Files
Crash-Course/Assets/Scripts/Game/LeaderboardManager.cs

57 lines
1.9 KiB
C#
Raw Normal View History

2025-03-25 22:21:21 -04:00
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LeaderboardManager : MonoBehaviour
{
public static LeaderboardManager Instance { get; private set; }
2025-03-25 22:37:28 -04:00
[SerializeField] private GameObject playersParent;
[SerializeField] private GameObject playerPrefab;
[SerializeField] private GameObject leaderboardIconPrefab;
2025-03-25 22:21:21 -04:00
private Dictionary<GameObject, GameObject> playerIcons = new Dictionary<GameObject, GameObject>();
private void Awake() // Ensures only one instance of LeaderboardManager exists
2025-03-25 22:21:21 -04:00
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
private void Start()
{
InitializeLeaderboard();
}
private void InitializeLeaderboard() // Creates the leaderboard icons for each player
2025-03-25 22:21:21 -04:00
{
foreach (GameObject player in GameManager.players)
{
2025-03-25 22:37:28 -04:00
Transform parent = Instantiate(playerPrefab, playersParent.transform).transform;
GameObject leaderboardIcon = Instantiate(leaderboardIconPrefab, parent);
leaderboardIcon.GetComponentInChildren<Image>().color = GameManager.playerColors[GameManager.players.IndexOf(player)];
2025-03-25 22:37:28 -04:00
playerIcons[player] = parent.gameObject;
2025-03-25 22:21:21 -04:00
}
}
public void UpdateLeaderboard() // Sorts the leaderboard based on player hold times
2025-03-25 22:21:21 -04:00
{
2025-03-28 13:00:37 -04:00
List<KeyValuePair<GameObject, float>> sortedList = new List<KeyValuePair<GameObject, float>>(GameManager.playerHoldTimes);
2025-03-25 22:21:21 -04:00
sortedList.Sort((pair1, pair2) => pair2.Value.CompareTo(pair1.Value));
2025-03-28 13:00:37 -04:00
foreach (var player in sortedList)
{
Debug.Log(player.Key.name + " : " + player.Value);
}
2025-03-25 22:21:21 -04:00
foreach (var player in sortedList)
{
playerIcons[player.Key].transform.SetSiblingIndex(sortedList.IndexOf(player));
}
}
}