Files
Crash-Course/Assets/Scripts/Game/EventSystemizer.cs
RochesterX 6b7dbea593 API
2025-04-16 19:57:54 -04:00

17 lines
469 B
C#

using UnityEngine; using Game; using Music; using Player;
using UnityEngine.EventSystems;
namespace Game
{
public class EventSystemizer : MonoBehaviour
{
private void Update() // Ensures only one instance of EventSystem exists
{
foreach (EventSystem system in FindObjectsByType<EventSystem>(FindObjectsSortMode.None))
{
if (system == GetComponent<EventSystem>()) continue;
Destroy(system.gameObject);
}
}
}
}