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Crash-Course/Assets/Scripts/GameManager.cs

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<<<<<<< Updated upstream
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using System.Collections.Generic;
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=======
using Unity.VisualScripting;
>>>>>>> Stashed changes
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using UnityEngine;
public class GameManager : MonoBehaviour
{
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public startGame
{
if GameMode = GameMode.freeForAll(
Start freeForAll)
if GameMode = GameMode.freeForAll(
Start freeForAll)
if GameMode = GameMode.freeForAll(
Start freeForAll);
}
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public enum GameMode
{
freeForAll,
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keepAway,
obstacleCourse
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}
public static GameMode gameMode = GameMode.freeForAll;
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public static string map = "Platformer With Headroom";
public static List<GameObject> players = new List<GameObject>();
public Vector2 spawnPosition;
private void Start()
{
foreach (GameObject player in players)
{
player.transform.position = spawnPosition;
}
}
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}