas
nameWithType: GameManager.TimerCanvas
fullName: GameManager.TimerCanvas
fullName: Game.GameManager.TimerCanvas
type: Field
source:
id: TimerCanvas
path: ''
startLine: 1393
startLine: 1329
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Canvas TimerCanvas
return:
type: Global.Canvas
content.vb: Public TimerCanvas As Canvas
- uid: Global.GameManager.hatObject
commentId: F:Global.GameManager.hatObject
- uid: Game.GameManager.hatObject
commentId: F:Game.GameManager.hatObject
id: hatObject
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: hatObject
nameWithType: GameManager.hatObject
fullName: GameManager.hatObject
fullName: Game.GameManager.hatObject
type: Field
source:
id: hatObject
path: ''
startLine: 1394
startLine: 1330
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject hatObject
return:
type: Global.GameObject
content.vb: Public hatObject As GameObject
- uid: Global.GameManager.StartGame
commentId: M:Global.GameManager.StartGame
- uid: Game.GameManager.StartGame
commentId: M:Game.GameManager.StartGame
id: StartGame
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: StartGame()
nameWithType: GameManager.StartGame()
fullName: GameManager.StartGame()
fullName: Game.GameManager.StartGame()
type: Method
source:
id: StartGame
path: ''
startLine: 1465
startLine: 1401
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
summary: "\nSets up the game based on the selected game mode.\n"
example: []
syntax:
content: public void StartGame()
content.vb: Public Sub StartGame()
overload: Global.GameManager.StartGame*
- uid: Global.GameManager.PlayerDied(Damageable)
commentId: M:Global.GameManager.PlayerDied(Damageable)
id: PlayerDied(Damageable)
parent: Global.GameManager
overload: Game.GameManager.StartGame*
- uid: Game.GameManager.PlayerDied(Player.Damageable)
commentId: M:Game.GameManager.PlayerDied(Player.Damageable)
id: PlayerDied(Player.Damageable)
parent: Game.GameManager
langs:
- csharp
- vb
name: PlayerDied(Damageable)
nameWithType: GameManager.PlayerDied(Damageable)
fullName: GameManager.PlayerDied(Damageable)
fullName: Game.GameManager.PlayerDied(Player.Damageable)
type: Method
source:
id: PlayerDied
path: ''
startLine: 1504
startLine: 1440
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
summary: "\nHandles player deaths based on the current game mode.\n"
example: []
syntax:
content: public void PlayerDied(Damageable player)
parameters:
- id: player
type: Global.Damageable
type: Player.Damageable
description: The player that died.
content.vb: Public Sub PlayerDied(player As Damageable)
overload: Global.GameManager.PlayerDied*
- uid: Global.GameManager.GameOver
commentId: M:Global.GameManager.GameOver
overload: Game.GameManager.PlayerDied*
- uid: Game.GameManager.GameOver
commentId: M:Game.GameManager.GameOver
id: GameOver
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: GameOver()
nameWithType: GameManager.GameOver()
fullName: GameManager.GameOver()
fullName: Game.GameManager.GameOver()
type: Method
source:
id: GameOver
path: ''
startLine: 1559
startLine: 1495
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
summary: "\nEnds the game and determines the winner based on the game mode.\n"
example: []
syntax:
content: public void GameOver()
content.vb: Public Sub GameOver()
overload: Global.GameManager.GameOver*
- uid: Global.GameManager.AlivePlayers
commentId: M:Global.GameManager.AlivePlayers
overload: Game.GameManager.GameOver*
- uid: Game.GameManager.AlivePlayers
commentId: M:Game.GameManager.AlivePlayers
id: AlivePlayers
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: AlivePlayers()
nameWithType: GameManager.AlivePlayers()
fullName: GameManager.AlivePlayers()
fullName: Game.GameManager.AlivePlayers()
type: Method
source:
id: AlivePlayers
path: ''
startLine: 1628
startLine: 1564
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
summary: "\nReturns a list of all players that are currently alive.\n"
example: []
syntax:
@@ -591,25 +591,25 @@ items:
type: Global.List{GameObject}
description: A list of alive player GameObjects.
content.vb: Public Function AlivePlayers() As List(Of GameObject)
overload: Global.GameManager.AlivePlayers*
- uid: Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
commentId: M:Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
overload: Game.GameManager.AlivePlayers*
- uid: Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
commentId: M:Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)
id: UpdatePlayerHoldTime(GameObject,System.Single)
parent: Global.GameManager
parent: Game.GameManager
langs:
- csharp
- vb
name: UpdatePlayerHoldTime(GameObject, float)
nameWithType: GameManager.UpdatePlayerHoldTime(GameObject, float)
fullName: GameManager.UpdatePlayerHoldTime(GameObject, float)
fullName: Game.GameManager.UpdatePlayerHoldTime(GameObject, float)
type: Method
source:
id: UpdatePlayerHoldTime
path: ''
startLine: 1645
startLine: 1581
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
summary: "\nUpdates the player&apos;s hold time and updates the leaderboard.\n"
example: []
syntax:
@@ -622,12 +622,16 @@ items:
type: System.Single
description: The hold time to update.
content.vb: Public Sub UpdatePlayerHoldTime(player As GameObject, holdTime As Single)
overload: Global.GameManager.UpdatePlayerHoldTime*
overload: Game.GameManager.UpdatePlayerHoldTime*
nameWithType.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single)
fullName.vb: GameManager.UpdatePlayerHoldTime(GameObject, Single)
fullName.vb: Game.GameManager.UpdatePlayerHoldTime(GameObject, Single)
name.vb: UpdatePlayerHoldTime(GameObject, Single)
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -644,16 +648,17 @@ references:
name: System
nameWithType: System
fullName: System
- uid: Global.GameManager.Instance*
commentId: Overload:Global.GameManager.Instance
- uid: Game.GameManager.Instance*
commentId: Overload:Game.GameManager.Instance
name: Instance
nameWithType: GameManager.Instance
fullName: GameManager.Instance
- uid: Global.GameManager
commentId: T:Global.GameManager
fullName: Game.GameManager.Instance
- uid: Game.GameManager
commentId: T:Game.GameManager
parent: Game
name: GameManager
nameWithType: GameManager
fullName: GameManager
fullName: Game.GameManager
- uid: System.Single
commentId: T:System.Single
parent: System
@@ -664,22 +669,23 @@ references:
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: Global.GameManager.GameEvent
commentId: T:Global.GameManager.GameEvent
- uid: Game.GameManager.GameEvent
commentId: T:Game.GameManager.GameEvent
parent: Game
name: GameManager.GameEvent
nameWithType: GameManager.GameEvent
fullName: GameManager.GameEvent
fullName: Game.GameManager.GameEvent
spec.csharp:
- uid: Global.GameManager
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Global.GameManager.GameEvent
- uid: Game.GameManager.GameEvent
name: GameEvent
spec.vb:
- uid: Global.GameManager
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Global.GameManager.GameEvent
- uid: Game.GameManager.GameEvent
name: GameEvent
- uid: Global.List{GameObject}
commentId: '!:Global.List{GameObject}'
@@ -773,11 +779,12 @@ references:
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: Global.GameTimer
commentId: T:Global.GameTimer
- uid: Game.GameTimer
commentId: T:Game.GameTimer
parent: Game
name: GameTimer
nameWithType: GameTimer
fullName: GameTimer
fullName: Game.GameTimer
- uid: Global.Dictionary{GameObject,System.Single}
commentId: '!:Global.Dictionary{GameObject,System.Single}'
definition: Global.Dictionary`2
@@ -847,22 +854,23 @@ references:
- name: " "
- name: ''
- name: )
- uid: Global.GameManager.GameMode
commentId: T:Global.GameManager.GameMode
- uid: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
parent: Game
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: GameManager.GameMode
fullName: Game.GameManager.GameMode
spec.csharp:
- uid: Global.GameManager
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Global.GameManager.GameMode
- uid: Game.GameManager.GameMode
name: GameMode
spec.vb:
- uid: Global.GameManager
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Global.GameManager.GameMode
- uid: Game.GameManager.GameMode
name: GameMode
- uid: System.String
commentId: T:System.String
@@ -918,33 +926,39 @@ references:
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Global.GameManager.StartGame*
commentId: Overload:Global.GameManager.StartGame
- uid: Game.GameManager.StartGame*
commentId: Overload:Game.GameManager.StartGame
name: StartGame
nameWithType: GameManager.StartGame
fullName: GameManager.StartGame
- uid: Global.GameManager.PlayerDied*
commentId: Overload:Global.GameManager.PlayerDied
fullName: Game.GameManager.StartGame
- uid: Game.GameManager.PlayerDied*
commentId: Overload:Game.GameManager.PlayerDied
name: PlayerDied
nameWithType: GameManager.PlayerDied
fullName: GameManager.PlayerDied
- uid: Global.Damageable
commentId: T:Global.Damageable
fullName: Game.GameManager.PlayerDied
- uid: Player.Damageable
commentId: T:Player.Damageable
parent: Player
name: Damageable
nameWithType: Damageable
fullName: Damageable
- uid: Global.GameManager.GameOver*
commentId: Overload:Global.GameManager.GameOver
fullName: Player.Damageable
- uid: Player
commentId: N:Player
name: Player
nameWithType: Player
fullName: Player
- uid: Game.GameManager.GameOver*
commentId: Overload:Game.GameManager.GameOver
name: GameOver
nameWithType: GameManager.GameOver
fullName: GameManager.GameOver
- uid: Global.GameManager.AlivePlayers*
commentId: Overload:Global.GameManager.AlivePlayers
fullName: Game.GameManager.GameOver
- uid: Game.GameManager.AlivePlayers*
commentId: Overload:Game.GameManager.AlivePlayers
name: AlivePlayers
nameWithType: GameManager.AlivePlayers
fullName: GameManager.AlivePlayers
- uid: Global.GameManager.UpdatePlayerHoldTime*
commentId: Overload:Global.GameManager.UpdatePlayerHoldTime
fullName: Game.GameManager.AlivePlayers
- uid: Game.GameManager.UpdatePlayerHoldTime*
commentId: Overload:Game.GameManager.UpdatePlayerHoldTime
name: UpdatePlayerHoldTime
nameWithType: GameManager.UpdatePlayerHoldTime
fullName: GameManager.UpdatePlayerHoldTime
fullName: Game.GameManager.UpdatePlayerHoldTime

