2025-04-16 19:57:54 -04:00
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using UnityEngine; using Game; using Music; using Player;
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namespace Game
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{
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2025-03-31 18:28:05 -04:00
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public class ObstacleCourse : MonoBehaviour
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{
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public static GameObject playerWon;
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void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.gameObject.CompareTag("Player"))
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{
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playerWon = collision.gameObject;
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GameManager.Instance.GameOver();
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}
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}
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}
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2025-04-16 19:57:54 -04:00
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}
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