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using System.Collections;
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using System.Collections.Generic;
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2025-04-16 19:57:54 -04:00
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using UnityEngine; using Game; using Music; using Player;
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2025-03-07 23:32:42 -05:00
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using UnityEngine.Audio;
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2025-04-16 19:57:54 -04:00
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namespace Music
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{
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2025-03-07 23:32:42 -05:00
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[System.Serializable]
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public class Playlist
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{
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public string trackName;
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public List<string> trackScenes;
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public List<AudioClip> songs;
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public float shuffleTime;
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public float volume;
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}
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2025-04-16 19:57:54 -04:00
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}
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