View File

@@ -1,79 +1,83 @@
### YamlMime:ManagedReference
items:
- uid: Global.GameManagerHelper
commentId: T:Global.GameManagerHelper
- uid: Game.GameManagerHelper
commentId: T:Game.GameManagerHelper
id: GameManagerHelper
parent: Global
parent: Game
children:
- Global.GameManagerHelper.addHatPosition
- Global.GameManagerHelper.addSpawnPosition
- Game.GameManagerHelper.addHatPosition
- Game.GameManagerHelper.addSpawnPosition
langs:
- csharp
- vb
name: GameManagerHelper
nameWithType: GameManagerHelper
fullName: GameManagerHelper
fullName: Game.GameManagerHelper
type: Class
source:
id: GameManagerHelper
path: ''
startLine: 1223
startLine: 1151
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class GameManagerHelper : MonoBehaviour'
content.vb: Public Class GameManagerHelper Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.GameManagerHelper.addHatPosition
commentId: F:Global.GameManagerHelper.addHatPosition
- uid: Game.GameManagerHelper.addHatPosition
commentId: F:Game.GameManagerHelper.addHatPosition
id: addHatPosition
parent: Global.GameManagerHelper
parent: Game.GameManagerHelper
langs:
- csharp
- vb
name: addHatPosition
nameWithType: GameManagerHelper.addHatPosition
fullName: GameManagerHelper.addHatPosition
fullName: Game.GameManagerHelper.addHatPosition
type: Field
source:
id: addHatPosition
path: ''
startLine: 1226
startLine: 1154
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public bool addHatPosition
return:
type: System.Boolean
content.vb: Public addHatPosition As Boolean
- uid: Global.GameManagerHelper.addSpawnPosition
commentId: F:Global.GameManagerHelper.addSpawnPosition
- uid: Game.GameManagerHelper.addSpawnPosition
commentId: F:Game.GameManagerHelper.addSpawnPosition
id: addSpawnPosition
parent: Global.GameManagerHelper
parent: Game.GameManagerHelper
langs:
- csharp
- vb
name: addSpawnPosition
nameWithType: GameManagerHelper.addSpawnPosition
fullName: GameManagerHelper.addSpawnPosition
fullName: Game.GameManagerHelper.addSpawnPosition
type: Field
source:
id: addSpawnPosition
path: ''
startLine: 1227
startLine: 1155
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public bool addSpawnPosition
return:
type: System.Boolean
content.vb: Public addSpawnPosition As Boolean
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,102 +1,106 @@
### YamlMime:ManagedReference
items:
- uid: Global.GameTimer
commentId: T:Global.GameTimer
- uid: Game.GameTimer
commentId: T:Game.GameTimer
id: GameTimer
parent: Global
parent: Game
children:
- Global.GameTimer.startTime
- Global.GameTimer.StartTimer
- Global.GameTimer.timerText
- Game.GameTimer.startTime
- Game.GameTimer.StartTimer
- Game.GameTimer.timerText
langs:
- csharp
- vb
name: GameTimer
nameWithType: GameTimer
fullName: GameTimer
fullName: Game.GameTimer
type: Class
source:
id: GameTimer
path: ''
startLine: 1249
startLine: 1179
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class GameTimer : MonoBehaviour'
content.vb: Public Class GameTimer Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.GameTimer.startTime
commentId: F:Global.GameTimer.startTime
- uid: Game.GameTimer.startTime
commentId: F:Game.GameTimer.startTime
id: startTime
parent: Global.GameTimer
parent: Game.GameTimer
langs:
- csharp
- vb
name: startTime
nameWithType: GameTimer.startTime
fullName: GameTimer.startTime
fullName: Game.GameTimer.startTime
type: Field
source:
id: startTime
path: ''
startLine: 1251
startLine: 1181
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float startTime
return:
type: System.Single
content.vb: Public startTime As Single
- uid: Global.GameTimer.timerText
commentId: F:Global.GameTimer.timerText
- uid: Game.GameTimer.timerText
commentId: F:Game.GameTimer.timerText
id: timerText
parent: Global.GameTimer
parent: Game.GameTimer
langs:
- csharp
- vb
name: timerText
nameWithType: GameTimer.timerText
fullName: GameTimer.timerText
fullName: Game.GameTimer.timerText
type: Field
source:
id: timerText
path: ''
startLine: 1255
startLine: 1185
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Text timerText
return:
type: Global.Text
content.vb: Public timerText As Text
- uid: Global.GameTimer.StartTimer
commentId: M:Global.GameTimer.StartTimer
- uid: Game.GameTimer.StartTimer
commentId: M:Game.GameTimer.StartTimer
id: StartTimer
parent: Global.GameTimer
parent: Game.GameTimer
langs:
- csharp
- vb
name: StartTimer()
nameWithType: GameTimer.StartTimer()
fullName: GameTimer.StartTimer()
fullName: Game.GameTimer.StartTimer()
type: Method
source:
id: StartTimer
path: ''
startLine: 1282
startLine: 1212
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void StartTimer()
content.vb: Public Sub StartTimer()
overload: Global.GameTimer.StartTimer*
overload: Game.GameTimer.StartTimer*
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -129,8 +133,8 @@ references:
name: Text
nameWithType: Text
fullName: Text
- uid: Global.GameTimer.StartTimer*
commentId: Overload:Global.GameTimer.StartTimer
- uid: Game.GameTimer.StartTimer*
commentId: Overload:Game.GameTimer.StartTimer
name: StartTimer
nameWithType: GameTimer.StartTimer
fullName: GameTimer.StartTimer
fullName: Game.GameTimer.StartTimer

View File

@@ -1,125 +1,129 @@
### YamlMime:ManagedReference
items:
- uid: Global.HatRespawn
commentId: T:Global.HatRespawn
- uid: Game.HatRespawn
commentId: T:Game.HatRespawn
id: HatRespawn
parent: Global
parent: Game
children:
- Global.HatRespawn.canBePickedUp
- Global.HatRespawn.Interact
- Global.HatRespawn.OnHatDropped
- Global.HatRespawn.respawnTime
- Game.HatRespawn.canBePickedUp
- Game.HatRespawn.Interact
- Game.HatRespawn.OnHatDropped
- Game.HatRespawn.respawnTime
langs:
- csharp
- vb
name: HatRespawn
nameWithType: HatRespawn
fullName: HatRespawn
fullName: Game.HatRespawn
type: Class
source:
id: HatRespawn
path: ''
startLine: 1727
startLine: 1668
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class HatRespawn : MonoBehaviour'
content.vb: Public Class HatRespawn Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.HatRespawn.respawnTime
commentId: F:Global.HatRespawn.respawnTime
- uid: Game.HatRespawn.respawnTime
commentId: F:Game.HatRespawn.respawnTime
id: respawnTime
parent: Global.HatRespawn
parent: Game.HatRespawn
langs:
- csharp
- vb
name: respawnTime
nameWithType: HatRespawn.respawnTime
fullName: HatRespawn.respawnTime
fullName: Game.HatRespawn.respawnTime
type: Field
source:
id: respawnTime
path: ''
startLine: 1730
startLine: 1671
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public const float respawnTime = 10
return:
type: System.Single
content.vb: Public Const respawnTime As Single = 10
- uid: Global.HatRespawn.canBePickedUp
commentId: F:Global.HatRespawn.canBePickedUp
- uid: Game.HatRespawn.canBePickedUp
commentId: F:Game.HatRespawn.canBePickedUp
id: canBePickedUp
parent: Global.HatRespawn
parent: Game.HatRespawn
langs:
- csharp
- vb
name: canBePickedUp
nameWithType: HatRespawn.canBePickedUp
fullName: HatRespawn.canBePickedUp
fullName: Game.HatRespawn.canBePickedUp
type: Field
source:
id: canBePickedUp
path: ''
startLine: 1733
startLine: 1674
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static bool canBePickedUp
return:
type: System.Boolean
content.vb: Public Shared canBePickedUp As Boolean
- uid: Global.HatRespawn.Interact
commentId: M:Global.HatRespawn.Interact
- uid: Game.HatRespawn.Interact
commentId: M:Game.HatRespawn.Interact
id: Interact
parent: Global.HatRespawn
parent: Game.HatRespawn
langs:
- csharp
- vb
name: Interact()
nameWithType: HatRespawn.Interact()
fullName: HatRespawn.Interact()
fullName: Game.HatRespawn.Interact()
type: Method
source:
id: Interact
path: ''
startLine: 1759
startLine: 1700
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void Interact()
content.vb: Public Sub Interact()
overload: Global.HatRespawn.Interact*
- uid: Global.HatRespawn.OnHatDropped
commentId: M:Global.HatRespawn.OnHatDropped
overload: Game.HatRespawn.Interact*
- uid: Game.HatRespawn.OnHatDropped
commentId: M:Game.HatRespawn.OnHatDropped
id: OnHatDropped
parent: Global.HatRespawn
parent: Game.HatRespawn
langs:
- csharp
- vb
name: OnHatDropped()
nameWithType: HatRespawn.OnHatDropped()
fullName: HatRespawn.OnHatDropped()
fullName: Game.HatRespawn.OnHatDropped()
type: Method
source:
id: OnHatDropped
path: ''
startLine: 1765
startLine: 1706
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void OnHatDropped()
content.vb: Public Sub OnHatDropped()
overload: Global.HatRespawn.OnHatDropped*
overload: Game.HatRespawn.OnHatDropped*
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -156,13 +160,13 @@ references:
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: Global.HatRespawn.Interact*
commentId: Overload:Global.HatRespawn.Interact
- uid: Game.HatRespawn.Interact*
commentId: Overload:Game.HatRespawn.Interact
name: Interact
nameWithType: HatRespawn.Interact
fullName: HatRespawn.Interact
- uid: Global.HatRespawn.OnHatDropped*
commentId: Overload:Global.HatRespawn.OnHatDropped
fullName: Game.HatRespawn.Interact
- uid: Game.HatRespawn.OnHatDropped*
commentId: Overload:Game.HatRespawn.OnHatDropped
name: OnHatDropped
nameWithType: HatRespawn.OnHatDropped
fullName: HatRespawn.OnHatDropped
fullName: Game.HatRespawn.OnHatDropped

