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Crash-Course/Documentation/api/Game.GameManager.GameMode.yml

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### YamlMime:ManagedReference
items:
- uid: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
id: GameManager.GameMode
parent: Game
children:
- Game.GameManager.GameMode.freeForAll
- Game.GameManager.GameMode.keepAway
- Game.GameManager.GameMode.obstacleCourse
langs:
- csharp
- vb
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: Game.GameManager.GameMode
type: Enum
source:
id: GameMode
path: ''
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startLine: 1818
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assemblies:
- cs.temp.dll
namespace: Game
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summary: "\nThe different game modes players can choose from.\n"
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example: []
syntax:
content: public enum GameManager.GameMode
content.vb: Public Enum GameManager.GameMode
- uid: Game.GameManager.GameMode.freeForAll
commentId: F:Game.GameManager.GameMode.freeForAll
id: freeForAll
parent: Game.GameManager.GameMode
langs:
- csharp
- vb
name: freeForAll
nameWithType: GameManager.GameMode.freeForAll
fullName: Game.GameManager.GameMode.freeForAll
type: Field
source:
id: freeForAll
path: ''
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startLine: 1823
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assemblies:
- cs.temp.dll
namespace: Game
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summary: "\nPlayers compete individually to be the last one standing.\n"
example: []
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syntax:
content: freeForAll = 0
return:
type: Game.GameManager.GameMode
- uid: Game.GameManager.GameMode.keepAway
commentId: F:Game.GameManager.GameMode.keepAway
id: keepAway
parent: Game.GameManager.GameMode
langs:
- csharp
- vb
name: keepAway
nameWithType: GameManager.GameMode.keepAway
fullName: Game.GameManager.GameMode.keepAway
type: Field
source:
id: keepAway
path: ''
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startLine: 1828
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assemblies:
- cs.temp.dll
namespace: Game
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summary: "\nPlayers compete to hold an item (like a hat) for the longest time.\n"
example: []
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syntax:
content: keepAway = 1
return:
type: Game.GameManager.GameMode
- uid: Game.GameManager.GameMode.obstacleCourse
commentId: F:Game.GameManager.GameMode.obstacleCourse
id: obstacleCourse
parent: Game.GameManager.GameMode
langs:
- csharp
- vb
name: obstacleCourse
nameWithType: GameManager.GameMode.obstacleCourse
fullName: Game.GameManager.GameMode.obstacleCourse
type: Field
source:
id: obstacleCourse
path: ''
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startLine: 1833
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assemblies:
- cs.temp.dll
namespace: Game
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summary: "\nPlayers race to complete an obstacle course.\n"
example: []
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syntax:
content: obstacleCourse = 2
return:
type: Game.GameManager.GameMode
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: Game.GameManager.GameMode
commentId: T:Game.GameManager.GameMode
parent: Game
name: GameManager.GameMode
nameWithType: GameManager.GameMode
fullName: Game.GameManager.GameMode
spec.csharp:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode
spec.vb:
- uid: Game.GameManager
name: GameManager
- name: .
- uid: Game.GameManager.GameMode
name: GameMode