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Crash-Course/Assets/Scripts/Game/ModeSelect.cs

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using UnityEngine; using Game; using Music; using Player;
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using UnityEngine.UI;
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namespace Game
{
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public class ModeSelect : MonoBehaviour
{
private ToggleGroup maps;
private void Start()
{
maps = GetComponent<ToggleGroup>();
}
void Update() // Updates the game mode based on the selected toggle
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{
Toggle toggle = maps.GetFirstActiveToggle();
if (toggle.name == "Free-For-All")
{
GameManager.gameMode = GameManager.GameMode.freeForAll;
}
else if (toggle.name == "Keep-Away")
{
GameManager.gameMode = GameManager.GameMode.keepAway;
}
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else if (toggle.name == "Obstacle Course")
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{
GameManager.gameMode = GameManager.GameMode.obstacleCourse;
}
}
}
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}