View File

@@ -1,55 +1,59 @@
### YamlMime:ManagedReference
items:
- uid: Global.HealthBarManager
commentId: T:Global.HealthBarManager
- uid: Game.HealthBarManager
commentId: T:Game.HealthBarManager
id: HealthBarManager
parent: Global
parent: Game
children:
- Global.HealthBarManager.healthBarPrefab
- Game.HealthBarManager.healthBarPrefab
langs:
- csharp
- vb
name: HealthBarManager
nameWithType: HealthBarManager
fullName: HealthBarManager
fullName: Game.HealthBarManager
type: Class
source:
id: HealthBarManager
path: ''
startLine: 1307
startLine: 1239
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class HealthBarManager : MonoBehaviour'
content.vb: Public Class HealthBarManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.HealthBarManager.healthBarPrefab
commentId: F:Global.HealthBarManager.healthBarPrefab
- uid: Game.HealthBarManager.healthBarPrefab
commentId: F:Game.HealthBarManager.healthBarPrefab
id: healthBarPrefab
parent: Global.HealthBarManager
parent: Game.HealthBarManager
langs:
- csharp
- vb
name: healthBarPrefab
nameWithType: HealthBarManager.healthBarPrefab
fullName: HealthBarManager.healthBarPrefab
fullName: Game.HealthBarManager.healthBarPrefab
type: Field
source:
id: healthBarPrefab
path: ''
startLine: 1309
startLine: 1241
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject healthBarPrefab
return:
type: Global.GameObject
content.vb: Public healthBarPrefab As GameObject
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,155 +1,159 @@
### YamlMime:ManagedReference
items:
- uid: Global.HubManager
commentId: T:Global.HubManager
- uid: Game.HubManager
commentId: T:Game.HubManager
id: HubManager
parent: Global
parent: Game
children:
- Global.HubManager.gameButtonsParent
- Global.HubManager.hubCamera
- Global.HubManager.Instance
- Global.HubManager.LoadScene(System.String)
- Global.HubManager.UnloadGameScene
- Game.HubManager.gameButtonsParent
- Game.HubManager.hubCamera
- Game.HubManager.Instance
- Game.HubManager.LoadScene(System.String)
- Game.HubManager.UnloadGameScene
langs:
- csharp
- vb
name: HubManager
nameWithType: HubManager
fullName: HubManager
fullName: Game.HubManager
type: Class
source:
id: HubManager
path: ''
startLine: 334
startLine: 230
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class HubManager : MonoBehaviour'
content.vb: Public Class HubManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.HubManager.Instance
commentId: F:Global.HubManager.Instance
- uid: Game.HubManager.Instance
commentId: F:Game.HubManager.Instance
id: Instance
parent: Global.HubManager
parent: Game.HubManager
langs:
- csharp
- vb
name: Instance
nameWithType: HubManager.Instance
fullName: HubManager.Instance
fullName: Game.HubManager.Instance
type: Field
source:
id: Instance
path: ''
startLine: 336
startLine: 232
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static HubManager Instance
return:
type: Global.HubManager
type: Game.HubManager
content.vb: Public Shared Instance As HubManager
- uid: Global.HubManager.hubCamera
commentId: F:Global.HubManager.hubCamera
- uid: Game.HubManager.hubCamera
commentId: F:Game.HubManager.hubCamera
id: hubCamera
parent: Global.HubManager
parent: Game.HubManager
langs:
- csharp
- vb
name: hubCamera
nameWithType: HubManager.hubCamera
fullName: HubManager.hubCamera
fullName: Game.HubManager.hubCamera
type: Field
source:
id: hubCamera
path: ''
startLine: 337
startLine: 233
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject hubCamera
return:
type: Global.GameObject
content.vb: Public hubCamera As GameObject
- uid: Global.HubManager.gameButtonsParent
commentId: F:Global.HubManager.gameButtonsParent
- uid: Game.HubManager.gameButtonsParent
commentId: F:Game.HubManager.gameButtonsParent
id: gameButtonsParent
parent: Global.HubManager
parent: Game.HubManager
langs:
- csharp
- vb
name: gameButtonsParent
nameWithType: HubManager.gameButtonsParent
fullName: HubManager.gameButtonsParent
fullName: Game.HubManager.gameButtonsParent
type: Field
source:
id: gameButtonsParent
path: ''
startLine: 338
startLine: 234
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject gameButtonsParent
return:
type: Global.GameObject
content.vb: Public gameButtonsParent As GameObject
- uid: Global.HubManager.LoadScene(System.String)
commentId: M:Global.HubManager.LoadScene(System.String)
- uid: Game.HubManager.LoadScene(System.String)
commentId: M:Game.HubManager.LoadScene(System.String)
id: LoadScene(System.String)
parent: Global.HubManager
parent: Game.HubManager
langs:
- csharp
- vb
name: LoadScene(string)
nameWithType: HubManager.LoadScene(string)
fullName: HubManager.LoadScene(string)
fullName: Game.HubManager.LoadScene(string)
type: Method
source:
id: LoadScene
path: ''
startLine: 355
startLine: 251
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void LoadScene(string sceneName)
parameters:
- id: sceneName
type: System.String
content.vb: Public Sub LoadScene(sceneName As String)
overload: Global.HubManager.LoadScene*
overload: Game.HubManager.LoadScene*
nameWithType.vb: HubManager.LoadScene(String)
fullName.vb: HubManager.LoadScene(String)
fullName.vb: Game.HubManager.LoadScene(String)
name.vb: LoadScene(String)
- uid: Global.HubManager.UnloadGameScene
commentId: M:Global.HubManager.UnloadGameScene
- uid: Game.HubManager.UnloadGameScene
commentId: M:Game.HubManager.UnloadGameScene
id: UnloadGameScene
parent: Global.HubManager
parent: Game.HubManager
langs:
- csharp
- vb
name: UnloadGameScene()
nameWithType: HubManager.UnloadGameScene()
fullName: HubManager.UnloadGameScene()
fullName: Game.HubManager.UnloadGameScene()
type: Method
source:
id: UnloadGameScene
path: ''
startLine: 364
startLine: 260
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void UnloadGameScene()
content.vb: Public Sub UnloadGameScene()
overload: Global.HubManager.UnloadGameScene*
overload: Game.HubManager.UnloadGameScene*
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -166,21 +170,22 @@ references:
name: System
nameWithType: System
fullName: System
- uid: Global.HubManager
commentId: T:Global.HubManager
- uid: Game.HubManager
commentId: T:Game.HubManager
parent: Game
name: HubManager
nameWithType: HubManager
fullName: HubManager
fullName: Game.HubManager
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Global.HubManager.LoadScene*
commentId: Overload:Global.HubManager.LoadScene
- uid: Game.HubManager.LoadScene*
commentId: Overload:Game.HubManager.LoadScene
name: LoadScene
nameWithType: HubManager.LoadScene
fullName: HubManager.LoadScene
fullName: Game.HubManager.LoadScene
- uid: System.String
commentId: T:System.String
parent: System
@@ -191,8 +196,8 @@ references:
nameWithType.vb: String
fullName.vb: String
name.vb: String
- uid: Global.HubManager.UnloadGameScene*
commentId: Overload:Global.HubManager.UnloadGameScene
- uid: Game.HubManager.UnloadGameScene*
commentId: Overload:Game.HubManager.UnloadGameScene
name: UnloadGameScene
nameWithType: HubManager.UnloadGameScene
fullName: HubManager.UnloadGameScene
fullName: Game.HubManager.UnloadGameScene

View File

@@ -1,103 +1,107 @@
### YamlMime:ManagedReference
items:
- uid: Global.InfiniteScroll
commentId: T:Global.InfiniteScroll
- uid: Game.InfiniteScroll
commentId: T:Game.InfiniteScroll
id: InfiniteScroll
parent: Global
parent: Game
children:
- Global.InfiniteScroll.end
- Global.InfiniteScroll.speed
- Global.InfiniteScroll.start
- Game.InfiniteScroll.end
- Game.InfiniteScroll.speed
- Game.InfiniteScroll.start
langs:
- csharp
- vb
name: InfiniteScroll
nameWithType: InfiniteScroll
fullName: InfiniteScroll
fullName: Game.InfiniteScroll
type: Class
source:
id: InfiniteScroll
path: ''
startLine: 1200
startLine: 1126
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class InfiniteScroll : MonoBehaviour'
content.vb: Public Class InfiniteScroll Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.InfiniteScroll.speed
commentId: F:Global.InfiniteScroll.speed
- uid: Game.InfiniteScroll.speed
commentId: F:Game.InfiniteScroll.speed
id: speed
parent: Global.InfiniteScroll
parent: Game.InfiniteScroll
langs:
- csharp
- vb
name: speed
nameWithType: InfiniteScroll.speed
fullName: InfiniteScroll.speed
fullName: Game.InfiniteScroll.speed
type: Field
source:
id: speed
path: ''
startLine: 1202
startLine: 1128
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float speed
return:
type: System.Single
content.vb: Public speed As Single
- uid: Global.InfiniteScroll.start
commentId: F:Global.InfiniteScroll.start
- uid: Game.InfiniteScroll.start
commentId: F:Game.InfiniteScroll.start
id: start
parent: Global.InfiniteScroll
parent: Game.InfiniteScroll
langs:
- csharp
- vb
name: start
nameWithType: InfiniteScroll.start
fullName: InfiniteScroll.start
fullName: Game.InfiniteScroll.start
type: Field
source:
id: start
path: ''
startLine: 1203
startLine: 1129
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float start
return:
type: System.Single
content.vb: Public start As Single
- uid: Global.InfiniteScroll.end
commentId: F:Global.InfiniteScroll.end
- uid: Game.InfiniteScroll.end
commentId: F:Game.InfiniteScroll.end
id: end
parent: Global.InfiniteScroll
parent: Game.InfiniteScroll
langs:
- csharp
- vb
name: end
nameWithType: InfiniteScroll.end
fullName: InfiniteScroll.end
fullName: Game.InfiniteScroll.end
type: Field
source:
id: end
path: ''
startLine: 1204
startLine: 1130
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float end
return:
type: System.Single
content.vb: Public [end] As Single
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,97 +1,97 @@
### YamlMime:ManagedReference
items:
- uid: Global.LeaderboardManager
commentId: T:Global.LeaderboardManager
- uid: Game.LeaderboardManager
commentId: T:Game.LeaderboardManager
id: LeaderboardManager
parent: Global
parent: Game
children:
- Global.LeaderboardManager.Instance
- Global.LeaderboardManager.UpdateLeaderboard
- Global.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
- Game.LeaderboardManager.Instance
- Game.LeaderboardManager.UpdateLeaderboard
- Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
langs:
- csharp
- vb
name: LeaderboardManager
nameWithType: LeaderboardManager
fullName: LeaderboardManager
fullName: Game.LeaderboardManager
type: Class
source:
id: LeaderboardManager
path: ''
startLine: 1962
startLine: 1912
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class LeaderboardManager : MonoBehaviour'
content.vb: Public Class LeaderboardManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.LeaderboardManager.Instance
commentId: P:Global.LeaderboardManager.Instance
- uid: Game.LeaderboardManager.Instance
commentId: P:Game.LeaderboardManager.Instance
id: Instance
parent: Global.LeaderboardManager
parent: Game.LeaderboardManager
langs:
- csharp
- vb
name: Instance
nameWithType: LeaderboardManager.Instance
fullName: LeaderboardManager.Instance
fullName: Game.LeaderboardManager.Instance
type: Property
source:
id: Instance
path: ''
startLine: 1964
startLine: 1914
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static LeaderboardManager Instance { get; }
parameters: []
return:
type: Global.LeaderboardManager
type: Game.LeaderboardManager
content.vb: Public Shared Property Instance As LeaderboardManager
overload: Global.LeaderboardManager.Instance*
- uid: Global.LeaderboardManager.UpdateLeaderboard
commentId: M:Global.LeaderboardManager.UpdateLeaderboard
overload: Game.LeaderboardManager.Instance*
- uid: Game.LeaderboardManager.UpdateLeaderboard
commentId: M:Game.LeaderboardManager.UpdateLeaderboard
id: UpdateLeaderboard
parent: Global.LeaderboardManager
parent: Game.LeaderboardManager
langs:
- csharp
- vb
name: UpdateLeaderboard()
nameWithType: LeaderboardManager.UpdateLeaderboard()
fullName: LeaderboardManager.UpdateLeaderboard()
fullName: Game.LeaderboardManager.UpdateLeaderboard()
type: Method
source:
id: UpdateLeaderboard
path: ''
startLine: 2003
startLine: 1953
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void UpdateLeaderboard()
content.vb: Public Sub UpdateLeaderboard()
overload: Global.LeaderboardManager.UpdateLeaderboard*
- uid: Global.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
commentId: M:Global.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
overload: Game.LeaderboardManager.UpdateLeaderboard*
- uid: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
commentId: M:Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)
id: UpdatePlayerHoldTimeText(GameObject,System.Single)
parent: Global.LeaderboardManager
parent: Game.LeaderboardManager
langs:
- csharp
- vb
name: UpdatePlayerHoldTimeText(GameObject, float)
nameWithType: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
fullName: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
fullName: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, float)
type: Method
source:
id: UpdatePlayerHoldTimeText
path: ''
startLine: 2026
startLine: 1976
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void UpdatePlayerHoldTimeText(GameObject player, float holdTime)
parameters:
@@ -100,12 +100,16 @@ items:
- id: holdTime
type: System.Single
content.vb: Public Sub UpdatePlayerHoldTimeText(player As GameObject, holdTime As Single)
overload: Global.LeaderboardManager.UpdatePlayerHoldTimeText*
overload: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
nameWithType.vb: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
fullName.vb: LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
fullName.vb: Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject, Single)
name.vb: UpdatePlayerHoldTimeText(GameObject, Single)
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -122,26 +126,27 @@ references:
name: System
nameWithType: System
fullName: System
- uid: Global.LeaderboardManager.Instance*
commentId: Overload:Global.LeaderboardManager.Instance
- uid: Game.LeaderboardManager.Instance*
commentId: Overload:Game.LeaderboardManager.Instance
name: Instance
nameWithType: LeaderboardManager.Instance
fullName: LeaderboardManager.Instance
- uid: Global.LeaderboardManager
commentId: T:Global.LeaderboardManager
fullName: Game.LeaderboardManager.Instance
- uid: Game.LeaderboardManager
commentId: T:Game.LeaderboardManager
parent: Game
name: LeaderboardManager
nameWithType: LeaderboardManager
fullName: LeaderboardManager
- uid: Global.LeaderboardManager.UpdateLeaderboard*
commentId: Overload:Global.LeaderboardManager.UpdateLeaderboard
fullName: Game.LeaderboardManager
- uid: Game.LeaderboardManager.UpdateLeaderboard*
commentId: Overload:Game.LeaderboardManager.UpdateLeaderboard
name: UpdateLeaderboard
nameWithType: LeaderboardManager.UpdateLeaderboard
fullName: LeaderboardManager.UpdateLeaderboard
- uid: Global.LeaderboardManager.UpdatePlayerHoldTimeText*
commentId: Overload:Global.LeaderboardManager.UpdatePlayerHoldTimeText
fullName: Game.LeaderboardManager.UpdateLeaderboard
- uid: Game.LeaderboardManager.UpdatePlayerHoldTimeText*
commentId: Overload:Game.LeaderboardManager.UpdatePlayerHoldTimeText
name: UpdatePlayerHoldTimeText
nameWithType: LeaderboardManager.UpdatePlayerHoldTimeText
fullName: LeaderboardManager.UpdatePlayerHoldTimeText
fullName: Game.LeaderboardManager.UpdatePlayerHoldTimeText
- uid: Global.GameObject
isExternal: true
name: GameObject

View File

@@ -1,150 +1,154 @@
### YamlMime:ManagedReference
items:
- uid: Global.LifeDisplayManager
commentId: T:Global.LifeDisplayManager
- uid: Game.LifeDisplayManager
commentId: T:Game.LifeDisplayManager
id: LifeDisplayManager
parent: Global
parent: Game
children:
- Global.LifeDisplayManager.HideLifeDisplay
- Global.LifeDisplayManager.lifeDisplays
- Global.LifeDisplayManager.lifePrefab
- Global.LifeDisplayManager.playerPrefab
- Global.LifeDisplayManager.players
- Game.LifeDisplayManager.HideLifeDisplay
- Game.LifeDisplayManager.lifeDisplays
- Game.LifeDisplayManager.lifePrefab
- Game.LifeDisplayManager.playerPrefab
- Game.LifeDisplayManager.players
langs:
- csharp
- vb
name: LifeDisplayManager
nameWithType: LifeDisplayManager
fullName: LifeDisplayManager
fullName: Game.LifeDisplayManager
type: Class
source:
id: LifeDisplayManager
path: ''
startLine: 1833
startLine: 1779
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class LifeDisplayManager : MonoBehaviour'
content.vb: Public Class LifeDisplayManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.LifeDisplayManager.players
commentId: F:Global.LifeDisplayManager.players
- uid: Game.LifeDisplayManager.players
commentId: F:Game.LifeDisplayManager.players
id: players
parent: Global.LifeDisplayManager
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: players
nameWithType: LifeDisplayManager.players
fullName: LifeDisplayManager.players
fullName: Game.LifeDisplayManager.players
type: Field
source:
id: players
path: ''
startLine: 1835
startLine: 1781
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject players
return:
type: Global.GameObject
content.vb: Public players As GameObject
- uid: Global.LifeDisplayManager.playerPrefab
commentId: F:Global.LifeDisplayManager.playerPrefab
- uid: Game.LifeDisplayManager.playerPrefab
commentId: F:Game.LifeDisplayManager.playerPrefab
id: playerPrefab
parent: Global.LifeDisplayManager
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: playerPrefab
nameWithType: LifeDisplayManager.playerPrefab
fullName: LifeDisplayManager.playerPrefab
fullName: Game.LifeDisplayManager.playerPrefab
type: Field
source:
id: playerPrefab
path: ''
startLine: 1836
startLine: 1782
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject playerPrefab
return:
type: Global.GameObject
content.vb: Public playerPrefab As GameObject
- uid: Global.LifeDisplayManager.lifePrefab
commentId: F:Global.LifeDisplayManager.lifePrefab
- uid: Game.LifeDisplayManager.lifePrefab
commentId: F:Game.LifeDisplayManager.lifePrefab
id: lifePrefab
parent: Global.LifeDisplayManager
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: lifePrefab
nameWithType: LifeDisplayManager.lifePrefab
fullName: LifeDisplayManager.lifePrefab
fullName: Game.LifeDisplayManager.lifePrefab
type: Field
source:
id: lifePrefab
path: ''
startLine: 1837
startLine: 1783
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject lifePrefab
return:
type: Global.GameObject
content.vb: Public lifePrefab As GameObject
- uid: Global.LifeDisplayManager.lifeDisplays
commentId: F:Global.LifeDisplayManager.lifeDisplays
- uid: Game.LifeDisplayManager.lifeDisplays
commentId: F:Game.LifeDisplayManager.lifeDisplays
id: lifeDisplays
parent: Global.LifeDisplayManager
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: lifeDisplays
nameWithType: LifeDisplayManager.lifeDisplays
fullName: LifeDisplayManager.lifeDisplays
fullName: Game.LifeDisplayManager.lifeDisplays
type: Field
source:
id: lifeDisplays
path: ''
startLine: 1838
startLine: 1784
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Dictionary<Damageable, List<GameObject>> lifeDisplays
return:
type: Global.Dictionary{Damageable,List{GameObject}}
type: Global.Dictionary{Player.Damageable,List{GameObject}}
content.vb: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
- uid: Global.LifeDisplayManager.HideLifeDisplay
commentId: M:Global.LifeDisplayManager.HideLifeDisplay
- uid: Game.LifeDisplayManager.HideLifeDisplay
commentId: M:Game.LifeDisplayManager.HideLifeDisplay
id: HideLifeDisplay
parent: Global.LifeDisplayManager
parent: Game.LifeDisplayManager
langs:
- csharp
- vb
name: HideLifeDisplay()
nameWithType: LifeDisplayManager.HideLifeDisplay()
fullName: LifeDisplayManager.HideLifeDisplay()
fullName: Game.LifeDisplayManager.HideLifeDisplay()
type: Method
source:
id: HideLifeDisplay
path: ''
startLine: 1870
startLine: 1816
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void HideLifeDisplay()
content.vb: Public Sub HideLifeDisplay()
overload: Global.LifeDisplayManager.HideLifeDisplay*
overload: Game.LifeDisplayManager.HideLifeDisplay*
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -166,21 +170,21 @@ references:
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Global.Dictionary{Damageable,List{GameObject}}
commentId: '!:Global.Dictionary{Damageable,List{GameObject}}'
- uid: Global.Dictionary{Player.Damageable,List{GameObject}}
commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}'
definition: Global.Dictionary`2
name: Dictionary<Damageable, List<GameObject>>
nameWithType: Dictionary<Damageable, List<GameObject>>
fullName: Dictionary<Damageable, List<GameObject>>
fullName: Dictionary<Player.Damageable, List<GameObject>>
nameWithType.vb: Dictionary(Of Damageable, List(Of GameObject))
fullName.vb: Dictionary(Of Damageable, List(Of GameObject))
fullName.vb: Dictionary(Of Player.Damageable, List(Of GameObject))
name.vb: Dictionary(Of Damageable, List(Of GameObject))
spec.csharp:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- uid: Global.Damageable
- uid: Player.Damageable
name: Damageable
- name: ','
- name: " "
@@ -200,7 +204,7 @@ references:
- name: (
- name: Of
- name: " "
- uid: Global.Damageable
- uid: Player.Damageable
name: Damageable
- name: ','
- name: " "
@@ -245,8 +249,8 @@ references:
- name: " "
- name: ''
- name: )
- uid: Global.LifeDisplayManager.HideLifeDisplay*
commentId: Overload:Global.LifeDisplayManager.HideLifeDisplay
- uid: Game.LifeDisplayManager.HideLifeDisplay*
commentId: Overload:Game.LifeDisplayManager.HideLifeDisplay
name: HideLifeDisplay
nameWithType: LifeDisplayManager.HideLifeDisplay
fullName: LifeDisplayManager.HideLifeDisplay
fullName: Game.LifeDisplayManager.HideLifeDisplay

View File

@@ -1,31 +1,35 @@
### YamlMime:ManagedReference
items:
- uid: Global.MapSelect
commentId: T:Global.MapSelect
- uid: Game.MapSelect
commentId: T:Game.MapSelect
id: MapSelect
parent: Global
parent: Game
children: []
langs:
- csharp
- vb
name: MapSelect
nameWithType: MapSelect
fullName: MapSelect
fullName: Game.MapSelect
type: Class
source:
id: MapSelect
path: ''
startLine: 1813
startLine: 1757
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class MapSelect : MonoBehaviour'
content.vb: Public Class MapSelect Inherits MonoBehaviour
inheritance:
- System.Object
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,31 +1,35 @@
### YamlMime:ManagedReference
items:
- uid: Global.ModeSelect
commentId: T:Global.ModeSelect
- uid: Game.ModeSelect
commentId: T:Game.ModeSelect
id: ModeSelect
parent: Global
parent: Game
children: []
langs:
- csharp
- vb
name: ModeSelect
nameWithType: ModeSelect
fullName: ModeSelect
fullName: Game.ModeSelect
type: Class
source:
id: ModeSelect
path: ''
startLine: 1036
startLine: 950
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class ModeSelect : MonoBehaviour'
content.vb: Public Class ModeSelect Inherits MonoBehaviour
inheritance:
- System.Object
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,127 +1,131 @@
### YamlMime:ManagedReference
items:
- uid: Global.MovingPlatform
commentId: T:Global.MovingPlatform
- uid: Game.MovingPlatform
commentId: T:Game.MovingPlatform
id: MovingPlatform
parent: Global
parent: Game
children:
- Global.MovingPlatform.platform
- Global.MovingPlatform.points
- Global.MovingPlatform.speed
- Global.MovingPlatform.startPoint
- Game.MovingPlatform.platform
- Game.MovingPlatform.points
- Game.MovingPlatform.speed
- Game.MovingPlatform.startPoint
langs:
- csharp
- vb
name: MovingPlatform
nameWithType: MovingPlatform
fullName: MovingPlatform
fullName: Game.MovingPlatform
type: Class
source:
id: MovingPlatform
path: ''
startLine: 1141
startLine: 1065
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class MovingPlatform : MonoBehaviour'
content.vb: Public Class MovingPlatform Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.MovingPlatform.platform
commentId: F:Global.MovingPlatform.platform
- uid: Game.MovingPlatform.platform
commentId: F:Game.MovingPlatform.platform
id: platform
parent: Global.MovingPlatform
parent: Game.MovingPlatform
langs:
- csharp
- vb
name: platform
nameWithType: MovingPlatform.platform
fullName: MovingPlatform.platform
fullName: Game.MovingPlatform.platform
type: Field
source:
id: platform
path: ''
startLine: 1143
startLine: 1067
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Transform platform
return:
type: Global.Transform
content.vb: Public platform As Transform
- uid: Global.MovingPlatform.startPoint
commentId: F:Global.MovingPlatform.startPoint
- uid: Game.MovingPlatform.startPoint
commentId: F:Game.MovingPlatform.startPoint
id: startPoint
parent: Global.MovingPlatform
parent: Game.MovingPlatform
langs:
- csharp
- vb
name: startPoint
nameWithType: MovingPlatform.startPoint
fullName: MovingPlatform.startPoint
fullName: Game.MovingPlatform.startPoint
type: Field
source:
id: startPoint
path: ''
startLine: 1144
startLine: 1068
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public int startPoint
return:
type: System.Int32
content.vb: Public startPoint As Integer
- uid: Global.MovingPlatform.points
commentId: F:Global.MovingPlatform.points
- uid: Game.MovingPlatform.points
commentId: F:Game.MovingPlatform.points
id: points
parent: Global.MovingPlatform
parent: Game.MovingPlatform
langs:
- csharp
- vb
name: points
nameWithType: MovingPlatform.points
fullName: MovingPlatform.points
fullName: Game.MovingPlatform.points
type: Field
source:
id: points
path: ''
startLine: 1145
startLine: 1069
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Transform[] points
return:
type: Global.Transform[]
content.vb: Public points As Transform()
- uid: Global.MovingPlatform.speed
commentId: F:Global.MovingPlatform.speed
- uid: Game.MovingPlatform.speed
commentId: F:Game.MovingPlatform.speed
id: speed
parent: Global.MovingPlatform
parent: Game.MovingPlatform
langs:
- csharp
- vb
name: speed
nameWithType: MovingPlatform.speed
fullName: MovingPlatform.speed
fullName: Game.MovingPlatform.speed
type: Field
source:
id: speed
path: ''
startLine: 1146
startLine: 1070
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float speed
return:
type: System.Single
content.vb: Public speed As Single
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,31 +1,35 @@
### YamlMime:ManagedReference
items:
- uid: Global.ObjectVisibility
commentId: T:Global.ObjectVisibility
- uid: Game.ObjectVisibility
commentId: T:Game.ObjectVisibility
id: ObjectVisibility
parent: Global
parent: Game
children: []
langs:
- csharp
- vb
name: ObjectVisibility
nameWithType: ObjectVisibility
fullName: ObjectVisibility
fullName: Game.ObjectVisibility
type: Class
source:
id: ObjectVisibility
path: ''
startLine: 1173
startLine: 1098
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class ObjectVisibility : MonoBehaviour'
content.vb: Public Class ObjectVisibility Inherits MonoBehaviour
inheritance:
- System.Object
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,55 +1,59 @@
### YamlMime:ManagedReference
items:
- uid: Global.ObstacleCourse
commentId: T:Global.ObstacleCourse
- uid: Game.ObstacleCourse
commentId: T:Game.ObstacleCourse
id: ObstacleCourse
parent: Global
parent: Game
children:
- Global.ObstacleCourse.playerWon
- Game.ObstacleCourse.playerWon
langs:
- csharp
- vb
name: ObstacleCourse
nameWithType: ObstacleCourse
fullName: ObstacleCourse
fullName: Game.ObstacleCourse
type: Class
source:
id: ObstacleCourse
path: ''
startLine: 419
startLine: 318
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class ObstacleCourse : MonoBehaviour'
content.vb: Public Class ObstacleCourse Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.ObstacleCourse.playerWon
commentId: F:Global.ObstacleCourse.playerWon
- uid: Game.ObstacleCourse.playerWon
commentId: F:Game.ObstacleCourse.playerWon
id: playerWon
parent: Global.ObstacleCourse
parent: Game.ObstacleCourse
langs:
- csharp
- vb
name: playerWon
nameWithType: ObstacleCourse.playerWon
fullName: ObstacleCourse.playerWon
fullName: Game.ObstacleCourse.playerWon
type: Field
source:
id: playerWon
path: ''
startLine: 421
startLine: 320
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static GameObject playerWon
return:
type: Global.GameObject
content.vb: Public Shared playerWon As GameObject
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,104 +1,108 @@
### YamlMime:ManagedReference
items:
- uid: Global.PlayerCardCreator
commentId: T:Global.PlayerCardCreator
- uid: Game.PlayerCardCreator
commentId: T:Game.PlayerCardCreator
id: PlayerCardCreator
parent: Global
parent: Game
children:
- Global.PlayerCardCreator.CreateCard
- Global.PlayerCardCreator.Instance
- Global.PlayerCardCreator.playerJoinCardPrefab
- Game.PlayerCardCreator.CreateCard
- Game.PlayerCardCreator.Instance
- Game.PlayerCardCreator.playerJoinCardPrefab
langs:
- csharp
- vb
name: PlayerCardCreator
nameWithType: PlayerCardCreator
fullName: PlayerCardCreator
fullName: Game.PlayerCardCreator
type: Class
source:
id: PlayerCardCreator
path: ''
startLine: 1117
startLine: 1038
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class PlayerCardCreator : MonoBehaviour'
content.vb: Public Class PlayerCardCreator Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.PlayerCardCreator.Instance
commentId: F:Global.PlayerCardCreator.Instance
- uid: Game.PlayerCardCreator.Instance
commentId: F:Game.PlayerCardCreator.Instance
id: Instance
parent: Global.PlayerCardCreator
parent: Game.PlayerCardCreator
langs:
- csharp
- vb
name: Instance
nameWithType: PlayerCardCreator.Instance
fullName: PlayerCardCreator.Instance
fullName: Game.PlayerCardCreator.Instance
type: Field
source:
id: Instance
path: ''
startLine: 1119
startLine: 1040
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static PlayerCardCreator Instance
return:
type: Global.PlayerCardCreator
type: Game.PlayerCardCreator
content.vb: Public Shared Instance As PlayerCardCreator
- uid: Global.PlayerCardCreator.playerJoinCardPrefab
commentId: F:Global.PlayerCardCreator.playerJoinCardPrefab
- uid: Game.PlayerCardCreator.playerJoinCardPrefab
commentId: F:Game.PlayerCardCreator.playerJoinCardPrefab
id: playerJoinCardPrefab
parent: Global.PlayerCardCreator
parent: Game.PlayerCardCreator
langs:
- csharp
- vb
name: playerJoinCardPrefab
nameWithType: PlayerCardCreator.playerJoinCardPrefab
fullName: PlayerCardCreator.playerJoinCardPrefab
fullName: Game.PlayerCardCreator.playerJoinCardPrefab
type: Field
source:
id: playerJoinCardPrefab
path: ''
startLine: 1121
startLine: 1042
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject playerJoinCardPrefab
return:
type: Global.GameObject
content.vb: Public playerJoinCardPrefab As GameObject
- uid: Global.PlayerCardCreator.CreateCard
commentId: M:Global.PlayerCardCreator.CreateCard
- uid: Game.PlayerCardCreator.CreateCard
commentId: M:Game.PlayerCardCreator.CreateCard
id: CreateCard
parent: Global.PlayerCardCreator
parent: Game.PlayerCardCreator
langs:
- csharp
- vb
name: CreateCard()
nameWithType: PlayerCardCreator.CreateCard()
fullName: PlayerCardCreator.CreateCard()
fullName: Game.PlayerCardCreator.CreateCard()
type: Method
source:
id: CreateCard
path: ''
startLine: 1132
startLine: 1053
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public PlayerJoinCard CreateCard()
return:
type: Global.PlayerJoinCard
type: Game.PlayerJoinCard
content.vb: Public Function CreateCard() As PlayerJoinCard
overload: Global.PlayerCardCreator.CreateCard*
overload: Game.PlayerCardCreator.CreateCard*
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -115,23 +119,25 @@ references:
name: System
nameWithType: System
fullName: System
- uid: Global.PlayerCardCreator
commentId: T:Global.PlayerCardCreator
- uid: Game.PlayerCardCreator
commentId: T:Game.PlayerCardCreator
parent: Game
name: PlayerCardCreator
nameWithType: PlayerCardCreator
fullName: PlayerCardCreator
fullName: Game.PlayerCardCreator
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Global.PlayerCardCreator.CreateCard*
commentId: Overload:Global.PlayerCardCreator.CreateCard
- uid: Game.PlayerCardCreator.CreateCard*
commentId: Overload:Game.PlayerCardCreator.CreateCard
name: CreateCard
nameWithType: PlayerCardCreator.CreateCard
fullName: PlayerCardCreator.CreateCard
- uid: Global.PlayerJoinCard
commentId: T:Global.PlayerJoinCard
fullName: Game.PlayerCardCreator.CreateCard
- uid: Game.PlayerJoinCard
commentId: T:Game.PlayerJoinCard
parent: Game
name: PlayerJoinCard
nameWithType: PlayerJoinCard
fullName: PlayerJoinCard
fullName: Game.PlayerJoinCard

View File

@@ -1,103 +1,107 @@
### YamlMime:ManagedReference
items:
- uid: Global.PlayerJoinCard
commentId: T:Global.PlayerJoinCard
- uid: Game.PlayerJoinCard
commentId: T:Game.PlayerJoinCard
id: PlayerJoinCard
parent: Global
parent: Game
children:
- Global.PlayerJoinCard.playerNumber
- Global.PlayerJoinCard.playerNumberText
- Global.PlayerJoinCard.playerPreview
- Game.PlayerJoinCard.playerNumber
- Game.PlayerJoinCard.playerNumberText
- Game.PlayerJoinCard.playerPreview
langs:
- csharp
- vb
name: PlayerJoinCard
nameWithType: PlayerJoinCard
fullName: PlayerJoinCard
fullName: Game.PlayerJoinCard
type: Class
source:
id: PlayerJoinCard
path: ''
startLine: 1102
startLine: 1020
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class PlayerJoinCard : MonoBehaviour'
content.vb: Public Class PlayerJoinCard Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.PlayerJoinCard.playerPreview
commentId: F:Global.PlayerJoinCard.playerPreview
- uid: Game.PlayerJoinCard.playerPreview
commentId: F:Game.PlayerJoinCard.playerPreview
id: playerPreview
parent: Global.PlayerJoinCard
parent: Game.PlayerJoinCard
langs:
- csharp
- vb
name: playerPreview
nameWithType: PlayerJoinCard.playerPreview
fullName: PlayerJoinCard.playerPreview
fullName: Game.PlayerJoinCard.playerPreview
type: Field
source:
id: playerPreview
path: ''
startLine: 1104
startLine: 1022
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject playerPreview
return:
type: Global.GameObject
content.vb: Public playerPreview As GameObject
- uid: Global.PlayerJoinCard.playerNumber
commentId: F:Global.PlayerJoinCard.playerNumber
- uid: Game.PlayerJoinCard.playerNumber
commentId: F:Game.PlayerJoinCard.playerNumber
id: playerNumber
parent: Global.PlayerJoinCard
parent: Game.PlayerJoinCard
langs:
- csharp
- vb
name: playerNumber
nameWithType: PlayerJoinCard.playerNumber
fullName: PlayerJoinCard.playerNumber
fullName: Game.PlayerJoinCard.playerNumber
type: Field
source:
id: playerNumber
path: ''
startLine: 1105
startLine: 1023
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public int playerNumber
return:
type: System.Int32
content.vb: Public playerNumber As Integer
- uid: Global.PlayerJoinCard.playerNumberText
commentId: F:Global.PlayerJoinCard.playerNumberText
- uid: Game.PlayerJoinCard.playerNumberText
commentId: F:Game.PlayerJoinCard.playerNumberText
id: playerNumberText
parent: Global.PlayerJoinCard
parent: Game.PlayerJoinCard
langs:
- csharp
- vb
name: playerNumberText
nameWithType: PlayerJoinCard.playerNumberText
fullName: PlayerJoinCard.playerNumberText
fullName: Game.PlayerJoinCard.playerNumberText
type: Field
source:
id: playerNumberText
path: ''
startLine: 1106
startLine: 1024
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public TextMeshProUGUI playerNumberText
return:
type: Global.TextMeshProUGUI
content.vb: Public playerNumberText As TextMeshProUGUI
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,103 +1,107 @@
### YamlMime:ManagedReference
items:
- uid: Global.RespawnOnTriggerEnter
commentId: T:Global.RespawnOnTriggerEnter
- uid: Game.RespawnOnTriggerEnter
commentId: T:Game.RespawnOnTriggerEnter
id: RespawnOnTriggerEnter
parent: Global
parent: Game
children:
- Global.RespawnOnTriggerEnter.respawnTag
- Global.RespawnOnTriggerEnter.spawnPoint
- Global.RespawnOnTriggerEnter.spawnPointIsInitialPosition
- Game.RespawnOnTriggerEnter.respawnTag
- Game.RespawnOnTriggerEnter.spawnPoint
- Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
langs:
- csharp
- vb
name: RespawnOnTriggerEnter
nameWithType: RespawnOnTriggerEnter
fullName: RespawnOnTriggerEnter
fullName: Game.RespawnOnTriggerEnter
type: Class
source:
id: RespawnOnTriggerEnter
path: ''
startLine: 1784
startLine: 1726
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class RespawnOnTriggerEnter : MonoBehaviour'
content.vb: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.RespawnOnTriggerEnter.spawnPoint
commentId: F:Global.RespawnOnTriggerEnter.spawnPoint
- uid: Game.RespawnOnTriggerEnter.spawnPoint
commentId: F:Game.RespawnOnTriggerEnter.spawnPoint
id: spawnPoint
parent: Global.RespawnOnTriggerEnter
parent: Game.RespawnOnTriggerEnter
langs:
- csharp
- vb
name: spawnPoint
nameWithType: RespawnOnTriggerEnter.spawnPoint
fullName: RespawnOnTriggerEnter.spawnPoint
fullName: Game.RespawnOnTriggerEnter.spawnPoint
type: Field
source:
id: spawnPoint
path: ''
startLine: 1786
startLine: 1728
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Vector2 spawnPoint
return:
type: Global.Vector2
content.vb: Public spawnPoint As Vector2
- uid: Global.RespawnOnTriggerEnter.spawnPointIsInitialPosition
commentId: F:Global.RespawnOnTriggerEnter.spawnPointIsInitialPosition
- uid: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
commentId: F:Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
id: spawnPointIsInitialPosition
parent: Global.RespawnOnTriggerEnter
parent: Game.RespawnOnTriggerEnter
langs:
- csharp
- vb
name: spawnPointIsInitialPosition
nameWithType: RespawnOnTriggerEnter.spawnPointIsInitialPosition
fullName: RespawnOnTriggerEnter.spawnPointIsInitialPosition
fullName: Game.RespawnOnTriggerEnter.spawnPointIsInitialPosition
type: Field
source:
id: spawnPointIsInitialPosition
path: ''
startLine: 1787
startLine: 1729
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public bool spawnPointIsInitialPosition
return:
type: System.Boolean
content.vb: Public spawnPointIsInitialPosition As Boolean
- uid: Global.RespawnOnTriggerEnter.respawnTag
commentId: F:Global.RespawnOnTriggerEnter.respawnTag
- uid: Game.RespawnOnTriggerEnter.respawnTag
commentId: F:Game.RespawnOnTriggerEnter.respawnTag
id: respawnTag
parent: Global.RespawnOnTriggerEnter
parent: Game.RespawnOnTriggerEnter
langs:
- csharp
- vb
name: respawnTag
nameWithType: RespawnOnTriggerEnter.respawnTag
fullName: RespawnOnTriggerEnter.respawnTag
fullName: Game.RespawnOnTriggerEnter.respawnTag
type: Field
source:
id: respawnTag
path: ''
startLine: 1788
startLine: 1730
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public string respawnTag
return:
type: System.String
content.vb: Public respawnTag As String
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System

View File

@@ -1,273 +1,277 @@
### YamlMime:ManagedReference
items:
- uid: Global.TerribleHealthBarScript
commentId: T:Global.TerribleHealthBarScript
- uid: Game.TerribleHealthBarScript
commentId: T:Game.TerribleHealthBarScript
id: TerribleHealthBarScript
parent: Global
parent: Game
children:
- Global.TerribleHealthBarScript.actualHealthVisual
- Global.TerribleHealthBarScript.deathVisual
- Global.TerribleHealthBarScript.fullDeathColor
- Global.TerribleHealthBarScript.fullHealthColor
- Global.TerribleHealthBarScript.healthVisual
- Global.TerribleHealthBarScript.player
- Global.TerribleHealthBarScript.SetPlayer(GameObject)
- Global.TerribleHealthBarScript.smoothSpeed
- Global.TerribleHealthBarScript.subtractionColor
- Global.TerribleHealthBarScript.text
- Game.TerribleHealthBarScript.actualHealthVisual
- Game.TerribleHealthBarScript.deathVisual
- Game.TerribleHealthBarScript.fullDeathColor
- Game.TerribleHealthBarScript.fullHealthColor
- Game.TerribleHealthBarScript.healthVisual
- Game.TerribleHealthBarScript.player
- Game.TerribleHealthBarScript.SetPlayer(GameObject)
- Game.TerribleHealthBarScript.smoothSpeed
- Game.TerribleHealthBarScript.subtractionColor
- Game.TerribleHealthBarScript.text
langs:
- csharp
- vb
name: TerribleHealthBarScript
nameWithType: TerribleHealthBarScript
fullName: TerribleHealthBarScript
fullName: Game.TerribleHealthBarScript
type: Class
source:
id: TerribleHealthBarScript
path: ''
startLine: 1881
startLine: 1829
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class TerribleHealthBarScript : MonoBehaviour'
content.vb: Public Class TerribleHealthBarScript Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.TerribleHealthBarScript.fullHealthColor
commentId: F:Global.TerribleHealthBarScript.fullHealthColor
- uid: Game.TerribleHealthBarScript.fullHealthColor
commentId: F:Game.TerribleHealthBarScript.fullHealthColor
id: fullHealthColor
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: fullHealthColor
nameWithType: TerribleHealthBarScript.fullHealthColor
fullName: TerribleHealthBarScript.fullHealthColor
fullName: Game.TerribleHealthBarScript.fullHealthColor
type: Field
source:
id: fullHealthColor
path: ''
startLine: 1883
startLine: 1831
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Color fullHealthColor
return:
type: Global.Color
content.vb: Public fullHealthColor As Color
- uid: Global.TerribleHealthBarScript.fullDeathColor
commentId: F:Global.TerribleHealthBarScript.fullDeathColor
- uid: Game.TerribleHealthBarScript.fullDeathColor
commentId: F:Game.TerribleHealthBarScript.fullDeathColor
id: fullDeathColor
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: fullDeathColor
nameWithType: TerribleHealthBarScript.fullDeathColor
fullName: TerribleHealthBarScript.fullDeathColor
fullName: Game.TerribleHealthBarScript.fullDeathColor
type: Field
source:
id: fullDeathColor
path: ''
startLine: 1884
startLine: 1832
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Color fullDeathColor
return:
type: Global.Color
content.vb: Public fullDeathColor As Color
- uid: Global.TerribleHealthBarScript.subtractionColor
commentId: F:Global.TerribleHealthBarScript.subtractionColor
- uid: Game.TerribleHealthBarScript.subtractionColor
commentId: F:Game.TerribleHealthBarScript.subtractionColor
id: subtractionColor
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: subtractionColor
nameWithType: TerribleHealthBarScript.subtractionColor
fullName: TerribleHealthBarScript.subtractionColor
fullName: Game.TerribleHealthBarScript.subtractionColor
type: Field
source:
id: subtractionColor
path: ''
startLine: 1885
startLine: 1833
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public Color subtractionColor
return:
type: Global.Color
content.vb: Public subtractionColor As Color
- uid: Global.TerribleHealthBarScript.healthVisual
commentId: F:Global.TerribleHealthBarScript.healthVisual
- uid: Game.TerribleHealthBarScript.healthVisual
commentId: F:Game.TerribleHealthBarScript.healthVisual
id: healthVisual
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: healthVisual
nameWithType: TerribleHealthBarScript.healthVisual
fullName: TerribleHealthBarScript.healthVisual
fullName: Game.TerribleHealthBarScript.healthVisual
type: Field
source:
id: healthVisual
path: ''
startLine: 1886
startLine: 1834
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject healthVisual
return:
type: Global.GameObject
content.vb: Public healthVisual As GameObject
- uid: Global.TerribleHealthBarScript.actualHealthVisual
commentId: F:Global.TerribleHealthBarScript.actualHealthVisual
- uid: Game.TerribleHealthBarScript.actualHealthVisual
commentId: F:Game.TerribleHealthBarScript.actualHealthVisual
id: actualHealthVisual
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: actualHealthVisual
nameWithType: TerribleHealthBarScript.actualHealthVisual
fullName: TerribleHealthBarScript.actualHealthVisual
fullName: Game.TerribleHealthBarScript.actualHealthVisual
type: Field
source:
id: actualHealthVisual
path: ''
startLine: 1887
startLine: 1835
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject actualHealthVisual
return:
type: Global.GameObject
content.vb: Public actualHealthVisual As GameObject
- uid: Global.TerribleHealthBarScript.deathVisual
commentId: F:Global.TerribleHealthBarScript.deathVisual
- uid: Game.TerribleHealthBarScript.deathVisual
commentId: F:Game.TerribleHealthBarScript.deathVisual
id: deathVisual
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: deathVisual
nameWithType: TerribleHealthBarScript.deathVisual
fullName: TerribleHealthBarScript.deathVisual
fullName: Game.TerribleHealthBarScript.deathVisual
type: Field
source:
id: deathVisual
path: ''
startLine: 1888
startLine: 1836
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject deathVisual
return:
type: Global.GameObject
content.vb: Public deathVisual As GameObject
- uid: Global.TerribleHealthBarScript.smoothSpeed
commentId: F:Global.TerribleHealthBarScript.smoothSpeed
- uid: Game.TerribleHealthBarScript.smoothSpeed
commentId: F:Game.TerribleHealthBarScript.smoothSpeed
id: smoothSpeed
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: smoothSpeed
nameWithType: TerribleHealthBarScript.smoothSpeed
fullName: TerribleHealthBarScript.smoothSpeed
fullName: Game.TerribleHealthBarScript.smoothSpeed
type: Field
source:
id: smoothSpeed
path: ''
startLine: 1889
startLine: 1837
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public float smoothSpeed
return:
type: System.Single
content.vb: Public smoothSpeed As Single
- uid: Global.TerribleHealthBarScript.text
commentId: F:Global.TerribleHealthBarScript.text
- uid: Game.TerribleHealthBarScript.text
commentId: F:Game.TerribleHealthBarScript.text
id: text
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: text
nameWithType: TerribleHealthBarScript.text
fullName: TerribleHealthBarScript.text
fullName: Game.TerribleHealthBarScript.text
type: Field
source:
id: text
path: ''
startLine: 1890
startLine: 1838
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public TextMeshProUGUI text
return:
type: Global.TextMeshProUGUI
content.vb: Public text As TextMeshProUGUI
- uid: Global.TerribleHealthBarScript.player
commentId: F:Global.TerribleHealthBarScript.player
- uid: Game.TerribleHealthBarScript.player
commentId: F:Game.TerribleHealthBarScript.player
id: player
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: player
nameWithType: TerribleHealthBarScript.player
fullName: TerribleHealthBarScript.player
fullName: Game.TerribleHealthBarScript.player
type: Field
source:
id: player
path: ''
startLine: 1899
startLine: 1847
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public GameObject player
return:
type: Global.GameObject
content.vb: Public player As GameObject
- uid: Global.TerribleHealthBarScript.SetPlayer(GameObject)
commentId: M:Global.TerribleHealthBarScript.SetPlayer(GameObject)
- uid: Game.TerribleHealthBarScript.SetPlayer(GameObject)
commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject)
id: SetPlayer(GameObject)
parent: Global.TerribleHealthBarScript
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: SetPlayer(GameObject)
nameWithType: TerribleHealthBarScript.SetPlayer(GameObject)
fullName: TerribleHealthBarScript.SetPlayer(GameObject)
fullName: Game.TerribleHealthBarScript.SetPlayer(GameObject)
type: Method
source:
id: SetPlayer
path: ''
startLine: 1927
startLine: 1875
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void SetPlayer(GameObject player)
parameters:
- id: player
type: Global.GameObject
content.vb: Public Sub SetPlayer(player As GameObject)
overload: Global.TerribleHealthBarScript.SetPlayer*
overload: Game.TerribleHealthBarScript.SetPlayer*
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -309,8 +313,8 @@ references:
name: TextMeshProUGUI
nameWithType: TextMeshProUGUI
fullName: TextMeshProUGUI
- uid: Global.TerribleHealthBarScript.SetPlayer*
commentId: Overload:Global.TerribleHealthBarScript.SetPlayer
- uid: Game.TerribleHealthBarScript.SetPlayer*
commentId: Overload:Game.TerribleHealthBarScript.SetPlayer
name: SetPlayer
nameWithType: TerribleHealthBarScript.SetPlayer
fullName: TerribleHealthBarScript.SetPlayer
fullName: Game.TerribleHealthBarScript.SetPlayer

View File

@@ -1,108 +1,112 @@
### YamlMime:ManagedReference
items:
- uid: Global.WinScreen
commentId: T:Global.WinScreen
- uid: Game.WinScreen
commentId: T:Game.WinScreen
id: WinScreen
parent: Global
parent: Game
children:
- Global.WinScreen.Instance
- Global.WinScreen.playerTexts
- Global.WinScreen.ShowWinScreen(System.Int32)
- Game.WinScreen.Instance
- Game.WinScreen.playerTexts
- Game.WinScreen.ShowWinScreen(System.Int32)
langs:
- csharp
- vb
name: WinScreen
nameWithType: WinScreen
fullName: WinScreen
fullName: Game.WinScreen
type: Class
source:
id: WinScreen
path: ''
startLine: 1067
startLine: 983
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: 'public class WinScreen : MonoBehaviour'
content.vb: Public Class WinScreen Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.WinScreen.Instance
commentId: F:Global.WinScreen.Instance
- uid: Game.WinScreen.Instance
commentId: F:Game.WinScreen.Instance
id: Instance
parent: Global.WinScreen
parent: Game.WinScreen
langs:
- csharp
- vb
name: Instance
nameWithType: WinScreen.Instance
fullName: WinScreen.Instance
fullName: Game.WinScreen.Instance
type: Field
source:
id: Instance
path: ''
startLine: 1069
startLine: 985
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public static WinScreen Instance
return:
type: Global.WinScreen
type: Game.WinScreen
content.vb: Public Shared Instance As WinScreen
- uid: Global.WinScreen.playerTexts
commentId: F:Global.WinScreen.playerTexts
- uid: Game.WinScreen.playerTexts
commentId: F:Game.WinScreen.playerTexts
id: playerTexts
parent: Global.WinScreen
parent: Game.WinScreen
langs:
- csharp
- vb
name: playerTexts
nameWithType: WinScreen.playerTexts
fullName: WinScreen.playerTexts
fullName: Game.WinScreen.playerTexts
type: Field
source:
id: playerTexts
path: ''
startLine: 1070
startLine: 986
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public List<TextMeshProUGUI> playerTexts
return:
type: Global.List{TextMeshProUGUI}
content.vb: Public playerTexts As List(Of TextMeshProUGUI)
- uid: Global.WinScreen.ShowWinScreen(System.Int32)
commentId: M:Global.WinScreen.ShowWinScreen(System.Int32)
- uid: Game.WinScreen.ShowWinScreen(System.Int32)
commentId: M:Game.WinScreen.ShowWinScreen(System.Int32)
id: ShowWinScreen(System.Int32)
parent: Global.WinScreen
parent: Game.WinScreen
langs:
- csharp
- vb
name: ShowWinScreen(int)
nameWithType: WinScreen.ShowWinScreen(int)
fullName: WinScreen.ShowWinScreen(int)
fullName: Game.WinScreen.ShowWinScreen(int)
type: Method
source:
id: ShowWinScreen
path: ''
startLine: 1084
startLine: 1000
assemblies:
- cs.temp.dll
namespace: Global
namespace: Game
syntax:
content: public void ShowWinScreen(int player)
parameters:
- id: player
type: System.Int32
content.vb: Public Sub ShowWinScreen(player As Integer)
overload: Global.WinScreen.ShowWinScreen*
overload: Game.WinScreen.ShowWinScreen*
nameWithType.vb: WinScreen.ShowWinScreen(Integer)
fullName.vb: WinScreen.ShowWinScreen(Integer)
fullName.vb: Game.WinScreen.ShowWinScreen(Integer)
name.vb: ShowWinScreen(Integer)
references:
- uid: Global
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
@@ -119,11 +123,12 @@ references:
name: System
nameWithType: System
fullName: System
- uid: Global.WinScreen
commentId: T:Global.WinScreen
- uid: Game.WinScreen
commentId: T:Game.WinScreen
parent: Game
name: WinScreen
nameWithType: WinScreen
fullName: WinScreen
fullName: Game.WinScreen
- uid: Global.List{TextMeshProUGUI}
commentId: '!:Global.List{TextMeshProUGUI}'
definition: Global.List`1
@@ -177,11 +182,11 @@ references:
- name: " "
- name: ''
- name: )
- uid: Global.WinScreen.ShowWinScreen*
commentId: Overload:Global.WinScreen.ShowWinScreen
- uid: Game.WinScreen.ShowWinScreen*
commentId: Overload:Game.WinScreen.ShowWinScreen
name: ShowWinScreen
nameWithType: WinScreen.ShowWinScreen
fullName: WinScreen.ShowWinScreen
fullName: Game.WinScreen.ShowWinScreen
- uid: System.Int32
commentId: T:System.Int32
parent: System

198
Documentation/api/Game.yml Normal file
View File

@@ -0,0 +1,198 @@
### YamlMime:ManagedReference
items:
- uid: Game
commentId: N:Game
id: Game
children:
- Game.DayNightCycle
- Game.EventSystemizer
- Game.FallPlatform
- Game.GameManager
- Game.GameManager.GameEvent
- Game.GameManager.GameMode
- Game.GameManagerHelper
- Game.GameTimer
- Game.HatRespawn
- Game.HealthBarManager
- Game.HubManager
- Game.InfiniteScroll
- Game.LeaderboardManager
- Game.LifeDisplayManager
- Game.MapSelect
- Game.ModeSelect
- Game.MovingPlatform
- Game.ObjectVisibility
- Game.ObstacleCourse
- Game.PlayerCardCreator
- Game.PlayerJoinCard
- Game.RespawnOnTriggerEnter
- Game.TerribleHealthBarScript
- Game.WinScreen
langs:
- csharp
- vb
name: Game
nameWithType: Game
fullName: Game
type: Namespace
assemblies:
- cs.temp.dll
references:
- uid: Game.DayNightCycle
commentId: T:Game.DayNightCycle
name: DayNightCycle
nameWithType: DayNightCycle
fullName: Game.DayNightCycle
- uid: Game.HubManager
commentId: T:Game.HubManager
parent: Game
name: HubManager
nameWithType: HubManager
fullName: Game.HubManager
- uid: Game.ObstacleCourse
commentId: T:Game.ObstacleCourse
name: ObstacleCourse
nameWithType: ObstacleCourse
fullName: Game.ObstacleCourse
- uid: Game.EventSystemizer
commentId: T:Game.EventSystemizer
name: EventSystemizer
nameWithType: EventSystemizer
fullName: Game.EventSystemizer
- uid: Game.ModeSelect
commentId: T:Game.ModeSelect
name: ModeSelect
nameWithType: ModeSelect
fullName: Game.ModeSelect
- uid: Game.WinScreen
commentId: T:Game.WinScreen
parent: Game
name: WinScreen
nameWithType: WinScreen
fullName: Game.WinScreen
- uid: Game.PlayerJoinCard
commentId: T:Game.PlayerJoinCard
parent: Game
name: PlayerJoinCard
nameWithType: PlayerJoinCard
fullName: Game.PlayerJoinCard
- uid: Game.PlayerCardCreator
commentId: T:Game.PlayerCardCreator
parent: Game
name: PlayerCardCreator
nameWithType: PlayerCardCreator
fullName: Game.PlayerCardCreator
- uid: Game.MovingPlatform
commentId: T:Game.MovingPlatform
name: MovingPlatform
nameWithType: MovingPlatform
fullName: Game.MovingPlatform
- uid: Game.ObjectVisibility
commentId: T:Game.ObjectVisibility
name: ObjectVisibility
nameWithType: ObjectVisibility
fullName: Game.ObjectVisibility
- uid: Game.InfiniteScroll
commentId: T:Game.InfiniteScroll
name: InfiniteScroll
nameWithType: InfiniteScroll
fullName: Game.InfiniteScroll
- uid: Game.GameManagerHelper
commentId: T:Game.GameManagerHelper
name: GameManagerHelper
nameWithType: GameManagerHelper
fullName: Game.GameManagerHelper
- uid: Game.GameTimer
commentId: T:Game.GameTimer
parent: Game
name: GameTimer
nameWithType: GameTimer
fullName: Game.GameTimer
- uid: Game.HealthBarManager
commentId: T:Game.HealthBarManager
name: HealthBarManager
nameWithType: HealthBarManager
fullName: Game.HealthBarManager
- uid: Game.GameManager
commentId: T:Game.GameManager
parent: Game
name: GameManager
nameWithType: GameManager
fullName: Game.GameManager
- uid: Game.GameManager.GameEvent
commentId: T:Game.GameManager.GameEvent
parent: Game
name: GameManager.GameEvent
nameWithType: GameManager.GameEvent
fullName: Game.GameManager.GameEvent
spec.csharp:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameEvent
name: GameEvent
spec.vb:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameEvent
name: GameEvent
- uid: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
parent: Game
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: Game.GameManager.GameMode
spec.csharp:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode
spec.vb:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode
- uid: Game.FallPlatform
commentId: T:Game.FallPlatform
name: FallPlatform
nameWithType: FallPlatform
fullName: Game.FallPlatform
- uid: Game.HatRespawn
commentId: T:Game.HatRespawn
name: HatRespawn
nameWithType: HatRespawn
fullName: Game.HatRespawn
- uid: Game.RespawnOnTriggerEnter
commentId: T:Game.RespawnOnTriggerEnter
name: RespawnOnTriggerEnter
nameWithType: RespawnOnTriggerEnter
fullName: Game.RespawnOnTriggerEnter
- uid: Game.MapSelect
commentId: T:Game.MapSelect
name: MapSelect
nameWithType: MapSelect
fullName: Game.MapSelect
- uid: Game.LifeDisplayManager
commentId: T:Game.LifeDisplayManager
name: LifeDisplayManager
nameWithType: LifeDisplayManager
fullName: Game.LifeDisplayManager
- uid: Game.TerribleHealthBarScript
commentId: T:Game.TerribleHealthBarScript
name: TerribleHealthBarScript
nameWithType: TerribleHealthBarScript
fullName: Game.TerribleHealthBarScript
- uid: Game.LeaderboardManager
commentId: T:Game.LeaderboardManager
parent: Game
name: LeaderboardManager
nameWithType: LeaderboardManager
fullName: Game.LeaderboardManager
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game

View File

@@ -1,135 +0,0 @@
### YamlMime:ManagedReference
items:
- uid: Global.AnimationPlayer.AnimationState
commentId: T:Global.AnimationPlayer.AnimationState
id: AnimationPlayer.AnimationState
parent: Global
children:
- Global.AnimationPlayer.AnimationState.Idle
- Global.AnimationPlayer.AnimationState.Jump
- Global.AnimationPlayer.AnimationState.Run
- Global.AnimationPlayer.AnimationState.Walk
langs:
- csharp
- vb
name: AnimationPlayer.AnimationState
nameWithType: AnimationPlayer.AnimationState
fullName: AnimationPlayer.AnimationState
type: Enum
source:
id: AnimationState
path: ''
startLine: 2389
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public enum AnimationPlayer.AnimationState
content.vb: Public Enum AnimationPlayer.AnimationState
- uid: Global.AnimationPlayer.AnimationState.Idle
commentId: F:Global.AnimationPlayer.AnimationState.Idle
id: Idle
parent: Global.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Idle
nameWithType: AnimationPlayer.AnimationState.Idle
fullName: AnimationPlayer.AnimationState.Idle
type: Field
source:
id: Idle
path: ''
startLine: 2389
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: Idle = 0
return:
type: Global.AnimationPlayer.AnimationState
- uid: Global.AnimationPlayer.AnimationState.Run
commentId: F:Global.AnimationPlayer.AnimationState.Run
id: Run
parent: Global.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Run
nameWithType: AnimationPlayer.AnimationState.Run
fullName: AnimationPlayer.AnimationState.Run
type: Field
source:
id: Run
path: ''
startLine: 2389
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: Run = 1
return:
type: Global.AnimationPlayer.AnimationState
- uid: Global.AnimationPlayer.AnimationState.Jump
commentId: F:Global.AnimationPlayer.AnimationState.Jump
id: Jump
parent: Global.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Jump
nameWithType: AnimationPlayer.AnimationState.Jump
fullName: AnimationPlayer.AnimationState.Jump
type: Field
source:
id: Jump
path: ''
startLine: 2389
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: Jump = 2
return:
type: Global.AnimationPlayer.AnimationState
- uid: Global.AnimationPlayer.AnimationState.Walk
commentId: F:Global.AnimationPlayer.AnimationState.Walk
id: Walk
parent: Global.AnimationPlayer.AnimationState
langs:
- csharp
- vb
name: Walk
nameWithType: AnimationPlayer.AnimationState.Walk
fullName: AnimationPlayer.AnimationState.Walk
type: Field
source:
id: Walk
path: ''
startLine: 2389
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: Walk = 3
return:
type: Global.AnimationPlayer.AnimationState
references:
- uid: Global
- uid: Global.AnimationPlayer.AnimationState
commentId: T:Global.AnimationPlayer.AnimationState
name: AnimationPlayer.AnimationState
nameWithType: AnimationPlayer.AnimationState
fullName: AnimationPlayer.AnimationState
spec.csharp:
- uid: Global.AnimationPlayer
name: AnimationPlayer
- name: .
- uid: Global.AnimationPlayer.AnimationState
name: AnimationState
spec.vb:
- uid: Global.AnimationPlayer
name: AnimationPlayer
- name: .
- uid: Global.AnimationPlayer.AnimationState
name: AnimationState

View File

@@ -1,114 +0,0 @@
### YamlMime:ManagedReference
items:
- uid: Global.GameManager.GameMode
commentId: T:Global.GameManager.GameMode
id: GameManager.GameMode
parent: Global
children:
- Global.GameManager.GameMode.freeForAll
- Global.GameManager.GameMode.keepAway
- Global.GameManager.GameMode.obstacleCourse
langs:
- csharp
- vb
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: GameManager.GameMode
type: Enum
source:
id: GameMode
path: ''
startLine: 1399
assemblies:
- cs.temp.dll
namespace: Global
summary: "\nEnum representing the different game modes.\n"
example: []
syntax:
content: public enum GameManager.GameMode
content.vb: Public Enum GameManager.GameMode
- uid: Global.GameManager.GameMode.freeForAll
commentId: F:Global.GameManager.GameMode.freeForAll
id: freeForAll
parent: Global.GameManager.GameMode
langs:
- csharp
- vb
name: freeForAll
nameWithType: GameManager.GameMode.freeForAll
fullName: GameManager.GameMode.freeForAll
type: Field
source:
id: freeForAll
path: ''
startLine: 1401
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: freeForAll = 0
return:
type: Global.GameManager.GameMode
- uid: Global.GameManager.GameMode.keepAway
commentId: F:Global.GameManager.GameMode.keepAway
id: keepAway
parent: Global.GameManager.GameMode
langs:
- csharp
- vb
name: keepAway
nameWithType: GameManager.GameMode.keepAway
fullName: GameManager.GameMode.keepAway
type: Field
source:
id: keepAway
path: ''
startLine: 1402
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: keepAway = 1
return:
type: Global.GameManager.GameMode
- uid: Global.GameManager.GameMode.obstacleCourse
commentId: F:Global.GameManager.GameMode.obstacleCourse
id: obstacleCourse
parent: Global.GameManager.GameMode
langs:
- csharp
- vb
name: obstacleCourse
nameWithType: GameManager.GameMode.obstacleCourse
fullName: GameManager.GameMode.obstacleCourse
type: Field
source:
id: obstacleCourse
path: ''
startLine: 1403
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: obstacleCourse = 2
return:
type: Global.GameManager.GameMode
references:
- uid: Global
- uid: Global.GameManager.GameMode
commentId: T:Global.GameManager.GameMode
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: GameManager.GameMode
spec.csharp:
- uid: Global.GameManager
name: GameManager
- name: .
- uid: Global.GameManager.GameMode
name: GameMode
spec.vb:
- uid: Global.GameManager
name: GameManager
- name: .
- uid: Global.GameManager.GameMode
name: GameMode

View File

@@ -1,155 +0,0 @@
### YamlMime:ManagedReference
items:
- uid: Global.HubPolygonCreator
commentId: T:Global.HubPolygonCreator
id: HubPolygonCreator
parent: Global
children:
- Global.HubPolygonCreator.size
- Global.HubPolygonCreator.vertices
langs:
- csharp
- vb
name: HubPolygonCreator
nameWithType: HubPolygonCreator
fullName: HubPolygonCreator
type: Class
source:
id: HubPolygonCreator
path: ''
startLine: 311
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: 'public class HubPolygonCreator : MonoBehaviour'
content.vb: Public Class HubPolygonCreator Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.HubPolygonCreator.vertices
commentId: F:Global.HubPolygonCreator.vertices
id: vertices
parent: Global.HubPolygonCreator
langs:
- csharp
- vb
name: vertices
nameWithType: HubPolygonCreator.vertices
fullName: HubPolygonCreator.vertices
type: Field
source:
id: vertices
path: ''
startLine: 314
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public List<GameObject> vertices
return:
type: Global.List{GameObject}
content.vb: Public vertices As List(Of GameObject)
- uid: Global.HubPolygonCreator.size
commentId: F:Global.HubPolygonCreator.size
id: size
parent: Global.HubPolygonCreator
langs:
- csharp
- vb
name: size
nameWithType: HubPolygonCreator.size
fullName: HubPolygonCreator.size
type: Field
source:
id: size
path: ''
startLine: 315
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public float size
return:
type: System.Single
content.vb: Public size As Single
references:
- uid: Global
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.List{GameObject}
commentId: '!:Global.List{GameObject}'
definition: Global.List`1
name: List<GameObject>
nameWithType: List<GameObject>
fullName: List<GameObject>
nameWithType.vb: List(Of GameObject)
fullName.vb: List(Of GameObject)
name.vb: List(Of GameObject)
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: )
- uid: Global.List`1
isExternal: true
name: List<>
nameWithType: List<>
fullName: List<>
nameWithType.vb: List(Of )
fullName.vb: List(Of )
name.vb: List(Of )
spec.csharp:
- uid: Global.List`1
name: List
isExternal: true
- name: <
- name: ''
- name: '>'
spec.vb:
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: )
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single

View File

@@ -1,73 +0,0 @@
### YamlMime:ManagedReference
items:
- uid: Global.ParallaxBackground
commentId: T:Global.ParallaxBackground
id: ParallaxBackground
parent: Global
children:
- Global.ParallaxBackground.parallaxCamera
langs:
- csharp
- vb
name: ParallaxBackground
nameWithType: ParallaxBackground
fullName: ParallaxBackground
type: Class
source:
id: ParallaxBackground
path: ''
startLine: 149
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: 'public class ParallaxBackground : MonoBehaviour'
content.vb: Public Class ParallaxBackground Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.ParallaxBackground.parallaxCamera
commentId: F:Global.ParallaxBackground.parallaxCamera
id: parallaxCamera
parent: Global.ParallaxBackground
langs:
- csharp
- vb
name: parallaxCamera
nameWithType: ParallaxBackground.parallaxCamera
fullName: ParallaxBackground.parallaxCamera
type: Field
source:
id: parallaxCamera
path: ''
startLine: 152
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public ParallaxCamera parallaxCamera
return:
type: Global.ParallaxCamera
content.vb: Public parallaxCamera As ParallaxCamera
references:
- uid: Global
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.ParallaxCamera
commentId: T:Global.ParallaxCamera
name: ParallaxCamera
nameWithType: ParallaxCamera
fullName: ParallaxCamera

View File

@@ -1,45 +0,0 @@
### YamlMime:ManagedReference
items:
- uid: Global.ParallaxCamera.ParallaxCameraDelegate
commentId: T:Global.ParallaxCamera.ParallaxCameraDelegate
id: ParallaxCamera.ParallaxCameraDelegate
parent: Global
children: []
langs:
- csharp
- vb
name: ParallaxCamera.ParallaxCameraDelegate
nameWithType: ParallaxCamera.ParallaxCameraDelegate
fullName: ParallaxCamera.ParallaxCameraDelegate
type: Delegate
source:
id: ParallaxCameraDelegate
path: ''
startLine: 122
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public delegate void ParallaxCamera.ParallaxCameraDelegate(float deltaMovement)
parameters:
- id: deltaMovement
type: System.Single
content.vb: Public Delegate Sub ParallaxCamera.ParallaxCameraDelegate(deltaMovement As Single)
references:
- uid: Global
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System

View File

@@ -1,85 +0,0 @@
### YamlMime:ManagedReference
items:
- uid: Global.ParallaxCamera
commentId: T:Global.ParallaxCamera
id: ParallaxCamera
parent: Global
children:
- Global.ParallaxCamera.onCameraTranslate
langs:
- csharp
- vb
name: ParallaxCamera
nameWithType: ParallaxCamera
fullName: ParallaxCamera
type: Class
source:
id: ParallaxCamera
path: ''
startLine: 119
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: 'public class ParallaxCamera : MonoBehaviour'
content.vb: Public Class ParallaxCamera Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.ParallaxCamera.onCameraTranslate
commentId: F:Global.ParallaxCamera.onCameraTranslate
id: onCameraTranslate
parent: Global.ParallaxCamera
langs:
- csharp
- vb
name: onCameraTranslate
nameWithType: ParallaxCamera.onCameraTranslate
fullName: ParallaxCamera.onCameraTranslate
type: Field
source:
id: onCameraTranslate
path: ''
startLine: 123
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public ParallaxCamera.ParallaxCameraDelegate onCameraTranslate
return:
type: Global.ParallaxCamera.ParallaxCameraDelegate
content.vb: Public onCameraTranslate As ParallaxCamera.ParallaxCameraDelegate
references:
- uid: Global
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.ParallaxCamera.ParallaxCameraDelegate
commentId: T:Global.ParallaxCamera.ParallaxCameraDelegate
name: ParallaxCamera.ParallaxCameraDelegate
nameWithType: ParallaxCamera.ParallaxCameraDelegate
fullName: ParallaxCamera.ParallaxCameraDelegate
spec.csharp:
- uid: Global.ParallaxCamera
name: ParallaxCamera
- name: .
- uid: Global.ParallaxCamera.ParallaxCameraDelegate
name: ParallaxCameraDelegate
spec.vb:
- uid: Global.ParallaxCamera
name: ParallaxCamera
- name: .
- uid: Global.ParallaxCamera.ParallaxCameraDelegate
name: ParallaxCameraDelegate

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